mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 12:04:48 +01:00
Removes the the vast majority of 'The the' from the the code (#15597)
* The the * Some more * Review 1 * A couple more
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@@ -165,10 +165,10 @@
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/obj/item/gun/energy/suicide_act(mob/user)
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if(can_shoot())
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user.visible_message("<span class='suicide'>[user] is putting the barrel of the [name] in [user.p_their()] mouth. It looks like [user.p_theyre()] trying to commit suicide.</span>")
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user.visible_message("<span class='suicide'>[user] is putting the barrel of [src] in [user.p_their()] mouth. It looks like [user.p_theyre()] trying to commit suicide.</span>")
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sleep(25)
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if(user.l_hand == src || user.r_hand == src)
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user.visible_message("<span class='suicide'>[user] melts [user.p_their()] face off with the [name]!</span>")
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user.visible_message("<span class='suicide'>[user] melts [user.p_their()] face off with [src]!</span>")
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playsound(loc, fire_sound, 50, 1, -1)
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var/obj/item/ammo_casing/energy/shot = ammo_type[select]
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cell.use(shot.e_cost)
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@@ -178,7 +178,7 @@
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user.visible_message("<span class='suicide'>[user] panics and starts choking to death!</span>")
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return OXYLOSS
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else
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user.visible_message("<span class='suicide'>[user] is pretending to blow [user.p_their()] brains out with the [name]! It looks like [user.p_theyre()] trying to commit suicide!</b></span>")
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user.visible_message("<span class='suicide'>[user] is pretending to blow [user.p_their()] brains out with [src]! It looks like [user.p_theyre()] trying to commit suicide!</b></span>")
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playsound(loc, 'sound/weapons/empty.ogg', 50, 1, -1)
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return OXYLOSS
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@@ -129,7 +129,7 @@
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/obj/item/gun/energy/kinetic_accelerator/suicide_act(mob/user)
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if(!suppressed)
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playsound(loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
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user.visible_message("<span class='suicide'>[user] cocks the [name] and pretends to blow [user.p_their()] brains out! It looks like [user.p_theyre()] trying to commit suicide!</b></span>")
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user.visible_message("<span class='suicide'>[user] cocks [src] and pretends to blow [user.p_their()] brains out! It looks like [user.p_theyre()] trying to commit suicide!</b></span>")
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shoot_live_shot(user, user, FALSE, FALSE)
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return OXYLOSS
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@@ -25,7 +25,7 @@
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return
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I.loc = src
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grenades += I
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to_chat(user, "<span class='notice'>You put the grenade in the [name].</span>")
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to_chat(user, "<span class='notice'>You put the grenade in [src].</span>")
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to_chat(user, "<span class='notice'>[grenades.len] / [max_grenades] grenades.</span>")
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else
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to_chat(user, "<span class='warning'>The grenade launcher cannot hold more grenades.</span>")
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@@ -75,10 +75,10 @@
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return
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/obj/item/gun/magic/shoot_with_empty_chamber(mob/living/user as mob|obj)
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to_chat(user, "<span class='warning'>The [name] whizzles quietly.</span>")
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to_chat(user, "<span class='warning'>[src] whizzles quietly.</span>")
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return
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/obj/item/gun/magic/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is twisting the [name] above [user.p_their()] head, releasing a magical blast! It looks like [user.p_theyre()] trying to commit suicide.</span>")
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user.visible_message("<span class='suicide'>[user] is twisting [src] above [user.p_their()] head, releasing a magical blast! It looks like [user.p_theyre()] trying to commit suicide.</span>")
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playsound(loc, fire_sound, 50, 1, -1)
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return FIRELOSS
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@@ -164,17 +164,17 @@
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/obj/item/gun/projectile/suicide_act(mob/user)
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if(chambered && chambered.BB && !chambered.BB.nodamage)
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user.visible_message("<span class='suicide'>[user] is putting the barrel of the [name] in [user.p_their()] mouth. It looks like [user.p_theyre()] trying to commit suicide.</span>")
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user.visible_message("<span class='suicide'>[user] is putting the barrel of [src] in [user.p_their()] mouth. It looks like [user.p_theyre()] trying to commit suicide.</span>")
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sleep(25)
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if(user.l_hand == src || user.r_hand == src)
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process_fire(user, user, 0, zone_override = "head")
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user.visible_message("<span class='suicide'>[user] blows [user.p_their()] brains out with the [name]!</span>")
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user.visible_message("<span class='suicide'>[user] blows [user.p_their()] brains out with [src]!</span>")
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return BRUTELOSS
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else
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user.visible_message("<span class='suicide'>[user] panics and starts choking to death!</span>")
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return OXYLOSS
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else
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user.visible_message("<span class='suicide'>[user] is pretending to blow [user.p_their()] brains out with the [name]! It looks like [user.p_theyre()] trying to commit suicide!</b></span>")
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user.visible_message("<span class='suicide'>[user] is pretending to blow [user.p_their()] brains out with [src]! It looks like [user.p_theyre()] trying to commit suicide!</b></span>")
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playsound(loc, 'sound/weapons/empty.ogg', 50, 1, -1)
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return OXYLOSS
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@@ -115,7 +115,7 @@
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return
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else
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afterattack(user, user)
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user.visible_message("The [src] goes click!", "<span class='notice'>The [src] you are holding goes click.</span>")
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user.visible_message("[src] goes click!", "<span class='notice'>[src] you are holding goes click.</span>")
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if(magazine.ammo_count()) //Spill the mag onto the floor
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user.visible_message("<span class='danger'>[user.name] opens [src] up and the shells go goes flying around!</span>", "<span class='userdanger'>You open [src] up and the shells go goes flying everywhere!!</span>")
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while(get_ammo(0) > 0)
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@@ -158,7 +158,7 @@
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return
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else
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afterattack(user, user)
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user.visible_message("The [src] goes click!", "<span class='notice'>The [src] you are holding goes click.</span>")
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user.visible_message("[src] goes click!", "<span class='notice'>[src] you are holding goes click.</span>")
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if(magazine.ammo_count()) //Spill the mag onto the floor
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user.visible_message("<span class='danger'>[user.name] opens [src] up and the shells go goes flying around!</span>", "<span class='userdanger'>You open [src] up and the shells go goes flying everywhere!!</span>")
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while(get_ammo() > 0)
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@@ -252,8 +252,8 @@
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return 1
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else
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blocked = 100
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target.visible_message("<span class='danger'>The [name] was deflected!</span>", \
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"<span class='userdanger'>You were protected against the [name]!</span>")
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target.visible_message("<span class='danger'>[src] was deflected!</span>", \
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"<span class='userdanger'>You were protected against [src]!</span>")
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..(target, blocked, hit_zone)
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reagents.set_reacting(TRUE)
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reagents.handle_reactions()
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@@ -159,7 +159,7 @@
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/obj/item/projectile/clown/Bump(atom/A as mob|obj|turf|area)
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do_sparks(3, 1, src)
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new /obj/effect/decal/cleanable/ash(loc)
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visible_message("<span class='warning'>The [name] explodes!</span>","<span class='warning'>You hear a snap!</span>")
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visible_message("<span class='warning'>[src] explodes!</span>","<span class='warning'>You hear a snap!</span>")
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playsound(src, 'sound/effects/snap.ogg', 50, 1)
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qdel(src)
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