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YIKESSSSSSSSSSSSSS
bigggg faaaat yikkkeeeesssss
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@@ -319,7 +319,7 @@ datum/antagonist/bloodsucker/proc/SpendRank()
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if(ishuman(owner.current))
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var/mob/living/carbon/human/H = owner.current
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var/datum/species/S = H.dna.species
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S.burnmod *= 0.025 // Slightly more burn damage
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S.burnmod *= 1.025 // Slightly more burn damage
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S.stunmod *= 0.95 // Slightly less stun time.
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S.punchdamagelow += 0.75
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S.punchdamagehigh += 0.75 // NOTE: This affects the hitting power of Brawn.
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@@ -69,12 +69,12 @@
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var/hitStrength = user_C.dna.species.punchdamagehigh * 2.0 + 5
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// Knockdown!
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var/powerlevel = min(5, 1 + level_current)
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if(rand(5 + powerlevel) >= 5)
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target.visible_message("<span class='danger'>[user] lands a vicious punch, sending [target] away!</span>", \
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target.visible_message("<span class='danger'>[user] lands a vicious punch, sending [target] away!</span>", \
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"<span class='userdanger'>[user] has landed a horrifying punch on you, sending you flying!!</span>", null, COMBAT_MESSAGE_RANGE)
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if(rand(0, 5 + powerlevel) >= 5)
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target.Knockdown(min(5, rand(10, 10 * powerlevel)) )
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// Chance of KO
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if(rand(6 + powerlevel) >= 6 && target.stat <= UNCONSCIOUS)
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if(rand(0, 6 + powerlevel) >= 6 && target.stat <= UNCONSCIOUS)
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target.Unconscious(40)
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// Attack!
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playsound(get_turf(target), 'sound/weapons/punch4.ogg', 60, 1, -1)
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