mirror of
https://github.com/quotefox/Hyper-Station-13.git
synced 2026-08-22 20:26:15 +01:00
Merge pull request #1656 from Dahlular/lambentupdates
Map Updates and Coping With Actions
This commit is contained in:
@@ -18482,6 +18482,7 @@
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/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer3{
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name = "air supply pipe"
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},
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/obj/structure/fans/tiny,
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/turf/open/floor/wood{
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icon_state = "wood_tile";
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name = "tile"
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@@ -20028,6 +20029,7 @@
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/obj/machinery/status_display{
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pixel_x = -32
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},
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/obj/structure/dresser,
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/turf/open/floor/wood{
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icon_state = "wood_parquet";
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name = "parquet"
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@@ -32035,6 +32037,7 @@
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/obj/machinery/airalarm{
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pixel_y = 22
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},
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/obj/structure/dresser,
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/turf/open/floor/wood{
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icon_state = "wood_parquet";
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name = "parquet"
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@@ -50321,6 +50324,7 @@
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/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1{
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name = "scrubbers pipe"
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},
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/obj/structure/fans/tiny,
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/turf/open/floor/wood{
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icon_state = "wood_tile";
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name = "tile"
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@@ -52219,6 +52223,7 @@
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/obj/machinery/airalarm{
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pixel_y = 22
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},
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/obj/structure/dresser,
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/turf/open/floor/wood{
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icon_state = "wood_parquet";
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name = "parquet"
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@@ -71636,6 +71641,7 @@
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/obj/machinery/airalarm{
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pixel_y = 22
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},
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/obj/structure/dresser,
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/turf/open/floor/wood{
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icon_state = "wood_parquet";
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name = "parquet"
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@@ -73542,20 +73548,6 @@
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},
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/turf/open/indestructible/layenia/crystal,
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/area/layenia/cave)
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"lzh" = (
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/obj/structure/disposalpipe/segment{
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dir = 9
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},
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/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer3{
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dir = 9;
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name = "air supply pipe"
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},
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/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1{
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dir = 9;
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name = "scrubbers pipe"
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},
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/turf/open/floor/plating,
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/area/maintenance/starboard/central/upper)
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"lzj" = (
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/obj/structure/window/reinforced/tinted{
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dir = 8
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@@ -83584,6 +83576,7 @@
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/obj/machinery/status_display{
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pixel_x = -32
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},
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/obj/structure/dresser,
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/turf/open/floor/wood{
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icon_state = "wood_parquet";
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name = "parquet"
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@@ -134989,6 +134982,7 @@
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/obj/machinery/airalarm{
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pixel_y = 22
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},
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/obj/structure/dresser,
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/turf/open/floor/wood{
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icon_state = "wood_parquet";
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name = "parquet"
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@@ -261678,7 +261672,7 @@ xrc
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xrc
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xrc
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xrc
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lzh
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aGg
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qMG
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qzm
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qMG
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@@ -437,7 +437,7 @@
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repeatable = TRUE
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//property_weights = list("extended" = -1, "chaos" = 1)
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occurances_max = 1
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chaos_min = 1.8
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chaos_min = 2.5 //Increased due to how big the station is
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/datum/dynamic_ruleset/event/carp_migration
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name = "Carp Migration"
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@@ -485,65 +485,6 @@
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/obj/structure/window/fulltile,
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/obj/structure/window/reinforced/fulltile,
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/obj/structure/window/reinforced/tinted/fulltile,
