Object Embedding

This commit is contained in:
Fox-McCloud
2017-06-05 16:37:21 -04:00
parent 96678c1573
commit 0daf8a6a7f
26 changed files with 215 additions and 368 deletions
+11
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@@ -63,6 +63,17 @@
#define THROWN_PROJECTILE_ATTACK 4
#define LEAP_ATTACK 5
//Embedded objects
#define EMBEDDED_PAIN_CHANCE 15 //Chance for embedded objects to cause pain (damage user)
#define EMBEDDED_ITEM_FALLOUT 5 //Chance for embedded object to fall out (causing pain but removing the object)
#define EMBED_CHANCE 45 //Chance for an object to embed into somebody when thrown (if it's sharp)
#define EMBEDDED_PAIN_MULTIPLIER 2 //Coefficient of multiplication for the damage the item does while embedded (this*item.w_class)
#define EMBEDDED_FALL_PAIN_MULTIPLIER 5 //Coefficient of multiplication for the damage the item does when it falls out (this*item.w_class)
#define EMBEDDED_IMPACT_PAIN_MULTIPLIER 4 //Coefficient of multiplication for the damage the item does when it first embeds (this*item.w_class)
#define EMBED_THROWSPEED_THRESHOLD 4 //The minimum value of an item's throw_speed for it to embed (Unless it has embedded_ignore_throwspeed_threshold set to 1)
#define EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER 8 //Coefficient of multiplication for the damage the item does when removed without a surgery (this*item.w_class)
#define EMBEDDED_UNSAFE_REMOVAL_TIME 30 //A Time in ticks, total removal time = (this*item.w_class)
//Gun Stuff
#define SAWN_INTACT 0
#define SAWN_OFF 1
+11 -1
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@@ -2,9 +2,19 @@
#define isatom(A) istype(A, /atom)
#define ismovableatom(A) istype(A, /atom/movable)
// Mobs
// Mobs
#define ismegafauna(A) istype(A, /mob/living/simple_animal/hostile/megafauna)
//Objects
var/list/static/global/pointed_types = typecacheof(list(
/obj/item/weapon/pen,
/obj/item/weapon/screwdriver,
/obj/item/weapon/reagent_containers/syringe,
/obj/item/weapon/kitchen/utensil/fork))
#define is_pointed(W) (is_type_in_typecache(W, pointed_types))
//Turfs
#define issimulatedturf(A) istype(A, /turf/simulated)
+16 -17
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@@ -1081,6 +1081,21 @@ proc/get_mob_with_client_list()
return get_turf(location)
//For objects that should embed, but make no sense being is_sharp or is_pointed()
//e.g: rods
var/list/can_embed_types = typecacheof(list(
/obj/item/stack/rods,
/obj/item/pipe))
/proc/can_embed(obj/item/W)
if(is_sharp(W))
return 1
if(is_pointed(W))
return 1
if(is_type_in_typecache(W, can_embed_types))
return 1
//Quick type checks for some tools
var/global/list/common_tools = list(
/obj/item/stack/cable_coil,
@@ -1199,22 +1214,6 @@ var/global/list/common_tools = list(
if(O.edge) return 1
return 0
//Returns 1 if the given item is capable of popping things like balloons, inflatable barriers, or cutting police tape.
/proc/can_puncture(obj/item/W as obj) // For the record, WHAT THE HELL IS THIS METHOD OF DOING IT?
