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Changelog Compile
This commit is contained in:
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<div class="commit sansserif">
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<h2 class="date">30 August 2019</h2>
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||||
<h3 class="author">AffectedArc07 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixes the changelog</li>
|
||||
</ul>
|
||||
<h3 class="author">Arkatos updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="imageadd">Added new icon for Charge spell</li>
|
||||
<li class="imageadd">Added new icon for No Clothes spell</li>
|
||||
<li class="imageadd">Added new icon for Wizard spellbook</li>
|
||||
<li class="imageadd">Added new animations to 10 single-use spellbooks</li>
|
||||
<li class="imageadd">Added new sprite for Bottle of Tickles</li>
|
||||
<li class="rscadd">Added refunding functionality to the Bottle of Ooze akin to the other summoning bottles. Click with the bottle in hand on a wizard spellbook to refund its cost and limit slot.</li>
|
||||
<li class="bugfix">Fixed an issue where Bottle of Tickles did not properly refund</li>
|
||||
<li class="bugfix">Fixed an issue with alpha layering on Bottle of Ooze sprite</li>
|
||||
<li class="tweak">Very slightly adjusted brightness of the Boo! ghost spell icon</li>
|
||||
<li class="tweak">Wizard spellbook was completely reorganized, and new appropriate categories were added, each category is sorted by price, and if price of the two or more spells is the same, they are sorted alphabetically</li>
|
||||
<li class="tweak">Polymorph can now turn a mob into Syndicate medical or saboteur modules</li>
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||||
<li class="tweak">Mobs made via polymorph into borgs are now unbounded free borgs</li>
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||||
<li class="tweak">Repulse spell cost decreased from 2 to 1</li>
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||||
<li class="tweak">Lighting bolt spell cost decreased from 2 to 1</li>
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||||
<li class="tweak">Slaughter/Laughter demons and Magical Morphs now always have their second fluff objective considered as complete no matter the circumstances</li>
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||||
<li class="tweak">Laughter Demons very slightly buffed, they are still a bit weaker than Slaughter Demons</li>
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||||
<li class="spellcheck">Improved descriptions and wording regarding Wizard spellbook and Wizard spells</li>
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||||
<li class="rscadd">Traitor AI now uses action buttons for its malfunction abilities</li>
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||||
</ul>
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||||
<h3 class="author">AzuleUtama updated:</h3>
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||||
<ul class="changes bgimages16">
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||||
<li class="rscadd">Adds false-bottomed briefcase from VG.</li>
|
||||
</ul>
|
||||
<h3 class="author">Couls updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Rechargers can now be crafted from science using one capacitor and a recharger board tweak:Smaller machines like microwaves and cell chargers can now be placed on tables(Fax machines included) tweak:can screwdriver open rechargers and then apply a crowbar to deconstruct them</li>
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<li class="tweak">Blood spread now depends on volume of the blood, requires more drips of blood to create a pool</li>
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<li class="rscadd">DUAL WIELDING</li>
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||||
<li class="rscadd">new chatsubsystem from TG!</li>
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||||
<li class="tweak">Update issue templates to latest version and clean up the current template</li>
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||||
<li class="rscadd">mining shuttle warning message and delay before launching</li>
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||||
<li class="bugfix">cardboard boxes are no longer sonic speed</li>
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||||
<li class="bugfix">shuttle timers now get set properly</li>
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||||
</ul>
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||||
<h3 class="author">EmanTheAlmighty updated:</h3>
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||||
<ul class="changes bgimages16">
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||||
<li class="rscadd">Blobbernauts can now be controlled by players through a prompt which appears when they are spawned by blobs.</li>
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||||
<li class="rscadd">Blobbernauts and blobs can now communicate with each other.</li>
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||||
<li class="rscadd">Blobbernauts now regenerate health overtime when standing on blob structures.</li>
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||||
<li class="rscadd">Blobbernauts will slowly lose health if they are not standing on blob structures while not at full health. balance: Blobbernauts have been nerfed, they now have less health, deal less damage and cannot break walls anymore. balance: Blob's "Produce Blobbernaut" ability has been made more expensive to use, now costing 60 resources instead of 20.</li>
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</ul>
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<h3 class="author">Emanthealmighty updated:</h3>
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||||
<ul class="changes bgimages16">
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<li class="tweak">The poll to play as a blobbernaut now lasts 10 seconds from 15.</li>
