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https://github.com/ParadiseSS13/Paradise.git
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Adds Ghost HUD and refactors some ghost verbs
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@@ -1,3 +1,7 @@
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/mob/dead/observer/create_mob_hud()
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if(client && !hud_used)
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hud_used = new /datum/hud/ghost(src)
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/obj/screen/ghost
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icon = 'icons/mob/screen_ghost.dmi'
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@@ -21,7 +25,7 @@
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G.follow()
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/obj/screen/ghost/reenter_corpse
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name = "Reenter corpse"
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name = "Re-enter corpse"
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icon_state = "reenter_corpse"
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/obj/screen/ghost/reenter_corpse/Click()
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@@ -36,14 +40,7 @@
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var/mob/dead/observer/G = usr
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G.dead_tele()
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/obj/screen/ghost/pai
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name = "pAI Candidate"
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icon_state = "pai"
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///obj/screen/ghost/pai/Click()
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// var/mob/dead/observer/G = usr
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/datum/hud/ghost/New(mob/owner, var/ui_style = 'icons/mob/screen_white.dmi')
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/datum/hud/ghost/New(mob/owner)
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..()
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var/obj/screen/using
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@@ -62,23 +59,3 @@
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using = new /obj/screen/ghost/teleport()
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using.screen_loc = ui_ghost_teleport
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static_inventory += using
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using = new /obj/screen/ghost/pai()
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using.screen_loc = ui_ghost_pai
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static_inventory += using
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using = new /obj/screen/language_menu
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using.icon = ui_style
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static_inventory += using
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/datum/hud/ghost/show_hud(version = 0, mob/viewmob)
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// don't show this HUD if observing; show the HUD of the observee
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var/mob/dead/observer/O = mymob
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if (istype(O))
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return FALSE
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. = ..()
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if(!.)
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return
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var/mob/screenmob = viewmob || mymob
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screenmob.client.screen += static_inventory
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@@ -384,7 +384,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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to_chat(usr, "AntagHud Toggled OFF")
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M.antagHUD = 0
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/mob/dead/observer/proc/dead_tele(A in ghostteleportlocs)
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/mob/dead/observer/proc/dead_tele()
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set category = "Ghost"
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set name = "Teleport"
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set desc= "Teleport to a location"
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@@ -397,6 +397,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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spawn(30)
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usr.verbs += /mob/dead/observer/proc/dead_tele
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var/area/A = input("Area to jump to", "BOOYEA") as null|anything in ghostteleportlocs
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var/area/thearea = ghostteleportlocs[A]
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if(!thearea) return
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@@ -410,13 +411,14 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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usr.forceMove(pick(L))
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following = null
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/mob/dead/observer/verb/follow(input in getmobs())
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/mob/dead/observer/verb/follow()
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set category = "Ghost"
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set name = "Orbit" // "Haunt"
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set desc = "Follow and orbit a mob."
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var/target = getmobs()[input]
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if(!target) return
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var/list/mobs = getpois(skip_mindless=1)
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var/input = input("Please, select a mob!", "Haunt", null, null) as null|anything in mobs
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var/mob/target = mobs[input]
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ManualFollow(target)
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// This is the ghost's follow verb with an argument
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@@ -484,24 +486,29 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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update_following()
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return ..()
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/mob/dead/observer/verb/jumptomob(target in getmobs()) //Moves the ghost instead of just changing the ghosts's eye -Nodrak
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/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
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set category = "Ghost"
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set name = "Jump to Mob"
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set desc = "Teleport to a mob"
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if(istype(usr, /mob/dead/observer)) //Make sure they're an observer!
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if(isobserver(usr)) //Make sure they're an observer!
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var/list/dest = list() //List of possible destinations (mobs)
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var/target = null //Chosen target.
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if(!target)//Make sure we actually have a target
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dest += getpois(mobs_only=1) //Fill list, prompt user with list
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target = input("Please, select a mob!", "Jump to Mob", null, null) as null|anything in dest
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if (!target)//Make sure we actually have a target
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return
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else
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var/mob/M = getmobs()[target] //Destination mob
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var/mob/M = dest[target] //Destination mob
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var/mob/A = src //Source mob
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var/turf/T = get_turf(M) //Turf of the destination mob
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if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
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forceMove(T)
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following = null
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A.forceMove(T)
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else
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to_chat(src, "This mob is not located in the game world.")
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to_chat(A, "This mob is not located in the game world.")
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/* Now a spell. See spells.dm
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