if(!istype(W)) return 0
if(!W) return 0
if(W.sharp) return 1
return ( \
W.sharp || \
istype(W, /obj/item/weapon/screwdriver) || \
istype(W, /obj/item/weapon/pen) || \
istype(W, /obj/item/weapon/weldingtool) || \
istype(W, /obj/item/weapon/lighter/zippo) || \
istype(W, /obj/item/weapon/match) || \
istype(W, /obj/item/clothing/mask/cigarette) || \
istype(W, /obj/item/weapon/shovel) \
)
/proc/is_surgery_tool(obj/item/W as obj)
return ( \
istype(W, /obj/item/weapon/scalpel) || \
@@ -1891,4 +1890,4 @@ var/global/list/g_fancy_list_of_types = null
var/num = pick(num_sample)
num_sample -= num
result += (1 << num)
return result
return result
+8
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@@ -79,6 +79,14 @@
add_logs(target, C, "magically debrained", addition="INTENT: [uppertext(target.a_intent)]")*/
if(C.stomach_contents && item_to_retrive in C.stomach_contents)
C.stomach_contents -= item_to_retrive
for(var/X in C.bodyparts)
var/obj/item/organ/external/part = X
if(item_to_retrive in part.embedded_objects)
part.embedded_objects -= item_to_retrive
to_chat(C, "<span class='warning'>The [item_to_retrive] that was embedded in your [part] has myseriously vanished. How fortunate!</span>")
if(!C.has_embedded_objects())
C.clear_alert("embeddedobject")
break
else
if(istype(item_to_retrive.loc,/obj/machinery/portable_atmospherics/)) //Edge cases for moved machinery
@@ -39,10 +39,6 @@
var/obj/item/organ/external/O = H.bodyparts_by_name[organ_name]
if(!O)
continue
for(var/obj/item/weapon/shard/shrapnel/s in O.implants)
O.implants -= s
H.contents -= s
qdel(s)
O.brute_dam = 0
O.burn_dam = 0
O.damage_state = "00"
@@ -58,6 +54,7 @@
for(var/obj/item/organ/internal/IO in H.internal_organs)
IO.damage = 0
IO.trace_chemicals.Cut()
H.remove_all_embedded_objects()
H.updatehealth()
to_chat(user, "<span class='notice'>We have regenerated.</span>")
@@ -361,11 +361,6 @@
host = M
forceMove(M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/head = H.get_organ("head")
head.implants += src
host.status_flags |= PASSEMOTES
RemoveBorerActions()
@@ -746,11 +741,6 @@
controlling = FALSE
if(ishuman(host))
var/mob/living/carbon/human/H = host
var/obj/item/organ/external/head = H.get_organ("head")
head.implants -= src
reset_perspective(null)
machine = null
+1 -1
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@@ -780,7 +780,7 @@ var/global/list/multiverse = list()
to_chat(target, "<span class='userdanger'>You suddenly feel very hot</span>")
target.bodytemperature += 50
GiveHint(target)
else if(can_puncture(I))
else if(is_pointed(I))
to_chat(target, "<span class='userdanger'>You feel a stabbing pain in [parse_zone(user.zone_sel.selecting)]!</span>")
target.Weaken(2)
GiveHint(target)
+2 -2
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@@ -398,7 +398,7 @@
organData["broken"] = E.min_broken_damage
var/shrapnelData[0]
for(var/obj/I in E.implants)
for(var/obj/I in E.embedded_objects)
var/shrapnelSubData[0]
shrapnelSubData["name"] = I.name
@@ -605,7 +605,7 @@
infected = "Septic:"
var/unknown_body = 0
for(var/I in e.implants)
for(var/I in e.embedded_objects)
unknown_body++
if(unknown_body || e.hidden)
+11
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@@ -63,6 +63,17 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
var/mob/thrownby = null
//So items can have custom embedd values
//Because customisation is king
var/embed_chance = EMBED_CHANCE
var/embedded_fall_chance = EMBEDDED_ITEM_FALLOUT
var/embedded_pain_chance = EMBEDDED_PAIN_CHANCE
var/embedded_pain_multiplier = EMBEDDED_PAIN_MULTIPLIER //The coefficient of multiplication for the damage this item does while embedded (this*w_class)
var/embedded_fall_pain_multiplier = EMBEDDED_FALL_PAIN_MULTIPLIER //The coefficient of multiplication for the damage this item does when falling out of a limb (this*w_class)
var/embedded_impact_pain_multiplier = EMBEDDED_IMPACT_PAIN_MULTIPLIER //The coefficient of multiplication for the damage this item does when first embedded (this*w_class)
var/embedded_unsafe_removal_pain_multiplier = EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER //The coefficient of multiplication for the damage removing this without surgery causes (this*w_class)
var/embedded_unsafe_removal_time = EMBEDDED_UNSAFE_REMOVAL_TIME //A time in ticks, multiplied by the w_class.
var/toolspeed = 1 // If this item is a tool, the speed multiplier
/* Species-specific sprites, concept stolen from Paradise//vg/.
+1 -1
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@@ -59,5 +59,5 @@
var/obj/item/weapon/tank/T = W
blow(T, user)
return
if(is_sharp(W) || is_hot(W) || can_puncture(W))
if(is_sharp(W) || is_hot(W) || is_pointed(W))
burst()
+1 -1
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@@ -174,7 +174,7 @@ var/list/tape_roll_applications = list()
breaktape(/obj/item/weapon/wirecutters,user)
/obj/item/tape/proc/breaktape(obj/item/weapon/W as obj, mob/user as mob)
if(user.a_intent == I_HELP && ((!can_puncture(W) && src.allowed(user))))
if(user.a_intent == I_HELP && ((!is_pointed(W) && src.allowed(user))))
to_chat(user, "You can't break the [src] with that!")
