mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 15:45:25 +01:00
Removes the the vast majority of 'The the' from the the code (#15597)
* The the * Some more * Review 1 * A couple more
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@@ -327,7 +327,7 @@
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//okay, so the closet is either welded or locked... resist!!!
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to_chat(L, "<span class='warning'>You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time] minutes)</span>")
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for(var/mob/O in viewers(usr.loc))
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O.show_message("<span class='danger'>The [src] begins to shake violently!</span>", 1)
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O.show_message("<span class='danger'>[src] begins to shake violently!</span>", 1)
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spawn(0)
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@@ -102,7 +102,7 @@
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if(localopened)
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if(fireaxe)
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user.put_in_hands(fireaxe)
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to_chat(user, "<span class='notice'>You take \the [fireaxe] from the [src].</span>")
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to_chat(user, "<span class='notice'>You take \the [fireaxe] from [src].</span>")
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fireaxe = null
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add_fingerprint(user)
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@@ -157,12 +157,12 @@
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if(localopened)
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if(fireaxe)
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usr.put_in_hands(fireaxe)
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to_chat(usr, "<span class='notice'>You take \the [fireaxe] from the [src].</span>")
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to_chat(usr, "<span class='notice'>You take \the [fireaxe] from [src].</span>")
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fireaxe = null
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else
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to_chat(usr, "<span class='notice'>The [src] is empty.</span>")
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to_chat(usr, "<span class='notice'>[src] is empty.</span>")
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else
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to_chat(usr, "<span class='notice'>The [src] is closed.</span>")
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to_chat(usr, "<span class='notice'>[src] is closed.</span>")
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update_icon()
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/obj/structure/closet/fireaxecabinet/attack_ai(mob/user as mob)
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@@ -32,13 +32,13 @@
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/obj/structure/closet/secure_closet/syndicate/depot/attack_animal(mob/M)
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if(isanimal(M) && ("syndicate" in M.faction))
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to_chat(M, "<span class='warning'>The [src] resists your attack!</span>")
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to_chat(M, "<span class='warning'>[src] resists your attack!</span>")
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return
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return ..()
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/obj/structure/closet/secure_closet/syndicate/depot/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/rcs))
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to_chat(user, "<span class='warning'>Bluespace interference prevents the [W] from locking onto [src]!</span>")
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to_chat(user, "<span class='warning'>Bluespace interference prevents [W] from locking onto [src]!</span>")
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return
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return ..()
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@@ -125,7 +125,7 @@
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//okay, so the closet is either welded or locked... resist!!!
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to_chat(L, "<span class='warning'>You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time] minutes)</span>")
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for(var/mob/O in viewers(src))
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O.show_message("<span class='danger'>The [src] begins to shake violently!</span>", 1)
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O.show_message("<span class='danger'>[src] begins to shake violently!</span>", 1)
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spawn(0)
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@@ -50,7 +50,7 @@
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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to_chat(user, "<span class='notice'>The [src] is too well secured to the floor.</span>")
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to_chat(user, "<span class='notice'>[src] is too well secured to the floor.</span>")
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/obj/structure/fusionreactor/proc/overload(containment_failure = FALSE, skip_qdel = FALSE)
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if(has_overloaded)
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@@ -226,7 +226,7 @@
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return
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if(mineral)
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var/obj/item/stack/sheet/mineral/mineral_path = text2path("/obj/item/stack/sheet/mineral/[mineral]")
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visible_message("<span class='notice'>[user] welds the [mineral] plating off [src].</span>",\
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user.visible_message("<span class='notice'>[user] welds the [mineral] plating off [src].</span>",\
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"<span class='notice'>You start to weld the [mineral] plating off [src]...</span>",\
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"<span class='warning'>You hear welding.</span>")
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if(!I.use_tool(src, user, 40, volume = I.tool_volume))
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@@ -236,7 +236,7 @@
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var/obj/structure/door_assembly/PA = new previous_assembly(loc)
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transfer_assembly_vars(src, PA)
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else if(glass)
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visible_message("<span class='notice'>[user] welds the glass panel out of [src].</span>",\
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user.visible_message("<span class='notice'>[user] welds the glass panel out of [src].</span>",\
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"<span class='notice'>You start to weld the glass panel out of the [src]...</span>",\
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"<span class='warning'>You hear welding.</span>")
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if(!I.use_tool(src, user, 40, volume = I.tool_volume))
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@@ -184,7 +184,7 @@
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W.update_nearby_icons()
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W.state = WINDOW_OUT_OF_FRAME
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S.use(2)
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to_chat(user, "<span class='notice'>You place the [W] on [src].</span>")
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to_chat(user, "<span class='notice'>You place [W] on [src].</span>")
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/obj/structure/grille/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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@@ -216,7 +216,7 @@
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/obj/structure/guillotine/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
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if(!anchored)
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to_chat(usr, "<span class='warning'>The [src] needs to be wrenched to the floor!</span>")
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to_chat(usr, "<span class='warning'>[src] needs to be wrenched to the floor!</span>")
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return FALSE
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if(!ishuman(M))
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@@ -74,7 +74,7 @@
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users_in_range++
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if(users_in_range < 2)
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to_chat(M, "<span class='warning'>There aren't enough people to use the [src.name]!</span>")
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to_chat(M, "<span class='warning'>There aren't enough people to use [src]!</span>")
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return 0
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return 1
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@@ -79,7 +79,7 @@
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if(ismob(G.affecting) && G.state >= GRAB_AGGRESSIVE)
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var/mob/GM = G.affecting
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for(var/obj/structure/transit_tube_pod/pod in loc)
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pod.visible_message("<span class='warning'>[user] starts putting [GM] into the [pod]!</span>")
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pod.visible_message("<span class='warning'>[user] starts putting [GM] into [pod]!</span>")
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if(do_after(user, 30, target = GM) && GM && G && G.affecting == GM)
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GM.Weaken(5)
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Bumped(GM)
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@@ -410,7 +410,7 @@
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if(!valid_window_location(loc, target_dir))
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target_dir = turn(dir, 90)
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if(!valid_window_location(loc, target_dir))
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to_chat(user, "<span class='warning'>There is no room to rotate the [src]</span>")
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to_chat(user, "<span class='warning'>There is no room to rotate [src].</span>")
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return FALSE
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setDir(target_dir)
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