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Merge pull request #11273 from Arkatos1/Guardian_phase_effect
Adds Guardian phase in/out effect
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@@ -162,11 +162,12 @@
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if(!summoner) return
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if(loc == summoner)
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forceMove(get_turf(summoner))
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new /obj/effect/temp_visual/guardian/phase(loc)
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src.client.eye = loc
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cooldown = world.time + 30
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/mob/living/simple_animal/hostile/guardian/proc/Recall(forced = FALSE)
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if(cooldown > world.time && !forced)
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if(!summoner || loc == summoner || (cooldown > world.time && !forced))
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return
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if(!summoner) return
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new /obj/effect/temp_visual/guardian/phase/out(get_turf(src))
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