return
user.visible_message("<span class=warning>[user] breaks the [src]!</span>", "<span class=warning>You break the [src]!</span>")
+1 -1
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@@ -96,7 +96,7 @@
/obj/structure/inflatable/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(!istype(W))
return
if(can_puncture(W))
if(is_pointed(W))
visible_message("<span class='danger'>[user] pierces [src] with [W]!</span>")
deflate(1)
if(W.damtype == BRUTE || W.damtype == BURN)
+4
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@@ -244,6 +244,10 @@
if(status == "")
status = "OK"
src.show_message(text("\t []My [] is [].",status=="OK"?"<span class='notice'></span>":"<span class='warning'></span>",org.name,status),1)
for(var/obj/item/I in org.embedded_objects)
to_chat(src, "\t <a href='byond://?src=\ref[src];embedded_object=\ref[I];embedded_limb=\ref[org]' class='warning'>There is \a [I] embedded in your [org.name]!</a>")
if(staminaloss)
if(staminaloss > 30)
to_chat(src, "<span class='info'>You're completely exhausted.</span>")
+6 -17
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@@ -90,8 +90,10 @@
if(src) qdel(src)
/mob/living/carbon/human/death(gibbed)
if(stat == DEAD) return
if(healths) healths.icon_state = "health5"
if(stat == DEAD)
return
if(healths)
healths.icon_state = "health5"
if(!gibbed)
emote("deathgasp") //let the world KNOW WE ARE DEAD
@@ -102,21 +104,8 @@
set_heartattack(FALSE)
//Handle species-specific deaths.
if(species) species.handle_death(src)
//Handle brain slugs.
var/obj/item/organ/external/head = get_organ("head")
var/mob/living/simple_animal/borer/B
if(istype(head))
for(var/I in head.implants)
if(istype(I,/mob/living/simple_animal/borer))
B = I
if(B)
if(B.controlling && B.host == src)
B.detach()
verbs -= /mob/living/carbon/proc/release_control
if(species)
species.handle_death(src)
callHook("death", list(src, gibbed))
@@ -382,6 +382,9 @@
else
wound_flavor_text["[temp.limb_name]"] = ""
for(var/obj/item/I in temp.embedded_objects)
msg += "<B>[t_He] [t_has] \a \icon[I] [I] embedded in [t_his] [temp.name]!</B>\n"
//Handles the text strings being added to the actual description.
//If they have something that covers the limb, and it is not missing, put flavortext. If it is covered but bleeding, add other flavortext.
var/display_chest = 0
@@ -438,9 +441,6 @@
if(display_gloves)
msg += "<span class='warning'><b>[src] has blood running from under [t_his] gloves!</b></span>\n"
for(var/implant in get_visible_implants(0))
msg += "<span class='warning'><b>[src] has \a [implant] sticking out of [t_his] flesh!</b></span>\n"
if(digitalcamo)
msg += "[t_He] [t_is] repulsively uncanny!\n"
if(!(skipface || ( wear_mask && ( wear_mask.flags_inv & HIDEFACE || wear_mask.flags_cover & MASKCOVERSMOUTH) ) ) && is_thrall(src) && in_range(user,src))
+22 -34
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@@ -8,7 +8,6 @@
//why are these here and not in human_defines.dm
//var/list/hud_list[10]
var/datum/species/species //Contains icon generation and language information, set during New().
var/embedded_flag //To check if we've need to roll for damage on movement while an item is imbedded in us.
var/obj/item/weapon/rig/wearing_rig // This is very not good, but it's much much better than calling get_rig() every update_canmove() call.
/mob/living/carbon/human/New(var/new_loc, var/new_species = null, var/delay_ready_dna = 0)
@@ -700,6 +699,28 @@
if(G && G.pickpocket)
thief_mode = 1
if(href_list["embedded_object"])
var/obj/item/organ/external/L = locate(href_list["embedded_limb"]) in bodyparts
if(!L)
return
var/obj/item/I = locate(href_list["embedded_object"]) in L.embedded_objects
if(!I || I.loc != src) //no item, no limb, or item is not in limb or in the person anymore
return
var/time_taken = I.embedded_unsafe_removal_time*I.w_class
usr.visible_message("<span class='warning'>[usr] attempts to remove [I] from their [L.name].</span>","<span class='notice'>You attempt to remove [I] from your [L.name]... (It will take [time_taken/10] seconds.)</span>")
if(do_after(usr, time_taken, needhand = 1, target = src))
if(!I || !L || I.loc != src || !(I in L.embedded_objects))
return
L.embedded_objects -= I
L.receive_damage(I.embedded_unsafe_removal_pain_multiplier*I.w_class)//It hurts to rip it out, get surgery you dingus.
