mirror of
https://github.com/ParadiseSS13/Paradise.git
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Removes the the vast majority of 'The the' from the the code (#15597)
* The the * Some more * Review 1 * A couple more
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@@ -81,14 +81,14 @@
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user.update_inv_r_hand()
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user.update_inv_l_hand()
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if(isrobot(user))
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to_chat(user, "<span class='notice'>You dedicate your module to [name].</span>")
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to_chat(user, "<span class='notice'>You dedicate your module to [src].</span>")
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else
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to_chat(user, "<span class='notice'>You grab the [name] with both hands.</span>")
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to_chat(user, "<span class='notice'>You grab [src] with both hands.</span>")
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if(wieldsound)
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playsound(loc, wieldsound, 50, 1)
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var/obj/item/twohanded/offhand/O = new(user) ////Let's reserve his other hand~
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O.name = "[name] - offhand"
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O.desc = "Your second grip on the [name]"
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O.desc = "Your second grip on [src]"
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user.put_in_inactive_hand(O)
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return TRUE
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@@ -306,7 +306,7 @@
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return
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..()
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if(HAS_TRAIT(user, TRAIT_CLUMSY) && (wielded) && prob(40))
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to_chat(user, "<span class='warning'>You twirl around a bit before losing your balance and impaling yourself on the [src].</span>")
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to_chat(user, "<span class='warning'>You twirl around a bit before losing your balance and impaling yourself on [src].</span>")
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user.take_organ_damage(20, 25)
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return
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if((wielded) && prob(50))
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@@ -717,9 +717,9 @@
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/obj/item/twohanded/mjollnir/proc/shock(mob/living/target)
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do_sparks(5, 1, target.loc)
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target.visible_message("<span class='danger'>[target.name] was shocked by the [name]!</span>", \
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"<span class='userdanger'>You feel a powerful shock course through your body sending you flying!</span>", \
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"<span class='italics'>You hear a heavy electrical crack!</span>")
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target.visible_message("<span class='danger'>[target] was shocked by [src]!</span>",
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"<span class='userdanger'>You feel a powerful shock course through your body sending you flying!</span>",
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"<span class='danger'>You hear a heavy electrical crack!</span>")
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var/atom/throw_target = get_edge_target_turf(target, get_dir(src, get_step_away(target, src)))
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target.throw_at(throw_target, 200, 4)
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@@ -783,15 +783,15 @@
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if(isliving(A))
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var/mob/living/Z = A
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if(Z.health >= 1)
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Z.visible_message("<span class='danger'>[Z.name] was sent flying by a blow from the [name]!</span>", \
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"<span class='userdanger'>You feel a powerful blow connect with your body and send you flying!</span>", \
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Z.visible_message("<span class='danger'>[Z.name] was sent flying by a blow from [src]!</span>",
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"<span class='userdanger'>You feel a powerful blow connect with your body and send you flying!</span>",
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"<span class='danger'>You hear something heavy impact flesh!.</span>")
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var/atom/throw_target = get_edge_target_turf(Z, get_dir(src, get_step_away(Z, src)))
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Z.throw_at(throw_target, 200, 4)
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playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
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else if(wielded && Z.health < 1)
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Z.visible_message("<span class='danger'>[Z.name] was blown to pieces by the power of [name]!</span>", \
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"<span class='userdanger'>You feel a powerful blow rip you apart!</span>", \
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Z.visible_message("<span class='danger'>[Z.name] was blown to pieces by the power of [src]!</span>",
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"<span class='userdanger'>You feel a powerful blow rip you apart!</span>",
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"<span class='danger'>You hear a heavy impact and the sound of ripping flesh!.</span>")
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Z.gib()
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playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
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