- fixed the theatre APC
- fitness room APC was set as the garden APC, it is now actually the fitness room APC
- rearranged some stuff in the theatre (did not remove anything)
- rearranged some stuff in the dining area as a consequence for cleaning up the theatre (nothing was removed)
- fixed some cherry milkshakes
- added a boozomat to hos office on box
- tweaked some descriptions
- removed cumpkins and other cum related vile junk
- removed mention of voracious hound stuff
- added gato employee badges
- (hopefully) removed the abusable instagrab mechanic from macros. They had too many advantages already anyhow
- fixed prisoner management consoles on Meta
- small tweaks on feeder's den
By Hellknight:
- fixed disposals in Kilo near Pool
- fixed something atmos-related in Box lol
By Lew:
- moved the autolathe in cargo to be accessible by everyone
- fixed some floor decals in Pubby
- removed a butterfly in Pubby
- fixed creambeasts and chocoslimes fighting
- added a gym to Xenoarch base
- assigned Fanatic Feeders to Syndicate faction, so the turrets don't do friendly fire
- small bits of GATO reflavoring
- ported Spider Legs (wings slot), gator taul tail and alt naga tail sprite from Virgo
- removed space bum / lifeguard roles from the beach biodome and gato beach maps
- hopefully fixed some fridges across different maps
- moved some xenoarch teles on box, meta and kilo
- minor tweaks to syndie fat den
- fixed dispenser placement in luxury pod
- fixed the SM area
- fixed comms wires
- added cookie modules
- added xenoarch TP in sci
- removed carp spawn from arrivals
- covered some annoying wires
- fixed a missing wall in sec
- moved the bar elsewhere, and made the former bar into a small relaxation area
- added a silly lil room to the centcomm level for admin trolling
- added a silly little room in xenoarch
- fixed spaced tiles around the calorite facility
- added choco slimes to the abandoned zoo space ruin
- added RPDs to Ordnance in stations
- removed a single wall in Meta's bar
- calorite research facility has lore notes (plus I added in a lil extra details or items here and there)
- added in the Nutriment Pump TURBO: it will permanently produce a tiny bit of nutriment, slowly fattening whoever has it implanted. It can be made via Nutri-Tech Tools research tree
- feeder's den has fattening turrets now, a beaker of lipoifier and 2 turbo nutripump autosurgeons
- some code cleaning
- added nutripump implant to the uplink
- small tweaks (fixed typos, changed names)
- added new lipolicide tolerance
- fixed missing sound in the chocoslime
- fixed unused variable in respawn mechanic
- nerfed lipolicide: it metabolizes a little more quickly, and it's twice less powerful (also delicately raised OD threshold, so you can have 100u of it in the organism)
- commented and categorized some of the GS quirks
- fixed some doors in CC