I.forceMove(get_turf(src))
usr.put_in_hands(I)
usr.emote("scream")
usr.visible_message("[usr] successfully rips [I] out of their [L.name]!","<span class='notice'>You successfully remove [I] from your [L.name].</span>")
if(!has_embedded_objects())
clear_alert("embeddedobject")
return
if(href_list["item"])
var/slot = text2num(href_list["item"])
if(slot in check_obscured_slots())
@@ -1348,16 +1369,6 @@
else
..()
/mob/living/carbon/human/get_visible_implants(var/class = 0)
var/list/visible_implants = list()
for(var/obj/item/organ/external/organ in bodyparts)
for(var/obj/item/weapon/O in organ.implants)
if(!istype(O,/obj/item/weapon/implant) && (O.w_class > class) && !istype(O,/obj/item/weapon/shard/shrapnel))
visible_implants += O
return(visible_implants)
/mob/living/carbon/human/generate_name()
name = species.makeName(gender,src)
real_name = name
@@ -1365,29 +1376,6 @@
dna.real_name = name
return name
/mob/living/carbon/human/proc/handle_embedded_objects()
for(var/obj/item/organ/external/organ in bodyparts)
if(organ.status & ORGAN_SPLINTED) //Splints prevent movement.
continue
for(var/obj/item/weapon/O in organ.implants)
if(!istype(O,/obj/item/weapon/implant) && prob(5)) //Moving with things stuck in you could be bad.
// All kinds of embedded objects cause bleeding.
var/msg = null
switch(rand(1,3))
if(1)
msg ="<span class='warning'>A spike of pain jolts your [organ.name] as you bump [O] inside.</span>"
if(2)
msg ="<span class='warning'>Your movement jostles [O] in your [organ.name] painfully.</span>"
if(3)
msg ="<span class='warning'>[O] in your [organ.name] twists painfully as you move.</span>"
to_chat(src, msg)
organ.take_damage(rand(1,3), 0, 0)
if(!(organ.status & ORGAN_ROBOT)) //There is no blood in protheses.
organ.status |= ORGAN_BLEEDING
src.adjustToxLoss(rand(1,3))
/mob/living/carbon/human/verb/check_pulse()
set category = null
set name = "Check pulse"
@@ -46,13 +46,14 @@ emp_act
var/armor = getarmor_organ(organ, "bullet")
if((P.embed && prob(20 + max(P.damage - armor, -10))))
var/obj/item/weapon/shard/shrapnel/SP = new()
(SP.name) = "[P.name] shrapnel"
SP.name = "[P.name] shrapnel"
if(P.ammo_casing && P.ammo_casing.caliber)
(SP.desc) = "[SP.desc] It looks like it is a [P.ammo_casing.caliber] caliber round."
SP.desc = "[SP.desc] It looks like it is a [P.ammo_casing.caliber] caliber round."
else
(SP.desc) = "[SP.desc] The round's caliber is unidentifiable."
(SP.loc) = organ
organ.embed(SP)
SP.desc = "[SP.desc] The round's caliber is unidentifiable."
throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
organ.embedded_objects |= SP
SP.forceMove(src)
organ.add_autopsy_data(P.name, P.damage) // Add the bullet's name to the autopsy data
@@ -297,21 +298,6 @@ emp_act
if(Iforce > 10 || Iforce >= 5 && prob(33))
forcesay(hit_appends) //forcesay checks stat already
/* //Melee weapon embedded object code. Commented out, as most people on the forums seem to find this annoying and think it does not contribute to general gameplay. - Dave
if(I.damtype == BRUTE && !I.is_robot_module())
var/damage = I.force
if(armor)
damage /= armor+1
//blunt objects should really not be embedding in things unless a huge amount of force is involved
var/embed_chance = weapon_sharp? damage/I.w_class : damage/(I.w_class*3)
var/embed_threshold = weapon_sharp? 5*I.w_class : 15*I.w_class
//Sharp objects will always embed if they do enough damage.
if(((weapon_sharp && damage > (10*I.w_class)) || (damage > embed_threshold && prob(embed_chance))) && (I.no_embed == 0) )
affecting.embed(I)
return 1*/
//this proc handles being hit by a thrown atom
/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = 0, hitpush = 1, blocked = 0)
var/obj/item/I
@@ -325,24 +311,19 @@ emp_act
hitpush = 0
skipcatch = 1
blocked = 1
/*else if(I)
else if(I)
if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD)
if(!I.is_robot_module())
var/armor = run_armor_check(affecting, "melee", "Your armor has protected your [hit_area].", "Your armor has softened hit to your [hit_area].", I.armour_penetration) //I guess "melee" is the best fit here
var/sharp = is_sharp(I)
var/damage = throwpower * (I.throw_speed / 5)
if(armor)
damage /= armor + 1
//blunt objects should really not be embedding in things unless a huge amount of force is involved
var/embed_chance = sharp? damage / I.w_class : damage/(I.w_class * 3)
var/embed_threshold = sharp? 5 * I.w_class : 15 * I.w_class
//Sharp objects will always embed if they do enough damage.