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||||
<li class="tweak">Blobbernauts no longer chase after people while players are being polled to play as one.</li>
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</ul>
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<h3 class="author">Fox McCloud updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Plasmamen dramatically overhauled.</li>
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||||
<li class="rscadd">Plasmamen can be cloned without burning to death in the clonepod</li>
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||||
<li class="rscdel">Plasmamen no longer start with spacesuits</li>
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||||
<li class="rscadd">Plasmamen start off with jumpsuits that seal to protect against oxygen. This allows for you to customize their appearance more</li>
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||||
<li class="tweak">Plasmamen helmets now allow you to see a Plasmaman's actual face; should be able to see their eye color and mouth color now</li>
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||||
<li class="tweak">Plasmamen take 50% extra brute and burn</li>
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||||
<li class="rscadd">Plasmamen are immune to radiation</li>
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||||
<li class="tweak">Plasmamen start out with a small tank that can fit on a belt or in a pocket; it should be enough to last an entire shift</li>
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||||
<li class="rscadd">Plasmaman helmets now have built in welding goggles</li>
|
||||
<li class="tweak">Plasmaman karma cost lowered from 100 to 45</li>
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||||
<li class="tweak">Reworks Diona</li>
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||||
<li class="rscadd">Diona bleed (call it chlorophy; it's green)</li>
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||||
<li class="rscadd">Diona Breathe (plants do need to exchange gas after all)</li>
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||||
<li class="rscdel">Rad Immunity Removed</li>
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||||
<li class="tweak">Diona regenerate 1 OXY, 1 BURN, 1 BRUTE, and 1 TOX if they are in a bright area; this effect does not kick in if they're in crit</li>
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||||
<li class="rscdel">Diona no longer have unbreakable bones (wood can crack ya know!)</li>
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||||
<li class="rscdel">Diona are no longer space proof</li>
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||||
<li class="tweak">Diona are more vulnerable to fire and heat damage</li>
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||||
<li class="tweak">Diona weakness to weedkiller dramatically nerfed</li>
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||||
<li class="rscadd">Diona now use Newcrit</li>
|
||||
<li class="tweak">Diona are no longer slow</li>
|
||||
<li class="rscadd">Diona can wear spacesuits</li>
|
||||
<li class="bugfix">Fixes stun absorbing not working</li>
|
||||
<li class="bugfix">Fixes parallax insane setting not doing anything</li>
|
||||
<li class="tweak">Ores can be destroyed by devastating explosions</li>
|
||||
<li class="tweak">silver, gold, and diamond pickaxes do a bit more damage and mine faster than before</li>
|
||||
<li class="tweak">drills slightly slower, but diamond drills slightly faster</li>
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||||
<li class="tweak">Spade is the same speed as a shovel</li>
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||||
<li class="tweak">Hivelord stabilizer will now make a hivelord core/legion soul stabilize and be preserved, even if it was previously inert</li>
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||||
<li class="tweak">can use a hivelord core in your active hand to apply it to yourself</li>
|
||||
<li class="rscadd">soulstone in the abandoned locked crates can now be used by anyone</li>
|
||||
<li class="rscadd">Adds firelemon seeds to the abandoned locked crates as potential loot</li>
|
||||
<li class="tweak">Hardsuits have an integrated helmet; you no longer have to attach helmets</li>
|
||||
<li class="tweak">Toggling up/down helmets is now done with an action button</li>
|
||||
<li class="rscdel">can no longer attach magboots to a hardsuit</li>
|
||||
<li class="tweak">Hardsuit base melee armor increased from 10 to 30</li>
|
||||
<li class="tweak">Security and HoS hardsuit melee armor increased by 5</li>
|
||||
<li class="tweak">HoS hardsuit helmet armor matches his hardsuit</li>
|
||||
<li class="tweak">CE's hardsuit helmet armor for rads increased by 10 (should be fully rad proof now)</li>
|
||||
<li class="tweak">Elite syndicate suits can't be acided</li>
|
||||
<li class="bugfix">Fixes stuns and weakens related to reagents</li>
|
||||
<li class="bugfix">Fixes the displayed cost of Plasmamen</li>
|
||||
<li class="rscadd">Adds jetpack hardsuit upgrades: get yours at mining for 2000 points</li>
|
||||
<li class="rscdel">Removes mining carbon dioxide jetpack</li>
|
||||
<li class="tweak">Can no longer use jetpacks in your suit storage slot</li>
|
||||
<li class="rscadd">Chief Engineer's hardsuit, Syndicate Hardsuit (normal and elite), and Shielded Syndicate Hardsuit all have built in jetpacks</li>
|
||||
<li class="bugfix">Fixes random singularity releases from the grid check event</li>
|
||||
<li class="tweak">loadout costs for most things cut from 2 to 1</li>
|
||||
<li class="rscadd">Adds fingerless gloves, eyepatch, prescription glasses, black shoes, brown shoes, white shoes, and ian's shirt to the loadout</li>
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||||
<li class="tweak">moved hipster glasses from donator to general glasses</li>
|
||||