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/obj/machinery/door,
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/obj/machinery/door/airlock/,
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/obj/machinery/door/airlock/mining,
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/obj/machinery/door/airlock/mining/glass,
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/obj/machinery/door/airlock/medical,
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/obj/machinery/door/airlock/medical/glass,
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/obj/machinery/door/airlock/public,
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/obj/machinery/door/airlock/public/glass,
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/obj/machinery/door/airlock/research,
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/obj/machinery/door/airlock/research/glass,
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/obj/machinery/door/airlock/maintenance,
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/obj/machinery/door/airlock/maintenance/glass,
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/obj/machinery/door/airlock/command/,
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/obj/machinery/door/airlock/command/glass,
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/obj/machinery/door/airlock/engineering,
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/obj/machinery/door/airlock/engineering/glass,
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/obj/machinery/door/airlock/engineering/abandoned,
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/obj/machinery/door/airlock/security,
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/obj/machinery/door/airlock/security/glass,
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/obj/machinery/door/airlock/maintenance/abandoned,
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/obj/machinery/door/poddoor/shutters/preopen,
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/obj/machinery/door/poddoor/shutters,
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/obj/machinery/door/window/eastright,
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/obj/machinery/door/window/eastleft,
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/obj/machinery/door/window/northleft,
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/obj/machinery/door/window/northright,
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/obj/machinery/door/airlock/external,
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/obj/machinery/door/airlock,
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/obj/machinery/door/airlock/hatch,
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/obj/machinery/door/airlock/engineering/glass/critical,
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/obj/machinery/door/airlock/atmos,
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/obj/machinery/door/airlock/highsecurity,
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/turf/closed/wall/mineral/sandstone,
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/obj/structure/falsewall/sandstone,)
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// canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/plasma/fulltile, /obj/structure/window/plasma/reinforced/fulltile)
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glass_amount = 2
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/obj/structure/window/fulltile/unanchored
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anchored = FALSE
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/obj/structure/window/plasma/fulltile
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icon = 'icons/obj/smooth_structures/plasma_window.dmi'
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icon_state = "plasmawindow"
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dir = FULLTILE_WINDOW_DIR
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max_integrity = 300
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fulltile = TRUE
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flags_1 = PREVENT_CLICK_UNDER_1
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smooth = SMOOTH_TRUE
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//canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/plasma/fulltile, /obj/structure/window/plasma/reinforced/fulltile)
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canSmoothWith = list(
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/turf/closed/wall,
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/turf/closed/wall/r_wall,
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/obj/structure/falsewall,
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/obj/structure/falsewall/brass,
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/obj/structure/falsewall/reinforced,
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/turf/closed/wall/rust,
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/turf/closed/wall/r_wall/rust,
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/turf/closed/wall/clockwork,
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/obj/structure/window/plasma/fulltile,
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/obj/structure/window/plasma/reinforced/fulltile,
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/obj/machinery/door,
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@@ -578,6 +519,76 @@
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/obj/machinery/door/airlock/engineering/glass/critical,
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/obj/machinery/door/airlock/atmos,
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/obj/machinery/door/airlock/highsecurity,
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/obj/machinery/door/firedoor,
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/turf/closed/wall/mineral/lead,
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/turf/closed/wall/mineral/sandstone,
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/obj/structure/falsewall/sandstone)
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// canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/plasma/fulltile, /obj/structure/window/plasma/reinforced/fulltile)
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glass_amount = 2
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/obj/structure/window/fulltile/unanchored
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anchored = FALSE
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/obj/structure/window/plasma/fulltile
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icon = 'icons/obj/smooth_structures/plasma_window.dmi'
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icon_state = "plasmawindow"
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dir = FULLTILE_WINDOW_DIR
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max_integrity = 300
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fulltile = TRUE
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flags_1 = PREVENT_CLICK_UNDER_1
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smooth = SMOOTH_TRUE
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//canSmoothWith = list(/obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/plasma/fulltile, /obj/structure/window/plasma/reinforced/fulltile)
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canSmoothWith = list(
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/turf/closed/wall,
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/turf/closed/wall/r_wall,
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/obj/structure/falsewall,
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/obj/structure/falsewall/brass,
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/obj/structure/falsewall/reinforced,
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/turf/closed/wall/rust,
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/turf/closed/wall/r_wall/rust,
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/turf/closed/wall/clockwork,
