Fixed redundant effect when recalling while not manifested

This commit is contained in:
Arkatos1
2019-04-08 19:15:05 +02:00
parent cc68b2e28f
commit c4d104117b
@@ -167,7 +167,7 @@
cooldown = world.time + 30
/mob/living/simple_animal/hostile/guardian/proc/Recall(forced = FALSE)
if(cooldown > world.time && !forced)
if(!summoner || loc == summoner || (cooldown > world.time && !forced))
return
if(!summoner) return
new /obj/effect/temp_visual/guardian/phase/out(get_turf(src))