Removes the the vast majority of 'The the' from the the code (#15597)

* The the

* Some more

* Review 1

* A couple more
This commit is contained in:
SabreML
2021-06-20 10:20:32 -04:00
committed by GitHub
parent fc3185dcb6
commit 0b375de42c
185 changed files with 500 additions and 510 deletions
+2 -2
View File
@@ -95,7 +95,7 @@
if((ABSTRACT in item.flags) || (NODROP in item.flags))
continue
marked_item = item
to_chat(M, "<span class='warning'>You begin to focus your very being into the [item.name]...</span>")
to_chat(M, "<span class='warning'>You begin to focus your very being into [item]...</span>")
break
if(!marked_item)
@@ -104,7 +104,7 @@
spawn(50)
if(marked_item.loc != M) //I changed my mind I don't want to put my soul in a cheeseburger!
to_chat(M, "<span class='warning'>Your soul snaps back to your body as you drop the [marked_item.name]!</span>")
to_chat(M, "<span class='warning'>Your soul snaps back to your body as you drop [marked_item]!</span>")
marked_item = null
return
name = "RISE!"
+4 -4
View File
@@ -80,7 +80,7 @@
var/obj/item/organ/external/part = X
if(item_to_retrieve in part.embedded_objects)
part.embedded_objects -= item_to_retrieve
to_chat(C, "<span class='warning'>The [item_to_retrieve] that was embedded in your [part] has mysteriously vanished. How fortunate!</span>")
to_chat(C, "<span class='warning'>\The [item_to_retrieve] that was embedded in your [part] has mysteriously vanished. How fortunate!</span>")
if(!C.has_embedded_objects())
C.clear_alert("embeddedobject")
break
@@ -99,7 +99,7 @@
if(!item_to_retrieve)
return
item_to_retrieve.loc.visible_message("<span class='warning'>The [item_to_retrieve.name] suddenly disappears!</span>")
item_to_retrieve.loc.visible_message("<span class='warning'>\The [item_to_retrieve] suddenly disappears!</span>")
if(target.hand) //left active hand
@@ -112,10 +112,10 @@
butterfingers = 1
if(butterfingers)
item_to_retrieve.loc = target.loc
item_to_retrieve.loc.visible_message("<span class='caution'>The [item_to_retrieve.name] suddenly appears!</span>")
item_to_retrieve.loc.visible_message("<span class='caution'>\The [item_to_retrieve] suddenly appears!</span>")
playsound(get_turf(target),'sound/magic/summonitems_generic.ogg',50,1)
else
item_to_retrieve.loc.visible_message("<span class='caution'>The [item_to_retrieve.name] suddenly appears in [target]'s hand!</span>")
item_to_retrieve.loc.visible_message("<span class='caution'>\The [item_to_retrieve] suddenly appears in [target]'s hand!</span>")
playsound(get_turf(target),'sound/magic/summonitems_generic.ogg',50,1)
if(message)