- added two commands to voice of god: inflation (activated by: "blimp, balloon, inflate, bloat") and weight gain: (activated by: "gain, fatten, widen, get fatter, get fat")
- fixed airlock stuckage messages, so the long one is only visible to the player, while bystanders get a short one
- added super-pacman to the hotel space ruin
- more details to fast food (radio tower, extra items, trash asteroid, floor decals)
- changed some job presets to include certain items or names (restaurant guys get IDs and radios now for instance)
- moved some code for convenience
- ATVs are now faster, scooters are slower
Wooden barricades in powered airlocks cause lag as the doors try to autoclose over and over.
This change adds a failure count that increments each time a door attempts to close but something is blocking it. If it fails too many times, it simply stops trying. Doors can be closed manually once the blockage is removed.
- added stuff for feederden botany
- small gato lore naming tweak
- engie hardsuits have slightly higher rad res
- small naming fix in fatty_drinks
- fixed a runtime with calorite tiles (also fixing calorite not popping up on scanners in xenoarch)
- couple more job titles related to med
- fixed creambeasts and chocoslimes fighting
- added a gym to Xenoarch base
- assigned Fanatic Feeders to Syndicate faction, so the turrets don't do friendly fire
- small bits of GATO reflavoring
- ported Spider Legs (wings slot), gator taul tail and alt naga tail sprite from Virgo
Add farting noises to Citadel toggles
Add channel for farting noises
Integrate fart sound effects into /proc/get_sfx
Use similar pattern to vore noises
- fixed double doors on demone
- fixed some tiles being spaced on xenoarch
- remade the gluttony ruin
- removed the WG culture bottle
- removed some belly sprite placeholders
- added fatorays and fatnades to the uplink
- updated fat thresholds in pref menu
- changed calorite statue descriptions slightly