You can no longer transition off the away mission Z level (so people don't randomly end up at telecomms after running off the edge of a tundra or something)

Alien weeds now die in one hit to a welding tool, and 6 from a extinguisher. You can plant like a billion of them for no cost, they shouldn't take four hits of a welding tool to clear.

Added the black crab sprites for HG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4693 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Kortgstation@gmail.com
2012-09-15 22:40:20 +00:00
parent ce9f054af3
commit 0bbb591b3e
3 changed files with 2 additions and 1 deletions
+1 -1
View File
@@ -169,7 +169,7 @@
anchored = 1
density = 0
var/health = 50
var/health = 15
node
icon_state = "weednode"
+1
View File
@@ -70,6 +70,7 @@
// Okay, so let's make it so that people can travel z levels but not nuke disks!
// if(ticker.mode.name == "nuclear emergency") return
if(A.z > 6) return
if (A.x <= TRANSITIONEDGE || A.x >= (world.maxx - TRANSITIONEDGE - 1) || A.y <= TRANSITIONEDGE || A.y >= (world.maxy - TRANSITIONEDGE - 1))
if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust))
del(A)
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