YIKESSSSSSSSSSSSSS

bigggg faaaat yikkkeeeesssss
This commit is contained in:
CygnusB
2020-12-04 16:07:03 -03:00
parent eff037c632
commit f63219fc07
2 changed files with 4 additions and 4 deletions
@@ -319,7 +319,7 @@ datum/antagonist/bloodsucker/proc/SpendRank()
if(ishuman(owner.current))
var/mob/living/carbon/human/H = owner.current
var/datum/species/S = H.dna.species
S.burnmod *= 0.025 // Slightly more burn damage
S.burnmod *= 1.025 // Slightly more burn damage
S.stunmod *= 0.95 // Slightly less stun time.
S.punchdamagelow += 0.75
S.punchdamagehigh += 0.75 // NOTE: This affects the hitting power of Brawn.
@@ -69,12 +69,12 @@
var/hitStrength = user_C.dna.species.punchdamagehigh * 2.0 + 5
// Knockdown!
var/powerlevel = min(5, 1 + level_current)
if(rand(5 + powerlevel) >= 5)
target.visible_message("<span class='danger'>[user] lands a vicious punch, sending [target] away!</span>", \
target.visible_message("<span class='danger'>[user] lands a vicious punch, sending [target] away!</span>", \
"<span class='userdanger'>[user] has landed a horrifying punch on you, sending you flying!!</span>", null, COMBAT_MESSAGE_RANGE)
if(rand(0, 5 + powerlevel) >= 5)
target.Knockdown(min(5, rand(10, 10 * powerlevel)) )
// Chance of KO
if(rand(6 + powerlevel) >= 6 && target.stat <= UNCONSCIOUS)
if(rand(0, 6 + powerlevel) >= 6 && target.stat <= UNCONSCIOUS)
target.Unconscious(40)
// Attack!
playsound(get_turf(target), 'sound/weapons/punch4.ogg', 60, 1, -1)