//Thrown sharp objects have some momentum already and have a small chance to embed even if the damage is below the threshold
if(((sharp && prob(damage / (10 * I.w_class) * 100)) || (damage > embed_threshold && prob(embed_chance))) && (I.no_embed == 0))
affecting.embed(I)*/
if(can_embed(I))
if(prob(I.embed_chance))
throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
var/obj/item/organ/external/L = pick(bodyparts)
L.embedded_objects |= I
// I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
I.forceMove(src)
L.take_damage(I.w_class*I.embedded_impact_pain_multiplier)
visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
hitpush = 0
skipcatch = 1 //can't catch the now embedded item
return ..()
/mob/living/carbon/human/proc/bloody_hands(var/mob/living/source, var/amount = 2)
+20 -7
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@@ -40,6 +40,10 @@
if(!client)
species.handle_npc(src)
if(stat != DEAD)
//Stuff jammed in your limbs hurts
handle_embedded_objects()
if(stat == DEAD)
handle_decay()
@@ -839,13 +843,6 @@
blinded = 1
stat = UNCONSCIOUS
if(embedded_flag && !(mob_master.current_cycle % 10))
var/list/E
E = get_visible_implants(0)
if(!E.len)
embedded_flag = 0
//Vision //god knows why this is here
var/obj/item/organ/vision
if(species.vision_organ)
@@ -958,6 +955,22 @@
adjustToxLoss(-3)
lastpuke = 0
/mob/living/carbon/human/proc/handle_embedded_objects()
for(var/X in bodyparts)
var/obj/item/organ/external/BP = X
for(var/obj/item/I in BP.embedded_objects)
if(prob(I.embedded_pain_chance))
BP.take_damage(I.w_class*I.embedded_pain_multiplier)
to_chat(src, "<span class='userdanger'>[I] embedded in your [BP.name] hurts!</span>")
if(prob(I.embedded_fall_chance))
BP.take_damage(I.w_class*I.embedded_fall_pain_multiplier)
BP.embedded_objects -= I
I.loc = get_turf(src)
visible_message("<span class='danger'>[I] falls out of [name]'s [BP.name]!</span>","<span class='userdanger'>[I] falls out of your [BP.name]!</span>")
if(!has_embedded_objects())
clear_alert("embeddedobject")
/mob/living/carbon/human/handle_changeling()
if(mind)
if(mind.changeling)
@@ -399,9 +399,6 @@
if(has_gravity(H))
gravity = 1
if(H.embedded_flag)
H.handle_embedded_objects() //Moving with objects stuck in you can cause bad times.
if(!ignoreslow && gravity)
if(slowdown)
. = slowdown
+1
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@@ -512,6 +512,7 @@
human_mob.restore_blood()
human_mob.shock_stage = 0
human_mob.decaylevel = 0
human_mob.remove_all_embedded_objects()
restore_all_organs()
surgeries.Cut() //End all surgeries.
-98
View File
@@ -1048,104 +1048,6 @@ var/list/slot_equipment_priority = list( \
/mob/proc/get_species()
return ""
/mob/proc/get_visible_implants(var/class = 0)
var/list/visible_implants = list()
for(var/obj/item/O in embedded)
if(O.w_class > class)
visible_implants += O
return visible_implants
/mob/proc/yank_out_object()
set category = "Object"
set name = "Yank out object"
set desc = "Remove an embedded item at the cost of bleeding and pain."
set src in view(1)
if(!isliving(usr) || usr.next_move > world.time)
return
usr.changeNext_move(CLICK_CD_RESIST)
if(usr.stat == 1)
to_chat(usr, "You are unconcious and cannot do that!")
return
if(usr.restrained())
to_chat(usr, "You are restrained and cannot do that!")
return
var/mob/S = src
var/mob/U = usr
var/list/valid_objects = list()
var/self = null
if(S == U)
self = 1 // Removing object from yourself.
valid_objects = get_visible_implants(0)
if(!valid_objects.len)
if(self)
to_chat(src, "You have nothing stuck in your body that is large enough to remove.")
else
to_chat(U, "[src] has nothing stuck in their wounds that is large enough to remove.")
