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Clowns now lose their "clumsy" status when chosen to be a changeling, cultist or head revolutionary. Fixes issue 582
Fix for stacks not stacking anymore. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3879 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1217,6 +1217,7 @@
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else
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for (var/obj/item/stack/sheet/stack in locate(src.x,src.y,src.z))
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S.add(stack,user)
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..()
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/obj/item/stack/sheet/wood
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name = "wooden planks"
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@@ -116,6 +116,11 @@
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changeling.current << "<b>\red Use say \":g message\" to communicate with your fellow changelings. Remember: you get all of their absorbed DNA if you absorb them.</b>"
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changeling.current << "<B>You must complete the following tasks:</B>"
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if (changeling.current.mind)
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if (changeling.current.mind.assigned_role == "Clown")
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changeling.current << "You have evolved beyond your clownish nature, allowing you to wield weapons without harming yourself."
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changeling.current.mutations.Remove(CLUMSY)
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var/obj_count = 1
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for(var/datum/objective/objective in changeling.objectives)
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changeling.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
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@@ -126,6 +126,13 @@
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/datum/game_mode/proc/equip_cultist(mob/living/carbon/human/mob)
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if(!istype(mob))
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return
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if (mob.mind)
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if (mob.mind.assigned_role == "Clown")
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mob << "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself."
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mob.mutations.Remove(CLUMSY)
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var/obj/item/weapon/paper/talisman/supply/T = new(mob)
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var/list/slots = list (
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"backpack" = mob.slot_in_backpack,
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@@ -127,6 +127,13 @@
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/datum/game_mode/proc/equip_revolutionary(mob/living/carbon/human/mob)
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if(!istype(mob))
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return
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if (mob.mind)
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if (mob.mind.assigned_role == "Clown")
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mob << "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself."
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mob.mutations.Remove(CLUMSY)
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var/obj/item/device/flash/T = new(mob)
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var/list/slots = list (
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