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yay it works!
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@@ -153,9 +153,8 @@
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qdel(src)
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/mob/living/simple_animal/hostile/floor_cluwne/proc/Manifest()//handles disappearing and appearance anim
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var/obj/effect/temp_visual/fcluwne_manifest/manifest = /obj/effect/temp_visual/fcluwne_manifest
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if(manifested)
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new manifest(loc)
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new /obj/effect/temp_visual/fcluwne_manifest(loc)
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addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Appear), MANIFEST_DELAY)
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else
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@@ -163,9 +162,6 @@
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invisibility = INVISIBILITY_MAXIMUM
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mouse_opacity = 0
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density = FALSE
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if(manifest)
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qdel(manifest)
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/mob/living/simple_animal/hostile/floor_cluwne/proc/Appear()//handled in a seperate proc so floor cluwne doesn't appear before the animation finishes
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layer = LYING_MOB_LAYER
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