fixes and properly shows suit

This commit is contained in:
Dahlular
2021-11-06 03:18:18 -06:00
parent 5bb47b69f6
commit bf79dd5daf
12 changed files with 56 additions and 60 deletions
+3 -10
View File
@@ -2,7 +2,7 @@
//Lord forgive me because I'm mostly referencing the ninja suit, and it's kind of messy.
/obj/item/clothing/suit/toggle/sysuit/proc/lock_suit(mob/living/carbon/human/H)
/obj/item/clothing/under/syclothing/proc/lock_suit(mob/living/carbon/human/H)
//there is certainly a better way to do this, but again, referencing ninja code for now
//First we make the checks for correct clothing being present
if(!istype(H))
@@ -19,9 +19,6 @@
if(!istype(H.gloves, /obj/item/clothing/gloves/sygloves))
to_chat(H, "<span class='userdanger'>ERROR</span>: 110223 UNABLE TO LOCATE HAND GEAR\nABORTING...")
return FALSE
if(!istype(H.w_uniform, /obj/item/clothing/under/syclothing))
to_chat(H, "<span class='userdanger'>ERROR</span>: 140021 UNABLE TO LOCATE BASE GEAR\nABORTING...")
return FALSE
//Now we prevent them from being removed
affecting = H
ADD_TRAIT(src, TRAIT_NODROP, SYTECH_SUIT_TRAIT) //apply to the suit itself
@@ -33,12 +30,10 @@
ADD_TRAIT(sy_shoes, TRAIT_NODROP, SYTECH_SUIT_TRAIT)
sy_gloves = H.gloves
ADD_TRAIT(sy_gloves, TRAIT_NODROP, SYTECH_SUIT_TRAIT)
sy_clothing = H.w_uniform
ADD_TRAIT(sy_clothing, TRAIT_NODROP, SYTECH_SUIT_TRAIT)
return TRUE
//this hurts my eyes to look at
/obj/item/clothing/suit/toggle/sysuit/proc/unlock_suit()
/obj/item/clothing/under/syclothing/proc/unlock_suit()
affecting = null
REMOVE_TRAIT(src, TRAIT_NODROP, SYTECH_SUIT_TRAIT)
if(sy_cap)
@@ -49,10 +44,8 @@
REMOVE_TRAIT(sy_shoes, TRAIT_NODROP, SYTECH_SUIT_TRAIT)
if(sy_gloves)
REMOVE_TRAIT(sy_gloves, TRAIT_NODROP, SYTECH_SUIT_TRAIT)
if(sy_clothing)
REMOVE_TRAIT(sy_clothing, TRAIT_NODROP, SYTECH_SUIT_TRAIT)
/obj/item/clothing/suit/toggle/sysuit/ui_action_click(mob/user, action)
/obj/item/clothing/under/syclothing/ui_action_click(mob/user, action)
if(istype(action, /datum/action/item_action/initialize_sysuit))
toggle_on_off()
return TRUE
+37 -34
View File
@@ -8,37 +8,18 @@
name = "SYTech Nanoweave suit"
desc = "A leading-grade suit developed by SYTech, with an internal dampening field to lessen accidents at micro scales. This one seems to be more skimpy and developed for bedroom-play, though."
icon = 'hyperstation/icons/obj/clothing/uniforms.dmi'
icon_state = "sysuit"
item_state = "sysuit"
alternate_worn_icon = 'hyperstation/icons/mobs/uniforms.dmi'
icon_state = "syclothing"
item_state = "syclothing"
//alternate_worn_icon = 'hyperstation/icons/mobs/uniforms.dmi'
armor = list("melee" = 90, "bullet" = 25, "laser" = 5, "energy" = 15, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 90)
do_not_cover_butt = TRUE
can_adjust = FALSE
//The overcoat
/obj/item/clothing/suit/toggle/sysuit
name = "SYTech Nanoweave overcoat"
desc = "An overcoat complimenting a SYTech suit. Can be worn in different ways, but is required for the function of the Nanoweave tech. This one is incredibly revealing, oddly enough."