<li class="rscadd">Adds in sandbags. Use them to deploy destructable barriers; miners start off with a few</li>
|
||||
<li class="rscdel">Removes access based security barriers</li>
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||||
<li class="rscadd">Adds in security barrier grenade. When it goes off, it will deploy up to 3 barriers that will lock into place; should find 4 of these in the armory</li>
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||||
<li class="rscadd">can tear up bedsheet and gauze to get cloth--requires a sharp object</li>
|
||||
<li class="bugfix">Fixes plasmamen atmos techs not getting their proper suit</li>
|
||||
<li class="rscadd">Adds in a loom, craft one out of 10 wood</li>
|
||||
<li class="rscadd">Adds in cotton and durathread cotton to botany to grow</li>
|
||||
<li class="rscadd">Adds in a number of expanded items to create out of cloth, such as improvised gauze, beanies, and softcaps</li>
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||||
<li class="rscadd">Adds the ability to use personal crafting to make durathread jumpsuits, bandanas, armor, helmets, beanies and berets. Aside from the bandana, these all have minor armor on them</li>
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||||
<li class="rscadd">Adds a number of new items to personally craft, related to clothing: ability to make health, sec, diagnotic, and reagent sunglasses.</li>
|
||||
<li class="rscadd">Can additionally craft cowboy boots, lizardskin cowboy boots, fannypacks, and a spooky ghost disguise</li>
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||||
<li class="rscadd">adds a whole range of beanies, find them in the clothing vendor or make them yourself</li>
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||||
<li class="tweak">Updates the cowboy boots sprites</li>
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||||
<li class="bugfix">Unironically fixes about several thousand runtimes</li>
|
||||
<li class="bugfix">Fixes jackets not keeping you warm</li>
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||||
<li class="rscadd">Chefs are now trained in the art of Close Quarters Cooking</li>
|
||||
<li class="rscadd">Adds the Book of Babel as tendril loot</li>
|
||||
<li class="rscadd">Adds Jacbo's Ladder as tendril loot</li>
|
||||
<li class="bugfix">Fixes fungus, blood, and graffiti not showing up on a wall</li>
|
||||
<li class="bugfix">Fixes the lavaland inquisitor and berserker hardsuits having incorrect armor and slowdown values</li>
|
||||
<li class="bugfix">Fixes baseball bats throwing anchored things</li>
|
||||
<li class="bugfix">Fixes blood drunk buff</li>
|
||||
<li class="bugfix">Fixes using a crusher on a trophy to equip it causing you to drop the crusher</li>
|
||||
<li class="tweak">refactors lazarus capsules; no real behavioral change</li>
|
||||
<li class="bugfix">Fixes being able to revive megafauna with strange reagent</li>
|
||||
</ul>
|
||||
<h3 class="author">Fox McCloud and FullOfSkittles updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Tweaks the gummy worm, gummy bear, jeallybean, toffee, and bacon sprites</li>
|
||||
<li class="bugfix">Fixes telebacon not properly acting as...well, a bacon beacon</li>
|
||||
</ul>
|
||||
<h3 class="author">FreeStylaLT updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added an Engine Picker, which uses new engine beacons.</li>
|
||||
<li class="tweak">Replaced the current two engine generators with one engine beacon.</li>
|
||||
</ul>
|
||||
<h3 class="author">Ionward updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="imageadd">Drask crewmembers now have properly fitting shoes.</li>
|
||||
<li class="imageadd">Fixed some minor issues in Drasks uniforms</li>
|
||||
<li class="imageadd">non-humans now have proper sprites for durathread goods</li>
|
||||
</ul>
|
||||
<h3 class="author">KasparoVy updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="imageadd">Adds sprites for all Vox & Armalis earwear.</li>
|
||||
<li class="imageadd">Adds sprites for Armalis default backpack, nitrogen tank (old-style back & new-style belt) & all breath mask variations.</li>
|
||||
<li class="rscadd">You can now species-fit in-hand icons: Use a single .dmi file and suffix the icon states with _l or _r.</li>
|
||||
<li class="bugfix">Fixes an issue preventing Vox Armalis from being rendered with the proper in-hand icons for their massive noise cannons.</li>
|
||||
<li class="bugfix">Fixes an issue preventing the species-fitting of earwear.</li>
|
||||
<li class="bugfix">Fixes an issue preventing Vox Armalis from wearing the 'Vox' breath mask.</li>
|
||||
<li class="bugfix">Picking up uniforms no longer renders a default grey jumpsuit on Vox.</li>
|
||||
<li class="bugfix">Resolves an issue causing shining eyes to be rendered darker than intended.</li>
|
||||
<li class="bugfix">Resolves an issue preventing appearance features (hair, eyes, etc.) from rendering on disembodied heads.</li>
|
||||
<li class="bugfix">Resolves an issue preventing Admin-revived decapitated bodies from having appearance features or ears.</li>
|
||||
<li class="bugfix">Non-shining eyes render the proper colour again.</li>
|
||||
</ul>
|
||||
<h3 class="author">Kurgis updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Beepsky now bumps around on its wheels when patrolling for crime.</li>
|
||||
</ul>
|
||||
<h3 class="author">Markolie updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">A new outfit manager has been added for admins (under debug). It lets them save and load custom outfits on their computer and use these to equip players.</li>
|
||||
<li class="rscadd">Upon transforming players into humans or reincarnating them through the player panel, admins will now directly be able to select their equipment.</li>
|
||||
<li class="rscadd">The select equipment verb now works on observers: it'll create a human with the given equipment under the ghost.</li>
|
||||
<li class="rscadd">A "Copy Outfit" button has been added to the View Variables dropdown, which lets admins instantly copy an outfit.</li>