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/turf/closed/indestructible/riveted/,
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/turf/closed/indestructible/riveted/uranium,
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/obj/structure/window/fulltile,
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/obj/structure/window/reinforced/fulltile,
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/obj/structure/window/reinforced/tinted/fulltile,
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/obj/structure/window/plasma/fulltile,
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/obj/structure/window/plasma/reinforced/fulltile,
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/obj/machinery/door,
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/obj/machinery/door/airlock/,
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/obj/machinery/door/airlock/mining,
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/obj/machinery/door/airlock/mining/glass,
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/obj/machinery/door/airlock/medical,
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/obj/machinery/door/airlock/medical/glass,
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/obj/machinery/door/airlock/public,
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/obj/machinery/door/airlock/public/glass,
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/obj/machinery/door/airlock/research,
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/obj/machinery/door/airlock/research/glass,
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/obj/machinery/door/airlock/maintenance,
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/obj/machinery/door/airlock/maintenance/glass,
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/obj/machinery/door/airlock/command/,
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/obj/machinery/door/airlock/command/glass,
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/obj/machinery/door/airlock/engineering,
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/obj/machinery/door/airlock/engineering/glass,
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/obj/machinery/door/airlock/engineering/abandoned,
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/obj/machinery/door/airlock/security,
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/obj/machinery/door/airlock/security/glass,
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/obj/machinery/door/airlock/maintenance/abandoned,
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/obj/machinery/door/poddoor/shutters/preopen,
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/obj/machinery/door/poddoor/shutters,
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/obj/machinery/door/window/eastright,
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/obj/machinery/door/window/eastleft,
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/obj/machinery/door/window/northleft,
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/obj/machinery/door/window/northright,
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/obj/machinery/door/airlock/external,
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/obj/machinery/door/airlock,
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/obj/machinery/door/airlock/hatch,
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/obj/machinery/door/airlock/engineering/glass/critical,
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/obj/machinery/door/airlock/atmos,
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/obj/machinery/door/airlock/highsecurity,
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/obj/machinery/door/firedoor,
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/turf/closed/wall/mineral/lead,
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/turf/closed/indestructible/,
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/turf/closed/indestructible/riveted,
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/turf/closed/indestructible/fakeglass)
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@@ -0,0 +1,204 @@
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//I'll be honest I have no clue where to put lambent aspects, so this will just be here for now. I'm not the best at modularization, nor coding.
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//This will be finished lader.
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//Innate powers, without attuning to a specific aspect
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/datum/action/innate/lambent
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name = "Dahl's a dumbass"
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desc = "Yell at her if you see this"
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background_icon_state = "bg_agent"
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icon_icon = 'icons/mob/actions/actions_spells.dmi' //Using this for now until I sprite some action buttons
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button_icon_state = "spell_default"
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var/mob/living/carbon/human/holder
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//check_flags = AB_CHECK_STUN|AB_CHECK_CONSCIOUS
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//cooldown_time = 10
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/datum/action/innate/lambent/Grant(mob/user)
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. = ..()
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holder = user
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/*
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//FLIGHT
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/datum/action/innate/lambent/flight(mob/user)
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name = "Toggle free-flight"
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desc = "Displace the weave locally to propell yourself in any direction."
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check_flags = AB_CHECK_CONSCIOUS|AB_CHECK_STUN
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "flight"
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|
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/datum/action/innate/lambent/flight/Trigger()
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switch(active)
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if(0) //Start off
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Activate()
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active = 1
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return
|
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if(1)
|
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Deactivate()
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active = 0
|
||||
return //can't help but feel like I'm doing things terribly wrong.
|
||||
|
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/datum/action/innate/lambent/flight/Activate()
|
||||
holder.movement_type |= FLYING
|
||||
holder.override_float = TRUE
|
||||
holder.pass_flags |= PASSTABLE
|
||||
holder.visible_message("Reality begins to distort around [holder], bringing them into the air!")
|
||||
|
||||
/datum/action/innate/lambent/flight/Deactivate()
|
||||
holder.movement_type &= ~FLYING
|
||||
holder.override_float = FALSE
|
||||
holder.pass_flags &= ~PASSTABLE
|
||||
holder.visible_message("Flickering reality fades as [holder] settles to the ground.")
|
||||
*/
|
||||
|
||||
/* Finish this when I understand the code a bit more
|
||||
/datum/action/cooldown/lambent/locate
|
||||
name = "Weave Locate"
|
||||
desc = "Plunge into the weave to teleport to a target of your choosing. Be aware of your end result."
|
||||
button_icon_state = "emp"
|
||||
cooldown_time = 120
|
||||
|
||||
/var/mob/living/carbon/human/target_human = target
|
||||
*/
|
||||
/*
|
||||
/datum/action/innate/lambent/dash
|
||||
name = "Surge Dash"
|
||||
desc = "Imbue yourself with weave energy to dash forwards."
