- removed coomburger from recipes
- added updated space law books (thanks Chloe)
- placed updated space law books on the maps
- updated the hotel space ruin a bit to make it prettier
- updated WELCOME TO GATO pamphlet slightly
- added lipoifier kegs (just a preset for now)
- removed italian and asian accents, as they were racist
- added pig/cow gag voice modulator: if you put it on, your speech will be turned to animal sounds
- placed pig/cow gags into kink vendor and mealdor (contraband)
- fridge access fix on fast food map
- CFC whiteship can fly now, plus it spawns properly
- restaurant manager is a seperate ghost role now
- fixed a bug where you couldn't pick feeder's den role
- added two commands to voice of god: inflation (activated by: "blimp, balloon, inflate, bloat") and weight gain: (activated by: "gain, fatten, widen, get fatter, get fat")
- fixed airlock stuckage messages, so the long one is only visible to the player, while bystanders get a short one
- added super-pacman to the hotel space ruin
- more details to fast food (radio tower, extra items, trash asteroid, floor decals)
- changed some job presets to include certain items or names (restaurant guys get IDs and radios now for instance)
- moved some code for convenience
- ATVs are now faster, scooters are slower
-Removed tea from the bartender's drinks dispenser, as it was not working. Replaced by tea powder/ground tea leaves.
-Fatty drinks now work if the food WG preference is on, instead of chems
-Fruits tea now also works as if it were normal tea, on top of adding fatness
Applied changes to fatness.dm to allow the creation of objects, events and such that hide a character's actual fatness level to display and treat it as another.
Fixes to other files to support said change.
Added bluespace belt, an item that hides a character's current weight and treats it as if were 0. (Belt has currently no way to be created/accessed besides admin spawns. Haven't tested ALL things that interact with weight yet)
Hair gradients are now instanced as "None", the default no gradients value, rather than 000 which caused runtime newly instanced character to cause runtime errors.
Fixed the path for the Beltbuster Mead drink's on_mob_life function
- added stuff for feederden botany
- small gato lore naming tweak
- engie hardsuits have slightly higher rad res
- small naming fix in fatty_drinks
- fixed a runtime with calorite tiles (also fixing calorite not popping up on scanners in xenoarch)
- couple more job titles related to med
Moved the min() function call to before the Strong Legs modifier is applied, if a character has it. This makes it so the trait has a tangible effect even at very high fatness, increasing its usefulness and making it a more worthwhile pick, while helping the roleplay of very fat characters who can still move relatively well, which is why the trait exists in the first place
- fixed some cherry milkshakes
- added a boozomat to hos office on box
- tweaked some descriptions
- removed cumpkins and other cum related vile junk
- removed mention of voracious hound stuff
- added gato employee badges