|
||||
<li class="rscadd">Outfits now support accessories and internal boxes.</li>
|
||||
<li class="rscdel">The separate option to equip ERT members has been removed. It's been integrated into their regular outfits.</li>
|
||||
<li class="tweak">Water coming from sinks and certain water effects is now 10C instead of body temperature.</li>
|
||||
</ul>
|
||||
<h3 class="author">Shadow-Quill updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">[Meta] Added buckshot and slugs to armoury.</li>
|
||||
<li class="rscadd">[Meta] Added surgical tools, robotic first aid kits, and a photocopier to Robotics.</li>
|
||||
<li class="bugfix">[Meta] R&D doors now has proper access requirements.</li>
|
||||
<li class="rscadd">[Meta] Added RCS and telepad to cargo.</li>
|
||||
<li class="bugfix">[Meta] Disposals sheet stacker and conveyor belts now works properly.</li>
|
||||
<li class="rscadd">[Meta] One-way airlocks added in Medbay/Brig.</li>
|
||||
<li class="tweak">[Meta] Disposals sheet stacker disposals chute leads directly to the mailroom.</li>
|
||||
<li class="bugfix">AIs not being able to restore their own power if in an area with an APC.</li>
|
||||
<li class="bugfix">Fixed being able to talk in OOC under certain circumstances if it's disabled.</li>
|
||||
<li class="bugfix">Lockers can no longer move around anchored mobs.</li>
|
||||
</ul>
|
||||
<h3 class="author">SteelSlayer updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">You can no longer spam dismantle a SMES terminal and get 10 cable for every progress bar</li>
|
||||
<li class="bugfix">The game will properly remove 10 cable from your stack after building a SMES terminal, instead of removing 0</li>
|
||||
<li class="rscadd">A cable adding sound gets played when you add wires to create a terminal for a SMES</li>
|
||||
<li class="rscadd">Rapid pipe dispensers can now place disposal sorting pipes</li>
|
||||
<li class="tweak">When changing the sort location of a disposal sorting pipe, the name of the pipe now also changes to the desired destination</li>
|
||||
<li class="rscadd">Added a destination tagger to the atmosheric technician locker</li>
|
||||
<li class="tweak">Added atmospherics access to Engi-Vend's and Engineering checkpoint airlocks</li>
|
||||
<li class="tweak">Removed some random grey pixels from disposal sorting junction pipe sprites, and certain normal disposal junction pipe sprites</li>
|
||||
<li class="tweak">IV bags are able to transfer their contents to other containers by clicking on them with the bag</li>
|
||||
<li class="rscadd">Adds a handheld defibrillator to the paramedic EVA closet</li>
|
||||
<li class="bugfix">You can insert magazines into L6 SAWs again</li>
|
||||
<li class="rscdel">Removed one of the high capacity tanks in hydroponics</li>
|
||||
<li class="rscadd">Added a disk compartmentalizer to hydroponics</li>
|
||||
<li class="bugfix">Delaying round start actually delays round start again</li>
|
||||
</ul>
|
||||
<h3 class="author">Terilia updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">added headcrabs</li>
|
||||
<li class="tweak">adjusted the path's for headslugs. They are not called headcrab anymore</li>
|
||||
</ul>
|
||||
<h3 class="author">TheSardele updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">Removes the ability of obese people and those with matter eater to swallow others.</li>
|
||||
</ul>
|
||||
<h3 class="author">Ty-Omaha updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixed a bug where hotwiring solar panels would allow for the station to remain powered in the Grid Check power failure event.</li>
|
||||
</ul>
|
||||
<h3 class="author">datlo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added ashstorm immunity to titanium and plastitanium golems.</li>
|
||||
<li class="rscadd">Added lava immunity to plastitanium golems.</li>
|
||||
<li class="rscadd">Bananium golems now slowly waddle around.</li>
|
||||
<li class="bugfix">Uranium golems now properly irradiate nearby mobs that arent rad immune.</li>
|
||||
<li class="bugfix">Tranquillite golems now properly get their miming powers.</li>
|
||||
<li class="rscadd">Added the Clown and Winter biodomes as possible lavaland ruins.</li>
|
||||
<li class="tweak">Update a changeling error message to be clearer.</li>
|
||||
</ul>
|
||||
<h3 class="author">farie82 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Items with NODROP that are dropped now lose the flag if they didn't get created with it</li>
|
||||
<li class="rscadd">Adds tip text to the examine text of the ambulance trolley about how to attach it</li>
|
||||
<li class="rscadd">Adds tip text to the nuke when trying to use the NAD before deploying it</li>
|
||||
<li class="rscadd">Adds tip text to the fire axe cabinet about how to lock/unlock it</li>
|
||||
<li class="rscadd">Adds tip text to airlocks if they have a note on them about how to remove the note</li>
|
||||
<li class="bugfix">Can't put the NAD in the nuke now when it has the NODROP flag</li>
|
||||
<li class="bugfix">Locking a fire axe cabinet is less weird now. No odd 5 seconds sleep</li>
|
||||
<li class="bugfix">Can't put a nodrop fire axe in fire axe cabinets now. Duping them</li>
|
||||
<li class="bugfix">Implants like the IPC charging work again. They won't get deleted after first use</li>
|
||||
</ul>
|
||||
<h3 class="author">variableundefined updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">A proc's name got changed. That's it</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">23 August 2019</h2>
|
||||
<h3 class="author">AffectedArc07, Keekenox, Floyd/Qustinnus updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
|
||||
@@ -10819,3 +10819,266 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
- bugfix: adjusts the hierophant blast layer to make for it to always be below the
|
||||
effect. this should be the case already due to mouse_opacity, though for some
|
||||
unknown reason, it just doesn't work sometimes, so this should fix it.