icon = 'hyperstation/icons/obj/clothing/suits.dmi'
icon_state = "sysuit"
item_state = "sysuit"
alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
//togglename = "toggle"
body_parts_covered = CHEST|ARMS|LEGS
cold_protection = CHEST|GROIN|LEGS|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
strip_delay = 70
equip_delay_other = 40
max_integrity = 250
resistance_flags = FLAMMABLE
armor = list("melee" = 90, "bullet" = 25, "laser" = 5, "energy" = 15, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 90)
actions_types = list(/datum/action/item_action/initialize_sysuit)
//var/obj/whateverkinkyitemiputhere
//The whole getup needs to be worn! Variables referenced for later
var/obj/item/clothing/under/syclothing/sy_clothing
var/obj/item/clothing/head/sycap/sy_cap
var/obj/item/clothing/glasses/hud/toggle/syvisor/sy_visor
var/obj/item/clothing/shoes/syshoes/sy_shoes
@@ -51,18 +32,39 @@
var/s_busy = FALSE
var/mob/living/carbon/affecting //???? i hate byond
/obj/item/clothing/suit/toggle/sysuit/examine(mob/user)
/obj/item/clothing/under/syclothing/examine(mob/user)
. = ..()
if(s_initialized && user == affecting)
. += "All systems operational. Currently online and functioning." //Add more data to this later
//The overcoat - removed cause i was a little too lazy to make a proper sprite for it lmao
/*
/obj/item/clothing/suit/toggle/sysuit
name = "SYTech Nanoweave overcoat"
desc = "An overcoat complimenting a SYTech suit. Can be worn in different ways, but is required for the function of the Nanoweave tech. This one is incredibly revealing, oddly enough."
icon = 'hyperstation/icons/obj/clothing/suits.dmi'
icon_state = "sysuit"
item_state = "sysuit"
//alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
togglename = "zipper"
body_parts_covered = CHEST|ARMS|LEGS
cold_protection = CHEST|GROIN|LEGS|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
strip_delay = 70
equip_delay_other = 40
max_integrity = 250
resistance_flags = FLAMMABLE
armor = list("melee" = 90, "bullet" = 25, "laser" = 5, "energy" = 15, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 90)
*/
//The cap
/obj/item/clothing/head/sycap
name = "SYTech Nanoweave cap"
desc = "A piece of clothing for a SYTech suit, allowing for extended control and breathability at micro scales via amplified hardlight respiration. This one seems to be modeled like a dominatrix cap, however."
icon = 'hyperstation/icons/obj/clothing/head.dmi'
icon_state = "syhat"
item_state = "syhat"
icon_state = "sycap"
item_state = "sycap"
alternate_worn_icon = 'hyperstation/icons/mobs/head.dmi'
armor = list("melee" = 90, "bullet" = 25, "laser" = 5, "energy" = 15, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 90)
cold_protection = HEAD
@@ -73,7 +75,7 @@
var/cloaked = 0
/obj/item/clothing/head/sycap/dropped()
src.icon_state = "syhat"
src.icon_state = "sycap"
src.cloaked=0
..()
@@ -96,10 +98,10 @@
if(!user.incapacitated())
src.cloaked = !src.cloaked
if(src.cloaked)
icon_state = "syhat_active"
icon_state = "sycap_active"
to_chat(user, "<span class='notice'>You toggle the hat\'s cloaking.</span>")
else
icon_state = "syhat"
icon_state = "sycap"
to_chat(user, "<span class='notice'>You reveal the hat again.</span>")
usr.update_inv_head() //so our mob-overlays update
@@ -160,10 +162,10 @@
/obj/item/clothing/shoes/syshoes
name = "SYTech Nanoweave platform heels"
desc = "A complimentary piece of SYTech apparel for gravity-altering applications. It even allows you to walk up walls! This pair takes on the appearance of skimpy, thigh-high latex boots with stilletos."
icon_state = "sysuit"
item_state = "sysuit"
icon_state = "syshoes"
item_state = "syshoes"
icon = 'hyperstation/icons/obj/clothing/shoes.dmi'
alternate_worn_icon = 'hyperstation/icons/mobs/feet.dmi'
//alternate_worn_icon = 'hyperstation/icons/mobs/feet.dmi'
/obj/item/clothing/shoes/syshoes/Initialize()
. = ..()
@@ -173,8 +175,8 @@
/obj/item/clothing/gloves/sygloves
name = "SYTech Nanoweave sleeves"
desc = "A pair of enhanced sleeves, developed by SYTech. These allow remote and psionic levels of manipulation to the electrical currents inside living beings, or objects. Use with caution!"
