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Removes the the vast majority of 'The the' from the the code (#15597)
* The the * Some more * Review 1 * A couple more
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@@ -129,13 +129,10 @@
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/obj/effect/meatgrinder
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name = "Meat Grinder"
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desc = "What is that thing?"
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density = 1
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anchored = 1
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layer = 3
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density = TRUE
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icon = 'icons/mob/blob.dmi'
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icon_state = "blobpod"
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var/triggerproc = "triggerrad1" //name of the proc thats called when the mine is triggered
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var/triggered = 0
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var/triggered = FALSE
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/obj/effect/meatgrinder/Crossed(AM as mob|obj, oldloc)
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Bumped(AM)
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@@ -145,10 +142,9 @@
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if(triggered) return
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if(istype(M, /mob/living/carbon/human))
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for(var/mob/O in viewers(world.view, src.loc))
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to_chat(O, "<font color='red'>[M] triggered the [bicon(src)] [src]</font>")
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triggered = 1
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call(src,triggerproc)(M)
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visible_message("<span class='danger'>[M] triggers [src]!</span>")
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triggered = TRUE
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triggerrad1(M)
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/obj/effect/meatgrinder/proc/triggerrad1(mob)
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for(var/mob/O in viewers(world.view, src.loc))
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