- added a couple modules to borgs, available to every type of borg: feeding tube, cookie synthesizer and fatoray. They're all available to be made in mech fabricator, after you research NutriTech Weapons or NutriTech Tools
- added a cookie synthesizer (humanoid ver), available in NutriTech Tools node
- added cookie synthesizer that's compatible with all robots
- added cookie synth to robotic dep in current station maps
- fixed feeding tube's sprites to make them transparent
- fixed satdorms in Omega a bit more
- made feeding tube purchasable via cargo
- resprited "KK" supply pods into "GG" pods (GATO)
- added contraband Corn Oil poster (made by Cubic)
- changed sounds of one of the plushes
- added Feeding Tube to some spots in all of the current maps
- resprited one of the "GATO" console sprites into something more detailed
- attempted to make cookie synthesizer buildable and attachable to any borg. Still WIP!
This removes all of the dogborg options from the game and the upgrades that are tied to them.
(Players can no longer turn into a dogborg)
Did someone call for an exterminator?
Added dickgirl version of all bootyborgs and improved all of the sprites. Ported /tg/station's service, beaker, and circuit manipulator modules and upgrades for their respective borg types. Added rags, soap, crowbar, ect. to appropriate cyborg modules for quality of life improvment. Made similar changes to dog-borgs to bring them up to speed with the rest of the borg modules.