return
var/obj/item/weapon/selection = input("What do you want to yank out?", "Embedded objects") in valid_objects
if(self)
visible_message("<span class='warning'>[usr] appears to be trying to extract an object from their body.</span>")
to_chat(src, "<span class='warning'>You attempt to get a good grip on [selection] in your body.</span>")
else
visible_message("<span class='warning'>[usr] attempts to get a good grip on [selection] in [S]'s body.</span>")
to_chat(U, "<span class='warning'>You attempt to get a good grip on [selection] in [S]'s body.</span>")
if(!do_after(U, 80, target = S))
return
if(!selection || !S || !U)
return
if(self)
visible_message("<span class='warning'><b>[src] rips [selection] out of their body.</b></span>","<span class='warning'><b>You rip [selection] out of your body.</b></span>")
else
visible_message("<span class='warning'><b>[usr] rips [selection] out of [src]'s body.</b></span>","<span class='warning'><b>[usr] rips [selection] out of your body.</b></span>")
valid_objects = get_visible_implants(0)
if(valid_objects.len == 1) //Yanking out last object - removing verb.
src.verbs -= /mob/proc/yank_out_object
if(ishuman(src))
var/mob/living/carbon/human/H = src
var/obj/item/organ/external/affected
for(var/obj/item/organ/external/organ in H.bodyparts) //Grab the organ holding the implant.
for(var/obj/item/weapon/O in organ.implants)
if(O == selection)
affected = organ
affected.implants -= selection
H.shock_stage+=10
if(prob(10)) //I'M SO ANEMIC I COULD JUST -DIE-.
var/datum/wound/internal_bleeding/I = new ()
affected.wounds += I
H.custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1)
if(ishuman(U))
var/mob/living/carbon/human/human_user = U
human_user.bloody_hands(H)
selection.forceMove(get_turf(src))
if(!(U.l_hand && U.r_hand))
U.put_in_hands(selection)
for(var/obj/item/weapon/O in pinned)
if(O == selection)
pinned -= O
if(!pinned.len)
anchored = 0
return 1
/mob/dead/observer/verb/respawn()
set name = "Respawn as NPC"
set category = "Ghost"
+1 -2
View File
@@ -54,7 +54,6 @@
var/unacidable = 0
var/can_strip = 1
var/list/pinned = list() //List of things pinning this creature to walls (see living_defense.dm)
var/list/embedded = list() //Embedded items, since simple mobs don't have organs.
var/list/languages = list() // For speaking/listening.
var/list/abilities = list() // For species-derived or admin-given powers.
var/list/speak_emote = list("says") // Verbs used when speaking. Defaults to 'say' if speak_emote is null.
@@ -196,5 +195,5 @@
var/list/permanent_huds = list()
var/list/actions = list()
var/list/progressbars = null //for stacking do_after bars
+6 -104
View File
@@ -199,14 +199,14 @@
affected.wounds += I
affected.owner.custom_pain("You feel something rip in your [affected.name]!", 1)
user.drop_item()
target.internal_organs += tool
affected.hidden = tool
tool.forceMove(affected)
return 1
else
if(IC)
user.visible_message("[user] pulls [IC] out of [target]'s [target_zone]!", "<span class='notice'>You pull [IC] out of [target]'s [target_zone].</span>")
user.put_in_hands(IC)
target.internal_organs -= IC
affected.hidden = null
return 1
else
to_chat(user, "<span class='warning'>You don't find anything in [target]'s [target_zone].</span>")
@@ -214,18 +214,18 @@
//////////////////////////////////////////////////////////////////
// IMPLANT/ITEM REMOVAL SURGERY //
// IMPLANT REMOVAL SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery/cavity_implant_rem
name = "Implant Removal"
steps = list(/datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/clamp_bleeders, /datum/surgery_step/generic/retract_skin,/datum/surgery_step/cavity/implant_removal,/datum/surgery_step/cavity/close_space,/datum/surgery_step/generic/cauterize/)
possible_locs = list("chest")//head is for borers..i can put it elsewhere
possible_locs = list("chest")
/datum/surgery/cavity_implant_rem/synth
name = "Implant Removal"
steps = list(/datum/surgery_step/robotics/external/unscrew_hatch,/datum/surgery_step/robotics/external/open_hatch,/datum/surgery_step/cavity/implant_removal,/datum/surgery_step/robotics/external/close_hatch)
possible_locs = list("chest")//head is for borers..i can put it elsewhere
possible_locs = list("chest")
/datum/surgery/cavity_implant_rem/can_start(mob/user, mob/living/carbon/human/target)
if(!istype(target))
@@ -295,102 +295,4 @@
else
user.visible_message("<span class='notice'> [user] could not find anything inside [target]'s [affected.name], and pulls \the [tool] out.</span>", \
"<span class='notice'>You could not find anything inside [target]'s [affected.name].</span>")
