mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 06:57:42 +01:00
Removes the the vast majority of 'The the' from the the code (#15597)
* The the * Some more * Review 1 * A couple more
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@@ -26,19 +26,19 @@
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return 0
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return 1
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/obj/item/flash/attackby(obj/item/W, mob/user, params)
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/obj/item/flash/attackby(obj/item/I, mob/user, params)
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if(can_overcharge)
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if(istype(W, /obj/item/screwdriver))
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if(istype(I, /obj/item/screwdriver))
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if(battery_panel)
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to_chat(user, "<span class='notice'>You close the battery compartment on the [src].</span>")
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to_chat(user, "<span class='notice'>You close the battery compartment on [src].</span>")
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battery_panel = 0
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else
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to_chat(user, "<span class='notice'>You open the battery compartment on the [src].</span>")
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to_chat(user, "<span class='notice'>You open the battery compartment on [src].</span>")
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battery_panel = 1
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if(battery_panel && !overcharged)
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if(istype(W, /obj/item/stock_parts/cell))
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to_chat(user, "<span class='notice'>You jam the cell into battery compartment on the [src].</span>")
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qdel(W)
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if(istype(I, /obj/item/stock_parts/cell))
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to_chat(user, "<span class='notice'>You jam [I] into the battery compartment on [src].</span>")
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qdel(I)
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overcharged = 1
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overlays += "overcharge"
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@@ -51,7 +51,7 @@
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/obj/item/flash/proc/burn_out() //Made so you can override it if you want to have an invincible flash from R&D or something.
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broken = 1
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icon_state = "[initial(icon_state)]burnt"
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visible_message("<span class='notice'>The [src.name] burns out!</span>")
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visible_message("<span class='notice'>[src] burns out!</span>")
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/obj/item/flash/proc/flash_recharge(mob/user)
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@@ -119,15 +119,15 @@
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add_attack_logs(user, M, "Flashed with [src]")
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if(M.flash_eyes(affect_silicon = 1))
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M.Weaken(rand(5,10))
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user.visible_message("<span class='disarm'>[user] overloads [M]'s sensors with the [src.name]!</span>", "<span class='danger'>You overload [M]'s sensors with the [src.name]!</span>")
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user.visible_message("<span class='disarm'>[user] overloads [M]'s sensors with [src]!</span>", "<span class='danger'>You overload [M]'s sensors with [src]!</span>")
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return 1
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user.visible_message("<span class='disarm'>[user] fails to blind [M] with the [src.name]!</span>", "<span class='warning'>You fail to blind [M] with the [src.name]!</span>")
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user.visible_message("<span class='disarm'>[user] fails to blind [M] with [src]!</span>", "<span class='warning'>You fail to blind [M] with [src]!</span>")
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/obj/item/flash/attack_self(mob/living/carbon/user, flag = 0, emp = 0)
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if(!try_use_flash(user))
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return 0
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user.visible_message("<span class='disarm'>[user]'s [src.name] emits a blinding light!</span>", "<span class='danger'>Your [src.name] emits a blinding light!</span>")
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user.visible_message("<span class='disarm'>[user]'s [src] emits a blinding light!</span>", "<span class='danger'>Your [src] emits a blinding light!</span>")
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for(var/mob/living/carbon/M in oviewers(3, null))
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flash_carbon(M, user, 3, 0)
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@@ -158,7 +158,7 @@
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resisted = 1
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if(resisted)
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to_chat(user, "<span class='warning'>This mind seems resistant to the [name]!</span>")
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to_chat(user, "<span class='warning'>This mind seems resistant to [src]!</span>")
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else
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to_chat(user, "<span class='warning'>They must be conscious before you can convert [M.p_them()]!</span>")
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else
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