|
||||
|
||||
var/current_charges = 3
|
||||
var/max_charges = 3
|
||||
var/charge_rate = 250
|
||||
|
||||
var/dash_sound = 'sound/magic/blink.ogg'
|
||||
var/recharge_sound = 'sound/magic/charge.ogg'
|
||||
|
||||
var/phasein = /obj/effect/temp_visual/dir_setting/ninja/phase
|
||||
var/phaseout = /obj/effect/temp_visual/dir_setting/ninja/phase/out
|
||||
var/beam_effect = "blur"
|
||||
|
||||
var/obj/item/lambent/dash
|
||||
|
||||
/obj/item/lambent/dash
|
||||
name = "condensed Weave energy"
|
||||
desc = "Bundling energy straight from the Weave. It hurts your head just to comprehend."
|
||||
block_chance = 50
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
force = 0
|
||||
throwforce = 0
|
||||
attack_verb = list("resonated", "harmonized")
|
||||
var/datum/action/innate/lambent/dash/ability
|
||||
|
||||
icon_state = "energy_katana" //PH
|
||||
|
||||
interaction_flags_item = 0 //Prevent it from being clicked on, just in case.
|
||||
//item_flags = DROPDEL //Deletes itself when dropped, but I may need to call some code and qdel instead.
|
||||
|
||||
/obj/item/lambent/dash/Initialize()
|
||||
. = ..()
|
||||
ability = new(src)
|
||||
|
||||
/obj/item/lambent/dash/attack_self(mob/user)
|
||||
visible_message("<span class='notice'>[user] dissipates a flickering energy in their palm.</span>")
|
||||
src.dropped()
|
||||
|
||||
/obj/item/lambent/dash/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
. = ..()
|
||||
ability.Teleport(user, target)
|
||||
|
||||
/obj/item/lambent/dash/pickup(mob/living/user)
|
||||
. = ..()
|
||||
ability.Grant(user)
|
||||
user.update_icons()
|
||||
|
||||
/obj/item/lambent/dash/dropped(mob/user)
|
||||
. = ..()
|
||||
ability.Remove(user)
|
||||
user.update_icons()
|
||||
QDEL_IN(src, 1)
|
||||
|
||||
//datum/action/innate/lambent/dash/ability //This is what poor planning with code gets you. Use a proc_holder next time -Dahl
|
||||
|
||||
/datum/action/innate/lambent/dash/Trigger()
|
||||
//This is effectively an on/off state of the ability.
|
||||
holder.visible_message("PH Trigger Initial")
|
||||
if(holder.get_active_held_item() == null)
|
||||
if(var/active == 0) //Start off
|
||||
holder.visible_message("PH Trigger to Activate")
|
||||
Activate()
|
||||
active = 1 //set to 1 so we can toggle off
|
||||
return
|
||||
if(var/active == 1)
|
||||
holder.visible_message("PH Trigger to Deactivate")
|
||||
Deactivate()
|
||||
active = 0 //set to 0 so we can toggle on
|
||||
return
|
||||
holder.visible_message("PH active held item return")
|
||||
return
|
||||
|
||||
|
||||
/datum/action/innate/lambent/dash/Activate()
|
||||
holder.visible_message("PH Activation")
|
||||
holder.equip_to_slot_if_possible(new/obj/item/lambent/dash(null), SLOT_HANDS)
|
||||
|
||||
/datum/action/innate/lambent/dash/Deactivate()
|
||||
holder.visible_message("PH Deactivation")
|
||||
if(holder.get_item_by_slot(SLOT_HANDS) == /obj/item/lambent/dash)
|
||||
holder.dropItemToGround(/obj/item/lambent/dash)
|
||||
|
||||
|
||||
/* Leaving this here as a toggled ability to reference later.
