mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
Removes the the vast majority of 'The the' from the the code (#15597)
* The the * Some more * Review 1 * A couple more
This commit is contained in:
@@ -50,22 +50,22 @@
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icon_state = initial(icon_state)
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/obj/item/flag/nt
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name = "Nanotrasen flag"
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name = "\improper Nanotrasen flag"
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desc = "A flag proudly boasting the logo of NT."
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icon_state = "ntflag"
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/obj/item/flag/clown
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name = "Clown Planet flag"
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name = "\improper Clown Planet flag"
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desc = "The banner of His Majesty, King Squiggles the Eighth."
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icon_state = "clownflag"
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/obj/item/flag/mime
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name = "Mime Revolution flag"
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name = "\improper Mime Revolution flag"
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desc = "The banner of the glorious revolutionary forces fighting the oppressors on Clown Planet."
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icon_state = "mimeflag"
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/obj/item/flag/ian
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name = "Ian flag"
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name = "\improper Ian flag"
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desc = "The banner of Ian, because SQUEEEEE."
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icon_state = "ianflag"
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@@ -73,128 +73,128 @@
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//Species flags
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/obj/item/flag/species/slime
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name = "Slime People flag"
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name = "\improper Slime People flag"
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desc = "A flag proudly proclaiming the superior heritage of Slime People."
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icon_state = "slimeflag"
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/obj/item/flag/species/skrell
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name = "Skrell flag"
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name = "\improper Skrell flag"
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desc = "A flag proudly proclaiming the superior heritage of Skrell."
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icon_state = "skrellflag"
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/obj/item/flag/species/vox
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name = "Vox flag"
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name = "\improper Vox flag"
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desc = "A flag proudly proclaiming the superior heritage of Vox."
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icon_state = "voxflag"
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/obj/item/flag/species/machine
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name = "Synthetics flag"
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name = "\improper Synthetics flag"
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desc = "A flag proudly proclaiming the superior heritage of Synthetics."
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icon_state = "machineflag"
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/obj/item/flag/species/diona
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name = "Diona flag"
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name = "\improper Diona flag"
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desc = "A flag proudly proclaiming the superior heritage of Dionae."
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icon_state = "dionaflag"
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/obj/item/flag/species/human
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name = "Human flag"
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name = "\improper Human flag"
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desc = "A flag proudly proclaiming the superior heritage of Humans."
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icon_state = "humanflag"
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/obj/item/flag/species/greys
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name = "Greys flag"
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name = "\improper Greys flag"
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desc = "A flag proudly proclaiming the superior heritage of Greys."
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icon_state = "greysflag"
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/obj/item/flag/species/kidan
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name = "Kidan flag"
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name = "\improper Kidan flag"
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desc = "A flag proudly proclaiming the superior heritage of Kidan."
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icon_state = "kidanflag"
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/obj/item/flag/species/taj
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name = "Tajaran flag"
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name = "\improper Tajaran flag"
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desc = "A flag proudly proclaiming the superior heritage of Tajaran."
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icon_state = "tajflag"
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/obj/item/flag/species/unathi
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name = "Unathi flag"
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name = "\improper Unathi flag"
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desc = "A flag proudly proclaiming the superior heritage of Unathi."
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icon_state = "unathiflag"
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/obj/item/flag/species/vulp
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name = "Vulpkanin flag"
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name = "\improper Vulpkanin flag"
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desc = "A flag proudly proclaiming the superior heritage of Vulpkanin."
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icon_state = "vulpflag"
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/obj/item/flag/species/drask
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name = "Drask flag"
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name = "\improper Drask flag"
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desc = "A flag proudly proclaiming the superior heritage of Drask."
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icon_state = "draskflag"
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/obj/item/flag/species/plasma
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name = "Plasmaman flag"
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name = "\improper Plasmaman flag"
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desc = "A flag proudly proclaiming the superior heritage of Plasmamen."
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icon_state = "plasmaflag"
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//Department Flags
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/obj/item/flag/cargo
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name = "Cargonia flag"
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name = "\improper Cargonia flag"
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desc = "The flag of the independent, sovereign nation of Cargonia."