return 1
/datum/surgery_step/cavity/implant_removal/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
..()
var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
if(affected.implants.len)
var/fail_prob = 10
fail_prob += 100 - tool_quality(tool)
if(prob(fail_prob))
var/obj/item/weapon/implant/imp = affected.implants[1]
user.visible_message("<span class='warning'> Something beeps inside [target]'s [affected.name]!</span>")
playsound(imp.loc, 'sound/items/countdown.ogg', 75, 1, -3)
spawn(25)
imp.activate()
return 0
//////////////////////////////////////////////////////////////////
// EMBEDDED ITEM REOMOVAL //
//////////////////////////////////////////////////////////////////
/datum/surgery/embedded_removal
name = "Removal of Embedded Objects"
steps = list(/datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/clamp_bleeders, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/remove_object, /datum/surgery_step/generic/cauterize)
possible_locs = list("r_arm","l_arm","r_leg","l_leg","r_hand","r_foot","l_hand","l_foot","groin","chest","head")
/datum/surgery/embedded_removal/synth
steps = list(/datum/surgery_step/robotics/external/unscrew_hatch,/datum/surgery_step/robotics/external/open_hatch, /datum/surgery_step/remove_object, /datum/surgery_step/robotics/external/close_hatch)
possible_locs = list("r_arm","l_arm","r_leg","l_leg","r_hand","r_foot","l_hand","l_foot","groin","chest","head")
/datum/surgery/embedded_removal/can_start(mob/user, mob/living/carbon/human/target)
if(!istype(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(user.zone_sel.selecting)
if(!affected)
return 0
if(affected.status & ORGAN_ROBOT)
return 0
return 1
/datum/surgery/embedded_removal/synth/can_start(mob/user, mob/living/carbon/human/target)
if(!istype(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(user.zone_sel.selecting)
if(!affected)
return 0
if(!(affected.status & ORGAN_ROBOT))
return 0
return 1
/datum/surgery_step/remove_object
name = "remove embedded objects"
time = 32
allowed_tools = list(
/obj/item/weapon/scalpel/laser/manager = 100, \
/obj/item/weapon/hemostat = 100, \
/obj/item/stack/cable_coil = 75, \
/obj/item/device/assembly/mousetrap = 20
)
var/obj/item/organ/external/L = null
/datum/surgery_step/remove_object/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
L = target.get_organ(target_zone)
if(L)
user.visible_message("[user] looks for objects embedded in [target]'s [target_zone].", "<span class='notice'>You look for objects embedded in [target]'s [target_zone]...</span>")
else
user.visible_message("[user] looks for [target]'s [target_zone].", "<span class='notice'>You look for [target]'s [target_zone]...</span>")
/datum/surgery_step/remove_object/end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(L)
if(ishuman(target))
var/mob/living/carbon/human/H = target
var/objects = 0
for(var/obj/item/I in L.implants)
if(!istype(I,/obj/item/weapon/implant))
objects++
I.forceMove(get_turf(H))
L.implants -= I
//Handle possessive brain borers.
if(H.has_brain_worms() && target_zone == "head")//remove worms outside the loop
var/mob/living/simple_animal/borer/worm = H.has_brain_worms()
if(worm.controlling)
target.release_control()
worm.detach()
worm.leave_host()
user.visible_message("a slug like creature wiggles out of [H]'s [target_zone]!")
if(objects > 0)
user.visible_message("[user] sucessfully removes [objects] objects from [H]'s [L.limb_name]!", "<span class='notice'>You sucessfully remove [objects] objects from [H]'s [L.limb_name].</span>")
else
to_chat(user, "<span class='warning'>You find no objects embedded in [H]'s [L.limb_name]!</span>")
else
to_chat(user, "<span class='warning'>You can't find [target]'s [target_zone], let alone any objects embedded in it!</span>")
return 1
return 1
+27 -25
View File
@@ -58,7 +58,7 @@
var/encased // Needs to be opened with a saw to access the organs.
var/obj/item/hidden = null
var/list/implants = list()
var/list/embedded_objects = list()
// how often wounds should be updated, a higher number means less often
var/wound_update_accuracy = 1
@@ -104,7 +104,7 @@
QDEL_LIST(wounds)
QDEL_LIST(implants)
QDEL_LIST(embedded_objects)
QDEL_NULL(hidden)
@@ -358,12 +358,6 @@ This function completely restores a damaged organ to perfect condition.
for(var/obj/item/organ/external/EO in contents)
EO.rejuvenate()
// remove embedded objects and drop them on the floor
for(var/obj/implanted_object in implants)
if(!istype(implanted_object,/obj/item/weapon/implant)) // We don't want to remove REAL implants. Just shrapnel etc.