|
||||
2019-08-30:
|
||||
AffectedArc07:
|
||||
- bugfix: Fixes the changelog
|
||||
Arkatos:
|
||||
- imageadd: Added new icon for Charge spell
|
||||
- imageadd: Added new icon for No Clothes spell
|
||||
- imageadd: Added new icon for Wizard spellbook
|
||||
- imageadd: Added new animations to 10 single-use spellbooks
|
||||
- imageadd: Added new sprite for Bottle of Tickles
|
||||
- rscadd: Added refunding functionality to the Bottle of Ooze akin to the other
|
||||
summoning bottles. Click with the bottle in hand on a wizard spellbook to refund
|
||||
its cost and limit slot.
|
||||
- bugfix: Fixed an issue where Bottle of Tickles did not properly refund
|
||||
- bugfix: Fixed an issue with alpha layering on Bottle of Ooze sprite
|
||||
- tweak: Very slightly adjusted brightness of the Boo! ghost spell icon
|
||||
- tweak: Wizard spellbook was completely reorganized, and new appropriate categories
|
||||
were added, each category is sorted by price, and if price of the two or more
|
||||
spells is the same, they are sorted alphabetically
|
||||
- tweak: Polymorph can now turn a mob into Syndicate medical or saboteur modules
|
||||
- tweak: Mobs made via polymorph into borgs are now unbounded free borgs
|
||||
- tweak: Repulse spell cost decreased from 2 to 1
|
||||
- tweak: Lighting bolt spell cost decreased from 2 to 1
|
||||
- tweak: Slaughter/Laughter demons and Magical Morphs now always have their second
|
||||
fluff objective considered as complete no matter the circumstances
|
||||
- tweak: Laughter Demons very slightly buffed, they are still a bit weaker than
|
||||
Slaughter Demons
|
||||
- spellcheck: Improved descriptions and wording regarding Wizard spellbook and Wizard
|
||||
spells
|
||||
- rscadd: Traitor AI now uses action buttons for its malfunction abilities
|
||||
AzuleUtama:
|
||||
- rscadd: Adds false-bottomed briefcase from VG.
|
||||
Couls:
|
||||
- rscadd: Rechargers can now be crafted from science using one capacitor and a recharger
|
||||
board tweak:Smaller machines like microwaves and cell chargers can now be placed
|
||||
on tables(Fax machines included) tweak:can screwdriver open rechargers and then
|
||||
apply a crowbar to deconstruct them
|
||||
- tweak: Blood spread now depends on volume of the blood, requires more drips of
|
||||
blood to create a pool
|
||||
- rscadd: DUAL WIELDING
|
||||
- rscadd: new chatsubsystem from TG!
|
||||
- tweak: Update issue templates to latest version and clean up the current template
|
||||
- rscadd: mining shuttle warning message and delay before launching
|
||||
- bugfix: cardboard boxes are no longer sonic speed
|
||||
- bugfix: shuttle timers now get set properly
|
||||
EmanTheAlmighty:
|
||||
- rscadd: Blobbernauts can now be controlled by players through a prompt which appears
|
||||
when they are spawned by blobs.
|
||||
- rscadd: Blobbernauts and blobs can now communicate with each other.
|
||||
- rscadd: Blobbernauts now regenerate health overtime when standing on blob structures.
|
||||
- rscadd: 'Blobbernauts will slowly lose health if they are not standing on blob
|
||||
structures while not at full health. balance: Blobbernauts have been nerfed,
|
||||
they now have less health, deal less damage and cannot break walls anymore.
|
||||
balance: Blob''s "Produce Blobbernaut" ability has been made more expensive
|
||||
to use, now costing 60 resources instead of 20.'
|
||||
Emanthealmighty:
|
||||
- tweak: The poll to play as a blobbernaut now lasts 10 seconds from 15.
|
||||
- tweak: Blobbernauts no longer chase after people while players are being polled
|
||||
to play as one.
|
||||
Fox McCloud:
|
||||
- tweak: Plasmamen dramatically overhauled.
|
||||
- rscadd: Plasmamen can be cloned without burning to death in the clonepod
|
||||
- rscdel: Plasmamen no longer start with spacesuits
|
||||
- rscadd: Plasmamen start off with jumpsuits that seal to protect against oxygen.