icon_state = "sysuit"
item_state = "sysuit"
icon_state = "sygloves"
item_state = "sygloves"
icon = 'hyperstation/icons/obj/clothing/gloves.dmi'
alternate_worn_icon = 'hyperstation/icons/mobs/gloves.dmi'
cold_protection = HANDS
@@ -182,4 +184,5 @@
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
strip_delay = 120
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
mutantrace_variation = NO_MUTANTRACE_VARIATION
+16 -16
View File
@@ -1,4 +1,4 @@
/obj/item/clothing/suit/toggle/sysuit/proc/toggle_on_off()
/obj/item/clothing/under/syclothing/proc/toggle_on_off()
if(s_busy)
to_chat(loc, "<span class='userdanger'>ERROR</span>: You cannot use this function at this time.")
return FALSE
@@ -8,25 +8,25 @@
ninitialize()
. = TRUE
/obj/item/clothing/suit/toggle/sysuit/proc/ninitialize(delay = s_delay, mob/living/carbon/human/U = loc)
/obj/item/clothing/under/syclothing/proc/ninitialize(delay = s_delay, mob/living/carbon/human/U = loc)
if(!U.mind)
return //Not sure how this could happen.
s_busy = TRUE
to_chat(U, "<span class='notice'>Now initializing...</span>")
addtimer(CALLBACK(src, .proc/ninitialize_two, delay, U), delay)
/obj/item/clothing/suit/toggle/sysuit/proc/ninitialize_two(delay, mob/living/carbon/human/U)
/obj/item/clothing/under/syclothing/proc/ninitialize_two(delay, mob/living/carbon/human/U)
if(!lock_suit(U))//To lock the suit onto wearer.
s_busy = FALSE
return
to_chat(U, "<span class='notice'>Analyzing body composition and data...\nSecuring external locking mechanism...</span>")
addtimer(CALLBACK(src, .proc/ninitialize_three, delay, U), delay)
/obj/item/clothing/suit/toggle/sysuit/proc/ninitialize_three(delay, mob/living/carbon/human/U)
/obj/item/clothing/under/syclothing/proc/ninitialize_three(delay, mob/living/carbon/human/U)
to_chat(U, "<span class='notice'>Preparing for psionic link...\nNow monitoring brain activity...</span>")
addtimer(CALLBACK(src, .proc/ninitialize_four, delay, U), delay)
/obj/item/clothing/suit/toggle/sysuit/proc/ninitialize_four(delay, mob/living/carbon/human/U)
/obj/item/clothing/under/syclothing/proc/ninitialize_four(delay, mob/living/carbon/human/U)
if(U.stat == DEAD|| U.health <= 0)
to_chat(U, "<span class='danger'><B>FĆAL �Rr�R</B>: 344--93#�&&21 BR��N |/|/aV� PATT$RN <B>RED</B>\nA-A-aB�rT�NG...</span>")
unlock_suit()
@@ -35,22 +35,22 @@
to_chat(U, "<span class='notice'>Psionic link processing...\nPattern</span>\green <B>GREEN</B><span class='notice'>, continuing operation.</span>")
addtimer(CALLBACK(src, .proc/ninitialize_five, delay, U), delay)
/obj/item/clothing/suit/toggle/sysuit/proc/ninitialize_five(delay, mob/living/carbon/human/U)
/obj/item/clothing/under/syclothing/proc/ninitialize_five(delay, mob/living/carbon/human/U)
to_chat(U, "<span class='notice'>PHASE-shift device status: <B>ONLINE</B>.\nInertial dampeners: <B>ONLINE</B>.</span>")
addtimer(CALLBACK(src, .proc/ninitialize_six, delay, U), delay)
/obj/item/clothing/suit/toggle/sysuit/proc/ninitialize_six(delay, mob/living/carbon/human/U)
/obj/item/clothing/under/syclothing/proc/ninitialize_six(delay, mob/living/carbon/human/U)
to_chat(U, "<span class='notice'>Primary system status: <B>ONLINE</B>.\nBackup system status: <B>ONLINE</B>.\nDownscaling for application...</span>")
do_sparks(5, FALSE, U.loc)
addtimer(CALLBACK(src, .proc/ninitialize_seven, delay, U), delay)
/obj/item/clothing/suit/toggle/sysuit/proc/ninitialize_seven(delay, mob/living/carbon/human/U)