implanted_object.loc = owner.loc
implants -= implanted_object
owner.updatehealth()
update_icon()
if(!owner)
@@ -907,20 +901,6 @@ Note that amputating the affected organ does in fact remove the infection from t
/obj/item/organ/external/proc/is_malfunctioning()
return ((status & ORGAN_ROBOT) && (brute_dam + burn_dam) >= 10 && prob(brute_dam + burn_dam))
/obj/item/organ/external/proc/embed(var/obj/item/weapon/W, var/silent = 0)
if(!owner || loc != owner)
return
if(!silent)
owner.visible_message("<span class='danger'>\The [W] sticks in the wound!</span>")
implants += W
owner.embedded_flag = 1
owner.verbs += /mob/proc/yank_out_object
W.add_blood(owner)
if(ismob(W.loc))
var/mob/living/H = W.loc
H.drop_item()
W.loc = owner
/obj/item/organ/external/proc/open_enough_for_surgery()
return (encased ? (open == 3) : (open == 2))
@@ -931,14 +911,17 @@ Note that amputating the affected organ does in fact remove the infection from t
var/is_robotic = status & ORGAN_ROBOT
var/mob/living/carbon/human/victim = owner
for(var/obj/item/I in embedded_objects)
embedded_objects -= I
I.forceMove(src)
if(!owner.has_embedded_objects())
owner.clear_alert("embeddedobject")
. = ..()
status |= ORGAN_DESTROYED
victim.bad_external_organs -= src
for(var/implant in implants) //todo: check if this can be left alone
qdel(implant)
// Attached organs also fly off.
if(!ignore_children)
for(var/obj/item/organ/external/O in children)
@@ -1018,3 +1001,22 @@ Note that amputating the affected organ does in fact remove the infection from t
..() // Parent call loads in the DNA
if(data["dna"])
sync_colour_to_dna()
//Remove all embedded objects from all limbs on the carbon mob
/mob/living/carbon/human/proc/remove_all_embedded_objects()
var/turf/T = get_turf(src)
for(var/X in bodyparts)
var/obj/item/organ/external/L = X
for(var/obj/item/I in L.embedded_objects)
L.embedded_objects -= I
I.forceMove(T)
clear_alert("embeddedobject")
/mob/living/carbon/human/proc/has_embedded_objects()
. = 0
for(var/X in bodyparts)
var/obj/item/organ/external/L = X
for(var/obj/item/I in L.embedded_objects)
return 1
@@ -0,0 +1,42 @@
/datum/surgery/embedded_removal
name = "removal of embedded objects"
steps = list(/datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/clamp_bleeders, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/remove_object)
possible_locs = list("head", "chest", "l_arm", "l_hand", "r_arm", "r_hand","r_leg", "r_foot", "l_leg", "l_foot", "groin")
/datum/surgery_step/remove_object
name = "remove embedded objects"
time = 32
accept_hand = 1
var/obj/item/organ/external/L = null
/datum/surgery_step/remove_object/begin_step(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
L = surgery.organ_ref
if(L)
user.visible_message("[user] looks for objects embedded in [target]'s [parse_zone(user.zone_sel.selecting)].", "<span class='notice'>You look for objects embedded in [target]'s [parse_zone(user.zone_sel.selecting)]...</span>")
else
user.visible_message("[user] looks for [target]'s [parse_zone(user.zone_sel.selecting)].", "<span class='notice'>You look for [target]'s [parse_zone(user.zone_sel.selecting)]...</span>")
/datum/surgery_step/remove_object/end_step(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(L)
if(ishuman(target))
var/mob/living/carbon/human/H = target
var/objects = 0
for(var/obj/item/I in L.embedded_objects)
objects++
I.forceMove(get_turf(H))
L.embedded_objects -= I
if(!H.has_embedded_objects())
H.clear_alert("embeddedobject")
if(objects > 0)
user.visible_message("[user] sucessfully removes [objects] objects from [H]'s [L]!", "<span class='notice'>You successfully remove [objects] objects from [H]'s [L.name].</span>")
else
to_chat(user, "<span class='warning'>You find no objects embedded in [H]'s [L]!</span>")
else
to_chat(user, "<span class='warning'>You can't find [target]'s [parse_zone(user.zone_sel.selecting)], let alone any objects embedded in it!</span>")
return 1
+1
View File
@@ -2135,6 +2135,7 @@
#include "code\modules\surgery\limb_reattach.dm"
#include "code\modules\surgery\organs_internal.dm"
#include "code\modules\surgery\other.dm"
#include "code\modules\surgery\remove_embedded_object.dm"
#include "code\modules\surgery\rig_removal.dm"
#include "code\modules\surgery\robotics.dm"
#include "code\modules\surgery\slime.dm"