|
||||
This allows for you to customize their appearance more
|
||||
- tweak: Plasmamen helmets now allow you to see a Plasmaman's actual face; should
|
||||
be able to see their eye color and mouth color now
|
||||
- tweak: Plasmamen take 50% extra brute and burn
|
||||
- rscadd: Plasmamen are immune to radiation
|
||||
- tweak: Plasmamen start out with a small tank that can fit on a belt or in a pocket;
|
||||
it should be enough to last an entire shift
|
||||
- rscadd: Plasmaman helmets now have built in welding goggles
|
||||
- tweak: Plasmaman karma cost lowered from 100 to 45
|
||||
- tweak: Reworks Diona
|
||||
- rscadd: Diona bleed (call it chlorophy; it's green)
|
||||
- rscadd: Diona Breathe (plants do need to exchange gas after all)
|
||||
- rscdel: Rad Immunity Removed
|
||||
- tweak: Diona regenerate 1 OXY, 1 BURN, 1 BRUTE, and 1 TOX if they are in a bright
|
||||
area; this effect does not kick in if they're in crit
|
||||
- rscdel: Diona no longer have unbreakable bones (wood can crack ya know!)
|
||||
- rscdel: Diona are no longer space proof
|
||||
- tweak: Diona are more vulnerable to fire and heat damage
|
||||
- tweak: Diona weakness to weedkiller dramatically nerfed
|
||||
- rscadd: Diona now use Newcrit
|
||||
- tweak: Diona are no longer slow
|
||||
- rscadd: Diona can wear spacesuits
|
||||
- bugfix: Fixes stun absorbing not working
|
||||
- bugfix: Fixes parallax insane setting not doing anything
|
||||
- tweak: Ores can be destroyed by devastating explosions
|
||||
- tweak: silver, gold, and diamond pickaxes do a bit more damage and mine faster
|
||||
than before
|
||||
- tweak: drills slightly slower, but diamond drills slightly faster
|
||||
- tweak: Spade is the same speed as a shovel
|
||||
- tweak: Hivelord stabilizer will now make a hivelord core/legion soul stabilize
|
||||
and be preserved, even if it was previously inert
|
||||
- tweak: can use a hivelord core in your active hand to apply it to yourself
|
||||
- rscadd: soulstone in the abandoned locked crates can now be used by anyone
|
||||
- rscadd: Adds firelemon seeds to the abandoned locked crates as potential loot
|
||||
- tweak: Hardsuits have an integrated helmet; you no longer have to attach helmets
|
||||
- tweak: Toggling up/down helmets is now done with an action button
|
||||
- rscdel: can no longer attach magboots to a hardsuit
|
||||
- tweak: Hardsuit base melee armor increased from 10 to 30
|
||||
- tweak: Security and HoS hardsuit melee armor increased by 5
|
||||
- tweak: HoS hardsuit helmet armor matches his hardsuit
|
||||
- tweak: CE's hardsuit helmet armor for rads increased by 10 (should be fully rad
|
||||
proof now)
|
||||
- tweak: Elite syndicate suits can't be acided
|
||||
- bugfix: Fixes stuns and weakens related to reagents
|
||||
- bugfix: Fixes the displayed cost of Plasmamen
|
||||
- rscadd: 'Adds jetpack hardsuit upgrades: get yours at mining for 2000 points'
|
||||
- rscdel: Removes mining carbon dioxide jetpack
|
||||
- tweak: Can no longer use jetpacks in your suit storage slot
|
||||
- rscadd: Chief Engineer's hardsuit, Syndicate Hardsuit (normal and elite), and
|
||||
Shielded Syndicate Hardsuit all have built in jetpacks
|
||||
- bugfix: Fixes random singularity releases from the grid check event
|
||||
- tweak: loadout costs for most things cut from 2 to 1
|
||||
- rscadd: Adds fingerless gloves, eyepatch, prescription glasses, black shoes, brown
|
||||
shoes, white shoes, and ian's shirt to the loadout
|
||||
- tweak: moved hipster glasses from donator to general glasses
|
||||
- rscadd: Adds in sandbags. Use them to deploy destructable barriers; miners start
|
||||
off with a few
|
||||
- rscdel: Removes access based security barriers
|
||||
- rscadd: Adds in security barrier grenade. When it goes off, it will deploy up
|
||||
to 3 barriers that will lock into place; should find 4 of these in the armory
|
||||
- rscadd: can tear up bedsheet and gauze to get cloth--requires a sharp object
|
||||
- bugfix: Fixes plasmamen atmos techs not getting their proper suit
|
||||
- rscadd: Adds in a loom, craft one out of 10 wood
|
||||
- rscadd: Adds in cotton and durathread cotton to botany to grow
|
||||
- rscadd: Adds in a number of expanded items to create out of cloth, such as improvised
|
||||
gauze, beanies, and softcaps
|
||||
- rscadd: Adds the ability to use personal crafting to make durathread jumpsuits,
|
||||
bandanas, armor, helmets, beanies and berets. Aside from the bandana, these
|
||||
all have minor armor on them
|
||||
- rscadd: 'Adds a number of new items to personally craft, related to clothing:
|
||||
ability to make health, sec, diagnotic, and reagent sunglasses.'
