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Truth.
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@@ -516,7 +516,7 @@ var/list/blood_splatter_icons = list()
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germ_level = 0
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if(islist(blood_DNA))
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blood_DNA = null
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return 1
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return TRUE
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/obj/item/clean_blood()
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@@ -121,10 +121,10 @@
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var/turf/step_cardinal = !(splatter_dir in list(NORTH, SOUTH, EAST, WEST)) ? get_step(target_loca, get_cardinal_dir(target_loca, step_over)) : null
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if(step_over.density && !step_over.CanPass(target, step_over, 1)) //Preliminary simple check.
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return 1
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return TRUE
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for(var/atom/movable/border_obstacle in step_over) //Check to see if we're blocked by a (non-full) window or some such. Do deeper investigation if we're splattering blood diagonally.
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if(border_obstacle.flags&ON_BORDER && get_dir(step_cardinal ? step_cardinal : target_loca, step_over) == turn(border_obstacle.dir, 180))
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return 1
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return TRUE
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/obj/item/projectile/proc/vol_by_damage()
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if(damage)
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