- fridge access fix on fast food map
- CFC whiteship can fly now, plus it spawns properly
- restaurant manager is a seperate ghost role now
- fixed a bug where you couldn't pick feeder's den role
- added two commands to voice of god: inflation (activated by: "blimp, balloon, inflate, bloat") and weight gain: (activated by: "gain, fatten, widen, get fatter, get fat")
- fixed airlock stuckage messages, so the long one is only visible to the player, while bystanders get a short one
- added super-pacman to the hotel space ruin
- added AL-T-Ray, a raygun that changes the targets weight gain and loss rates
- added ALTR to NutriTech Weapons research node
- the calorite fountain's curse now lasts 2000 steps
- fatoray gun projectiles can now reflect off reflective surfaces (like titanium)
- more details to fast food (radio tower, extra items, trash asteroid, floor decals)
- changed some job presets to include certain items or names (restaurant guys get IDs and radios now for instance)
- moved some code for convenience
- ATVs are now faster, scooters are slower
- moved fast food ruin to its own seperate z-level
- fast food restaurant got a couple neat additions to make 'progress' more comfortable, along with a couple asteroids to provide more natural resources!
-Added a garage with ATVs and removed scooters as they felt out of place.
-removed some rocks so that non-miners can go quickly to the factory without going to the mining village.
-Added Skeletons
-Fixed wires and pipes in Donut Factory including oxygen for everyone
- Major fixes in the factory(fire lockers, alarms and doors added to their correct place)
Adds additional weight to taur characters when they go on scales. It's 2.5x for taur characters, meaning at 0 fatness a taur character will report a weight of 350 pounds while a non-taur character will report a weight of 140 pounds.
Math was based on the assumption of a taur body adding at least 200 or so pounds, then making it multiplicative to imply the tauric half was also gaining weight.