|
||||
- rscadd: Can additionally craft cowboy boots, lizardskin cowboy boots, fannypacks,
|
||||
and a spooky ghost disguise
|
||||
- rscadd: adds a whole range of beanies, find them in the clothing vendor or make
|
||||
them yourself
|
||||
- tweak: Updates the cowboy boots sprites
|
||||
- bugfix: Unironically fixes about several thousand runtimes
|
||||
- bugfix: Fixes jackets not keeping you warm
|
||||
- rscadd: Chefs are now trained in the art of Close Quarters Cooking
|
||||
- rscadd: Adds the Book of Babel as tendril loot
|
||||
- rscadd: Adds Jacbo's Ladder as tendril loot
|
||||
- bugfix: Fixes fungus, blood, and graffiti not showing up on a wall
|
||||
- bugfix: Fixes the lavaland inquisitor and berserker hardsuits having incorrect
|
||||
armor and slowdown values
|
||||
- bugfix: Fixes baseball bats throwing anchored things
|
||||
- bugfix: Fixes blood drunk buff
|
||||
- bugfix: Fixes using a crusher on a trophy to equip it causing you to drop the
|
||||
crusher
|
||||
- tweak: refactors lazarus capsules; no real behavioral change
|
||||
- bugfix: Fixes being able to revive megafauna with strange reagent
|
||||
Fox McCloud and FullOfSkittles:
|
||||
- tweak: Tweaks the gummy worm, gummy bear, jeallybean, toffee, and bacon sprites
|
||||
- bugfix: Fixes telebacon not properly acting as...well, a bacon beacon
|
||||
FreeStylaLT:
|
||||
- rscadd: Added an Engine Picker, which uses new engine beacons.
|
||||
- tweak: Replaced the current two engine generators with one engine beacon.
|
||||
Ionward:
|
||||
- imageadd: Drask crewmembers now have properly fitting shoes.
|
||||
- imageadd: Fixed some minor issues in Drasks uniforms
|
||||
- imageadd: non-humans now have proper sprites for durathread goods
|
||||
KasparoVy:
|
||||
- imageadd: Adds sprites for all Vox & Armalis earwear.
|
||||
- imageadd: Adds sprites for Armalis default backpack, nitrogen tank (old-style
|
||||
back & new-style belt) & all breath mask variations.
|
||||
- rscadd: 'You can now species-fit in-hand icons: Use a single .dmi file and suffix
|
||||
the icon states with _l or _r.'
|
||||
- bugfix: Fixes an issue preventing Vox Armalis from being rendered with the proper
|
||||
in-hand icons for their massive noise cannons.
|
||||
- bugfix: Fixes an issue preventing the species-fitting of earwear.
|
||||
- bugfix: Fixes an issue preventing Vox Armalis from wearing the 'Vox' breath mask.
|
||||
- bugfix: Picking up uniforms no longer renders a default grey jumpsuit on Vox.
|
||||
- bugfix: Resolves an issue causing shining eyes to be rendered darker than intended.
|
||||
- bugfix: Resolves an issue preventing appearance features (hair, eyes, etc.) from
|
||||
rendering on disembodied heads.
|
||||
- bugfix: Resolves an issue preventing Admin-revived decapitated bodies from having
|
||||
appearance features or ears.
|
||||
- bugfix: Non-shining eyes render the proper colour again.
|
||||
Kurgis:
|
||||
- rscadd: Beepsky now bumps around on its wheels when patrolling for crime.
|
||||
Markolie:
|
||||
- rscadd: A new outfit manager has been added for admins (under debug). It lets
|
||||
them save and load custom outfits on their computer and use these to equip players.
|
||||
- rscadd: Upon transforming players into humans or reincarnating them through the
|
||||
player panel, admins will now directly be able to select their equipment.
|
||||
- rscadd: 'The select equipment verb now works on observers: it''ll create a human
|
||||
with the given equipment under the ghost.'
|
||||
- rscadd: A "Copy Outfit" button has been added to the View Variables dropdown,
|
||||
which lets admins instantly copy an outfit.
|
||||
- rscadd: Outfits now support accessories and internal boxes.
|
||||
- rscdel: The separate option to equip ERT members has been removed. It's been integrated
|
||||
into their regular outfits.
|
||||
- tweak: Water coming from sinks and certain water effects is now 10C instead of
|
||||
body temperature.
|
||||
Shadow-Quill:
|
||||
- rscadd: '[Meta] Added buckshot and slugs to armoury.'
|
||||
- rscadd: '[Meta] Added surgical tools, robotic first aid kits, and a photocopier
|
||||
to Robotics.'
|
||||
- bugfix: '[Meta] R&D doors now has proper access requirements.'
|
||||
- rscadd: '[Meta] Added RCS and telepad to cargo.'
|
||||
- bugfix: '[Meta] Disposals sheet stacker and conveyor belts now works properly.'
|
||||
- rscadd: '[Meta] One-way airlocks added in Medbay/Brig.'
|
||||
- tweak: '[Meta] Disposals sheet stacker disposals chute leads directly to the mailroom.'
|
||||
- bugfix: AIs not being able to restore their own power if in an area with an APC.
|
||||
- bugfix: Fixed being able to talk in OOC under certain circumstances if it's disabled.
|
||||
- bugfix: Lockers can no longer move around anchored mobs.
