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https://github.com/ParadiseSS13/Paradise.git
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Removes the the vast majority of 'The the' from the the code (#15597)
* The the * Some more * Review 1 * A couple more
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@@ -95,7 +95,7 @@
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if((ABSTRACT in item.flags) || (NODROP in item.flags))
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continue
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marked_item = item
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to_chat(M, "<span class='warning'>You begin to focus your very being into the [item.name]...</span>")
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to_chat(M, "<span class='warning'>You begin to focus your very being into [item]...</span>")
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break
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if(!marked_item)
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@@ -104,7 +104,7 @@
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spawn(50)
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if(marked_item.loc != M) //I changed my mind I don't want to put my soul in a cheeseburger!
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to_chat(M, "<span class='warning'>Your soul snaps back to your body as you drop the [marked_item.name]!</span>")
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to_chat(M, "<span class='warning'>Your soul snaps back to your body as you drop [marked_item]!</span>")
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marked_item = null
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return
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name = "RISE!"
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@@ -80,7 +80,7 @@
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var/obj/item/organ/external/part = X
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if(item_to_retrieve in part.embedded_objects)
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part.embedded_objects -= item_to_retrieve
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to_chat(C, "<span class='warning'>The [item_to_retrieve] that was embedded in your [part] has mysteriously vanished. How fortunate!</span>")
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to_chat(C, "<span class='warning'>\The [item_to_retrieve] that was embedded in your [part] has mysteriously vanished. How fortunate!</span>")
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if(!C.has_embedded_objects())
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C.clear_alert("embeddedobject")
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break
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@@ -99,7 +99,7 @@
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if(!item_to_retrieve)
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return
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item_to_retrieve.loc.visible_message("<span class='warning'>The [item_to_retrieve.name] suddenly disappears!</span>")
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item_to_retrieve.loc.visible_message("<span class='warning'>\The [item_to_retrieve] suddenly disappears!</span>")
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if(target.hand) //left active hand
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@@ -112,10 +112,10 @@
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butterfingers = 1
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if(butterfingers)
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item_to_retrieve.loc = target.loc
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item_to_retrieve.loc.visible_message("<span class='caution'>The [item_to_retrieve.name] suddenly appears!</span>")
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item_to_retrieve.loc.visible_message("<span class='caution'>\The [item_to_retrieve] suddenly appears!</span>")
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playsound(get_turf(target),'sound/magic/summonitems_generic.ogg',50,1)
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else
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item_to_retrieve.loc.visible_message("<span class='caution'>The [item_to_retrieve.name] suddenly appears in [target]'s hand!</span>")
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item_to_retrieve.loc.visible_message("<span class='caution'>\The [item_to_retrieve] suddenly appears in [target]'s hand!</span>")
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playsound(get_turf(target),'sound/magic/summonitems_generic.ogg',50,1)
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if(message)
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