When jellypeople have reached the maximum blood level, any excess toxins will be turned into fatness.
Jellyfolk capable of splitting can now do so using fatness (chosen first if there is both enough fatness and blood)
Hair gradients are now instanced as "None", the default no gradients value, rather than 000 which caused runtime newly instanced character to cause runtime errors.
Fixed the path for the Beltbuster Mead drink's on_mob_life function
Moved the min() function call to before the Strong Legs modifier is applied, if a character has it. This makes it so the trait has a tangible effect even at very high fatness, increasing its usefulness and making it a more worthwhile pick, while helping the roleplay of very fat characters who can still move relatively well, which is why the trait exists in the first place
- made a new burp chem, Fizulphite
- new variables to account for "slurburping"
- new anti-burp / anti-fullness chem, Soothseltz
- two new drinks in GATO COLA machine (Fizz Wizz, Soothseltz)
- some sprites for the cans
- also removed leftover mention of dogborgs
- fixed some floor tiles in Xenoarch
- scrubbed radstorms, heart attacks and random appenditicis from event pool
- increase pancake stacking from 10 to 20
- removed a couple pixels from Nia / Long Hair 1 hairstyle (they were colliding badly with bellies and other organs
- tweaked pod people to give them more body parts
- Rose now starts with a rose :)
Thank you VV for making these. I'll tweak them a bit later to make sure everything is finished but this is the main thing.
Also this commit includes nuclear bomb message tweak because I forgot to put in a seperate commit, oops
- podpeople have now lizard bodyparts!
- added new sprites for the new Calorite mineral (refined, ore, floor, walls
- added new other sprites: weighting scale (by Static The Cloaker#4022), better GATO drop pod