|
||||
/datum/action/innate/lambent/dash/Trigger()
|
||||
holder.visible_message("PH Trigger Initial")
|
||||
switch(active)
|
||||
if(0) //Start off
|
||||
holder.visible_message("PH Trigger to Activate")
|
||||
Activate()
|
||||
active = 1 //set to 1 so we can toggle off
|
||||
if(1)
|
||||
holder.visible_message("PH Trigger to Deactivate")
|
||||
Deactivate()
|
||||
active = 0 //set to 0 so we can toggle on
|
||||
|
||||
/datum/action/innate/lambent/dash/Activate()
|
||||
holder.visible_message("PH Activation")
|
||||
|
||||
/datum/action/innate/lambent/dash/Deactivate()
|
||||
holder.visible_message("PH Deactivation")
|
||||
*/
|
||||
|
||||
/*
|
||||
/datum/action/innate/lambent/dash/IsAvailable()
|
||||
if(current_charges > 0)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
*/
|
||||
|
||||
//something something dash.Teleport(user,)
|
||||
|
||||
|
||||
/datum/action/innate/lambent/dash/proc/Teleport(mob/user, atom/target)
|
||||
if(!IsAvailable())
|
||||
return
|
||||
var/turf/T = get_turf(target)
|
||||
if(target in view(user.client.view, user))
|
||||
var/obj/spot1 = new phaseout(get_turf(user), user.dir)
|
||||
user.forceMove(T)
|
||||
playsound(T, dash_sound, 25, 1)
|
||||
var/obj/spot2 = new phasein(get_turf(user), user.dir)
|
||||
spot1.Beam(spot2,beam_effect,time=20)
|
||||
current_charges--
|
||||
holder.update_action_buttons_icon()
|
||||
addtimer(CALLBACK(src, .proc/charge), charge_rate)
|
||||
|
||||
/datum/action/innate/lambent/dash/proc/charge()
|
||||
current_charges = CLAMP(current_charges + 1, 0, max_charges)
|
||||
holder.update_action_buttons_icon()
|
||||
if(recharge_sound)
|
||||
playsound(holder, recharge_sound, 50, 1)
|
||||
to_chat(holder, "<span class='notice'>[src] now has [current_charges]/[max_charges] charges.</span>")
|
||||
*/
|
||||
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
Lambent
|
||||
*/
|
||||
|
||||
/datum/job/lambent
|
||||
title = "Lambent"
|
||||
flag = LAMBENT
|
||||
@@ -30,9 +31,9 @@ Lambent
|
||||
ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
|
||||
ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
mind_traits = list(TRAIT_CAPTAIN_METABOLISM)
|
||||
mind_traits = list(TRAIT_CAPTAIN_METABOLISM, TRAIT_AUTO_CATCH_ITEM, TRAIT_DISK_VERIFIER, TRAIT_NOSLIPALL)
|
||||
|
||||
blacklisted_quirks = list(/datum/quirk/brainproblems, /datum/quirk/insanity, /datum/quirk/nonviolent)
|
||||
blacklisted_quirks = list(/datum/quirk/brainproblems, /datum/quirk/insanity)
|
||||
|
||||
/datum/outfit/job/lambent
|
||||
name = "Lambent"
|
||||
@@ -54,3 +55,12 @@ Lambent
|
||||
box = /obj/item/storage/box/security
|
||||
|
||||
implants = list(/obj/item/implant/mindshield)
|
||||
|
||||
//innate abilities will go here
|
||||
|
||||
/datum/job/lambent/after_spawn(mob/living/H, mob/M)
|
||||
//var/datum/action/innate/lambent/dash/dash = new
|
||||
//dash.Grant(H)
|
||||
//var/datum/action/innate/lambent/flight/flight = new
|
||||
//flight.Grant(H)
|
||||
|
||||
|
||||
@@ -3198,6 +3198,7 @@
|
||||
#include "hyperstation\code\modules\jobs\job_types\_job.dm"
|
||||
#include "hyperstation\code\modules\jobs\job_types\civilian.dm"
|
||||
#include "hyperstation\code\modules\jobs\job_types\job_alt_titles.dm"
|
||||
#include "hyperstation\code\modules\jobs\job_types\lambent_aspect.dm"
|
||||
#include "hyperstation\code\modules\jobs\job_types\roleplay.dm"
|
||||
#include "hyperstation\code\modules\jobs\job_types\security.dm"
|
||||
#include "hyperstation\code\modules\mining\shelters.dm"
|
||||
|
||||
Reference in New Issue
Block a user