-Bluespace Belt now stops working if directly dropped from a mob
-Bluespace Belt messages added
-Bluespace Belt design added to Nutritech Tools tech
-Added Barrel Tank, a back slot item that receives chem that the wearer can ingest over time
-Barrel tank crafting recipe added
Applied changes to fatness.dm to allow the creation of objects, events and such that hide a character's actual fatness level to display and treat it as another.
Fixes to other files to support said change.
Added bluespace belt, an item that hides a character's current weight and treats it as if were 0. (Belt has currently no way to be created/accessed besides admin spawns. Haven't tested ALL things that interact with weight yet)
Moved the Gato burrito to under food_and_drinks.
Added a recipe for Flatulose under fatchem.dm.
Fixed some emote visibility and formatting (need to figure out how to remove the space in the *gurgle emote still).
Buffed the fizulphite and extilphite production in it's recipe to be in-line with the volume of it's ingredients, rather than producing less than the sum of it's parts.
werewolf was a very WIP gamemode in early hypercode, with missing sprites and todo files containing no code. all references to said gamemode have been removed.
Python 3, at least, seems to whine about how it was done.
"SyntaxWarning: "is" with 'str' literal. Did you mean "=="?"
A really minor fix, but if it gets Python to shut up, I'm all for it.
Hair gradients are now instanced as "None", the default no gradients value, rather than 000 which caused runtime newly instanced character to cause runtime errors.
Fixed the path for the Beltbuster Mead drink's on_mob_life function
- added stuff for feederden botany
- small gato lore naming tweak
- engie hardsuits have slightly higher rad res
- small naming fix in fatty_drinks
- fixed a runtime with calorite tiles (also fixing calorite not popping up on scanners in xenoarch)
- couple more job titles related to med
-Added Beltbuster Mead and its recipe
-Added beltbuster_mead sprite to drinks.dmi
-Added datapad for the new drinks to lore_papers.dm
-Moved new drinks to their separate file, fatty_drinks.dm
-Moved new drinks recipes to their separate file, fatdrinks.dm
-Included fatty_drinks.dm and fatdrinks.dm into tgstation.dme
Adding 5 drinks for bartenders to make to help the job interact more with the fatness system.
Added are: belly bloats, blobby mary, heavy cafe, fruits tea, snakebite
Moved the min() function call to before the Strong Legs modifier is applied, if a character has it. This makes it so the trait has a tangible effect even at very high fatness, increasing its usefulness and making it a more worthwhile pick, while helping the roleplay of very fat characters who can still move relatively well, which is why the trait exists in the first place
- fixed some cherry milkshakes
- added a boozomat to hos office on box
- tweaked some descriptions
- removed cumpkins and other cum related vile junk
- removed mention of voracious hound stuff
- added gato employee badges
- (hopefully) removed the abusable instagrab mechanic from macros. They had too many advantages already anyhow
- fixed prisoner management consoles on Meta
- small tweaks on feeder's den