/obj/item/clothing/under/syclothing/proc/ninitialize_seven(delay, mob/living/carbon/human/U)
to_chat(U, "<span class='notice'>All systems operational. Welcome to <B>SYTech OS</B>, [U.real_name].</span>")
s_initialized = TRUE
s_busy = FALSE
U.size_multiplier = 0.25
/obj/item/clothing/suit/toggle/sysuit/proc/deinitialize(delay = s_delay)
/obj/item/clothing/under/syclothing/proc/deinitialize(delay = s_delay)
if(affecting==loc)
var/mob/living/carbon/human/U = affecting
if(alert("Are you certain you wish to remove the suit? This will take time and remove all abilities, as well as keep you small!",,"Yes","No")=="No")
@@ -58,31 +58,31 @@
s_busy = TRUE
addtimer(CALLBACK(src, .proc/deinitialize_two, delay, U), delay)
/obj/item/clothing/suit/toggle/sysuit/proc/deinitialize_two(delay, mob/living/carbon/human/U)
/obj/item/clothing/under/syclothing/proc/deinitialize_two(delay, mob/living/carbon/human/U)
to_chat(U, "<span class='notice'>Now de-initializing...</span>")
addtimer(CALLBACK(src, .proc/deinitialize_three, delay, U), delay)
/obj/item/clothing/suit/toggle/sysuit/proc/deinitialize_three(delay, mob/living/carbon/human/U)
/obj/item/clothing/under/syclothing/proc/deinitialize_three(delay, mob/living/carbon/human/U)
to_chat(U, "<span class='notice'>Logging off, [U.real_name]. Shutting down <B>SYTech OS</B>.</span>")
addtimer(CALLBACK(src, .proc/deinitialize_four, delay, U), delay)
/obj/item/clothing/suit/toggle/sysuit/proc/deinitialize_four(delay, mob/living/carbon/human/U)
/obj/item/clothing/under/syclothing/proc/deinitialize_four(delay, mob/living/carbon/human/U)
to_chat(U, "<span class='notice'>Primary system status: <B>OFFLINE</B>.\nBackup system status: <B>OFFLINE</B>.</span>")
addtimer(CALLBACK(src, .proc/deinitialize_five, delay, U), delay)
/obj/item/clothing/suit/toggle/sysuit/proc/deinitialize_five(delay, mob/living/carbon/human/U)
/obj/item/clothing/under/syclothing/proc/deinitialize_five(delay, mob/living/carbon/human/U)
to_chat(U, "<span class='notice'>PHASE-shift device status: <B>OFFLINE</B>.\nInertial dampeners: <B>OFFLINE</B>.</span>")
addtimer(CALLBACK(src, .proc/deinitialize_six, delay, U), delay)
/obj/item/clothing/suit/toggle/sysuit/proc/deinitialize_six(delay, mob/living/carbon/human/U)
/obj/item/clothing/under/syclothing/proc/deinitialize_six(delay, mob/living/carbon/human/U)
to_chat(U, "<span class='notice'>Disconnecting psionic-link...</span>\green<B>Success</B><span class='notice'>.</span>")
addtimer(CALLBACK(src, .proc/deinitialize_seven, delay, U), delay)
/obj/item/clothing/suit/toggle/sysuit/proc/deinitialize_seven(delay, mob/living/carbon/human/U)
/obj/item/clothing/under/syclothing/proc/deinitialize_seven(delay, mob/living/carbon/human/U)
to_chat(U, "<span class='notice'>Disengaging body analysis and brain-monitoring...</span>\green<B>Success</B><span class='notice'>.</span>")
addtimer(CALLBACK(src, .proc/deinitialize_eight, delay, U), delay)
/obj/item/clothing/suit/toggle/sysuit/proc/deinitialize_eight(delay, mob/living/carbon/human/U)
/obj/item/clothing/under/syclothing/proc/deinitialize_eight(delay, mob/living/carbon/human/U)
to_chat(U, "<span class='notice'>Unsecuring external locking mechanism...\nTechnology engram secured.\nOperation status: <B>FINISHED</B>.</span>")
unlock_suit()
s_initialized = FALSE
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