mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 15:45:25 +01:00
Removes the the vast majority of 'The the' from the the code (#15597)
* The the * Some more * Review 1 * A couple more
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@@ -109,7 +109,7 @@
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if(prob(20))
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user.Stun(2)
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user.take_overall_damage(0, shock_damage)
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user.visible_message("<span class='danger'>[user.name] was shocked by the [src.name]!</span>", \
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user.visible_message("<span class='danger'>[user.name] was shocked by [src]!</span>", \
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"<span class='userdanger'>Energy pulse detected, system damaged!</span>", \
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"<span class='italics'>You hear an electrical crack.</span>")
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@@ -197,7 +197,7 @@
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else
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state = EMITTER_NEEDS_WRENCH
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anchored = FALSE
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user.visible_message("<span class='notice'>[user] unsecures [src] reinforcing bolts from the floor.</span>",
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user.visible_message("<span class='notice'>[user] unsecures [src]'s reinforcing bolts from the floor.</span>",
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"<span class='notice'>You undo the external reinforcing bolts.</span>",
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"<span class='notice'>You hear a ratchet.</span>")
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playsound(src, I.usesound, I.tool_volume, TRUE)
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@@ -64,11 +64,11 @@ field_generator power level display
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if(state == FG_WELDED)
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if(get_dist(src, user) <= 1)//Need to actually touch the thing to turn it on
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if(active >= FG_CHARGING)
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to_chat(user, "<span class='warning'>You are unable to turn off the [name] once it is online!</span>")
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to_chat(user, "<span class='warning'>You are unable to turn off [src] once it is online!</span>")
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return 1
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else
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user.visible_message("[user.name] turns on the [name].", \
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"<span class='notice'>You turn on the [name].</span>", \
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user.visible_message("[user] turns on [src].", \
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"<span class='notice'>You turn on [src].</span>", \
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"<span class='italics'>You hear heavy droning.</span>")
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turn_on()
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investigate_log("<font color='green'>activated</font> by [user.key].","singulo")
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@@ -100,7 +100,7 @@ field_generator power level display
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"<span class='italics'>You hear ratchet.</span>")
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anchored = 0
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if(FG_WELDED)
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to_chat(user, "<span class='warning'>The [name] needs to be unwelded from the floor!</span>")
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to_chat(user, "<span class='warning'>[src] needs to be unwelded from the floor!</span>")
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else
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return ..()
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@@ -188,7 +188,7 @@ field_generator power level display
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check_power_level()
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return 1
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else
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visible_message("<span class='danger'>The [name] shuts down!</span>", "<span class='italics'>You hear something shutting down.</span>")
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visible_message("<span class='danger'>[src] shuts down!</span>", "<span class='italics'>You hear something shutting down.</span>")
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turn_off()
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investigate_log("ran out of power and <font color='red'>deactivated</font>","singulo")
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power = 0
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@@ -26,13 +26,13 @@
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anchored = !anchored
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playsound(src.loc, W.usesound, 75, 1)
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if(anchored)
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user.visible_message("[user.name] secures [src.name] to the floor.", \
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"You secure the [src.name] to the floor.", \
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user.visible_message("[user.name] secures [src] to the floor.", \
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"You secure [src] to the floor.", \
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"You hear a ratchet")
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src.add_hiddenprint(user)
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else
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user.visible_message("[user.name] unsecures [src.name] from the floor.", \
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"You unsecure the [src.name] from the floor.", \
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user.visible_message("[user.name] unsecures [src] from the floor.", \
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"You unsecure [src.name] from the floor.", \
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"You hear a ratchet")
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return
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return ..()
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@@ -201,7 +201,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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var/obj/item/stack/cable_coil/C = W
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if(C.use(1))
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playsound(loc, C.usesound, 50, 1)
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user.visible_message("[user.name] adds wires to the [name].", \
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user.visible_message("[user] adds wires to [src].", \
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"You add some wires.")
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construction_state = ACCELERATOR_WIRED
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update_icon()
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@@ -302,7 +302,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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var/obj/item/stack/cable_coil/C = W
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if(C.use(1))
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playsound(loc, C.usesound, 50, 1)
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user.visible_message("[user.name] adds wires to the [name].", \
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user.visible_message("[user] adds wires to [src].", \
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"You add some wires.")
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construction_state = ACCELERATOR_WIRED
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update_icon()
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@@ -412,12 +412,12 @@
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if(istype(H.glasses, /obj/item/clothing/glasses/meson))
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var/obj/item/clothing/glasses/meson/MS = H.glasses
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if(MS.vision_flags == SEE_TURFS)
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to_chat(H, "<span class='notice'>You look directly into the [src.name], good thing you had your protective eyewear on!</span>")
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to_chat(H, "<span class='notice'>You look directly into [src], good thing you had your protective eyewear on!</span>")
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return
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M.apply_effect(3, STUN)
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M.visible_message("<span class='danger'>[M] stares blankly at the [src.name]!</span>", \
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"<span class='userdanger'>You look directly into the [src.name] and feel weak.</span>")
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M.visible_message("<span class='danger'>[M] stares blankly at [src]!</span>", \
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"<span class='userdanger'>You look directly into [src] and feel weak.</span>")
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return
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