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icon_state = "cargoflag"
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/obj/item/flag/med
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name = "Medistan flag"
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name = "\improper Medistan flag"
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desc = "The flag of the independent, sovereign nation of Medistan."
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icon_state = "medflag"
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/obj/item/flag/sec
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name = "Brigston flag"
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name = "\improper Brigston flag"
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desc = "The flag of the independent, sovereign nation of Brigston."
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icon_state = "secflag"
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/obj/item/flag/rnd
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name = "Scientopia flag"
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name = "\improper Scientopia flag"
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desc = "The flag of the independent, sovereign nation of Scientopia."
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icon_state = "rndflag"
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/obj/item/flag/atmos
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name = "Atmosia flag"
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name = "\improper Atmosia flag"
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desc = "The flag of the independent, sovereign nation of Atmosia."
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icon_state = "atmosflag"
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/obj/item/flag/command
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name = "Command flag"
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name = "\improper Command flag"
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desc = "The flag of the independent, sovereign nation of Command."
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icon_state = "ntflag"
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//Antags
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/obj/item/flag/grey
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name = "Greytide flag"
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name = "\improper Greytide flag"
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desc = "A banner made from an old grey jumpsuit."
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icon_state = "greyflag"
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/obj/item/flag/syndi
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name = "Syndicate flag"
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name = "\improper Syndicate flag"
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desc = "A flag proudly boasting the logo of the Syndicate, in defiance of NT."
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icon_state = "syndiflag"
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/obj/item/flag/wiz
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name = "Wizard Federation flag"
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name = "\improper Wizard Federation flag"
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desc = "A flag proudly boasting the logo of the Wizard Federation, sworn enemies of NT."
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icon_state = "wizflag"
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/obj/item/flag/cult
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name = "Nar'Sie Cultist flag"
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name = "\improper Nar'Sie Cultist flag"
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desc = "A flag proudly boasting the logo of the cultists, sworn enemies of NT."
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icon_state = "cultflag"
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//Chameleon
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/obj/item/flag/chameleon
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name = "Chameleon flag"
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name = "chameleon flag"
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desc = "A poor recreation of the official NT flag. It seems to shimmer a little."
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icon_state = "ntflag"
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origin_tech = "syndicate=1;magnets=4"
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@@ -239,17 +239,17 @@
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boobytrap = I
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trapper = user
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I.forceMove(src)
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to_chat(user, "<span class='notice'>You hide [I] in the [src]. It will detonate some time after the flag is lit on fire.</span>")
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to_chat(user, "<span class='notice'>You hide [I] in [src]. It will detonate some time after the flag is lit on fire.</span>")
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var/turf/bombturf = get_turf(src)
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var/area/A = get_area(bombturf)
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log_game("[key_name(user)] has hidden [I] in the [src] ready for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).")
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investigate_log("[key_name(user)] has hidden [I] in the [src] ready for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).", INVESTIGATE_BOMB)
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log_game("[key_name(user)] has hidden [I] in [src] ready for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).")
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investigate_log("[key_name(user)] has hidden [I] in [src] ready for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).", INVESTIGATE_BOMB)
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add_attack_logs(user, src, "has hidden [I] ready for detonation in", ATKLOG_MOST)
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else if(is_hot(I) && !(resistance_flags & ON_FIRE) && boobytrap && trapper)
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var/turf/bombturf = get_turf(src)
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var/area/A = get_area(bombturf)
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log_game("[key_name_admin(user)] has lit the [src] trapped with [boobytrap] by [key_name_admin(trapper)] at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).")
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investigate_log("[key_name_admin(user)] has lit the [src] trapped with [boobytrap] by [key_name_admin(trapper)] at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).", INVESTIGATE_BOMB)
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log_game("[key_name_admin(user)] has lit [src] trapped with [boobytrap] by [key_name_admin(trapper)] at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).")
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investigate_log("[key_name_admin(user)] has lit [src] trapped with [boobytrap] by [key_name_admin(trapper)] at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).", INVESTIGATE_BOMB)
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add_attack_logs(user, src, "has lit (booby trapped with [boobytrap]", ATKLOG_FEW)
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burn()
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else
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