|
||||
SteelSlayer:
|
||||
- bugfix: You can no longer spam dismantle a SMES terminal and get 10 cable for
|
||||
every progress bar
|
||||
- bugfix: The game will properly remove 10 cable from your stack after building
|
||||
a SMES terminal, instead of removing 0
|
||||
- rscadd: A cable adding sound gets played when you add wires to create a terminal
|
||||
for a SMES
|
||||
- rscadd: Rapid pipe dispensers can now place disposal sorting pipes
|
||||
- tweak: When changing the sort location of a disposal sorting pipe, the name of
|
||||
the pipe now also changes to the desired destination
|
||||
- rscadd: Added a destination tagger to the atmosheric technician locker
|
||||
- tweak: Added atmospherics access to Engi-Vend's and Engineering checkpoint airlocks
|
||||
- tweak: Removed some random grey pixels from disposal sorting junction pipe sprites,
|
||||
and certain normal disposal junction pipe sprites
|
||||
- tweak: IV bags are able to transfer their contents to other containers by clicking
|
||||
on them with the bag
|
||||
- rscadd: Adds a handheld defibrillator to the paramedic EVA closet
|
||||
- bugfix: You can insert magazines into L6 SAWs again
|
||||
- rscdel: Removed one of the high capacity tanks in hydroponics
|
||||
- rscadd: Added a disk compartmentalizer to hydroponics
|
||||
- bugfix: Delaying round start actually delays round start again
|
||||
Terilia:
|
||||
- rscadd: added headcrabs
|
||||
- tweak: adjusted the path's for headslugs. They are not called headcrab anymore
|
||||
TheSardele:
|
||||
- rscdel: Removes the ability of obese people and those with matter eater to swallow
|
||||
others.
|
||||
Ty-Omaha:
|
||||
- bugfix: Fixed a bug where hotwiring solar panels would allow for the station to
|
||||
remain powered in the Grid Check power failure event.
|
||||
datlo:
|
||||
- rscadd: Added ashstorm immunity to titanium and plastitanium golems.
|
||||
- rscadd: Added lava immunity to plastitanium golems.
|
||||
- rscadd: Bananium golems now slowly waddle around.
|
||||
- bugfix: Uranium golems now properly irradiate nearby mobs that arent rad immune.
|
||||
- bugfix: Tranquillite golems now properly get their miming powers.
|
||||
- rscadd: Added the Clown and Winter biodomes as possible lavaland ruins.
|
||||
- tweak: Update a changeling error message to be clearer.
|
||||
farie82:
|
||||
- bugfix: Items with NODROP that are dropped now lose the flag if they didn't get
|
||||
created with it
|
||||
- rscadd: Adds tip text to the examine text of the ambulance trolley about how to
|
||||
attach it
|
||||
- rscadd: Adds tip text to the nuke when trying to use the NAD before deploying
|
||||
it
|
||||
- rscadd: Adds tip text to the fire axe cabinet about how to lock/unlock it
|
||||
- rscadd: Adds tip text to airlocks if they have a note on them about how to remove
|
||||
the note
|
||||
- bugfix: Can't put the NAD in the nuke now when it has the NODROP flag
|
||||
- bugfix: Locking a fire axe cabinet is less weird now. No odd 5 seconds sleep
|
||||
- bugfix: Can't put a nodrop fire axe in fire axe cabinets now. Duping them
|
||||
- bugfix: Implants like the IPC charging work again. They won't get deleted after
|
||||
first use
|
||||
variableundefined:
|
||||
- tweak: A proc's name got changed. That's it
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
author: "Arkatos"
|
||||
delete-after: True
|
||||
changes:
|
||||
- imageadd: "Added new icon for Charge spell"
|
||||
- imageadd: "Added new icon for No Clothes spell"
|
||||
- imageadd: "Added new icon for Wizard spellbook"
|
||||
- imageadd: "Added new animations to 10 single-use spellbooks"
|
||||
- imageadd: "Added new sprite for Bottle of Tickles"
|
||||
- rscadd: "Added refunding functionality to the Bottle of Ooze akin to the other summoning bottles. Click with the bottle in hand on a wizard spellbook to refund its cost and limit slot."
|
||||
- bugfix: "Fixed an issue where Bottle of Tickles did not properly refund"
|
||||
- bugfix: "Fixed an issue with alpha layering on Bottle of Ooze sprite"
|
||||
- tweak: "Very slightly adjusted brightness of the Boo! ghost spell icon"
|
||||
- tweak: "Wizard spellbook was completely reorganized, and new appropriate categories were added, each category is sorted by price, and if price of the two or more spells is the same, they are sorted alphabetically"
|
||||
- tweak: "Polymorph can now turn a mob into Syndicate medical or saboteur modules"
|
||||
- tweak: "Mobs made via polymorph into borgs are now unbounded free borgs"
|
||||
- tweak: "Repulse spell cost decreased from 2 to 1"
|
||||
- tweak: "Lighting bolt spell cost decreased from 2 to 1"
|
||||
- tweak: "Slaughter/Laughter demons and Magical Morphs now always have their second fluff objective considered as complete no matter the circumstances"
|
||||
- tweak: "Laughter Demons very slightly buffed, they are still a bit weaker than Slaughter Demons"
|
||||
- spellcheck: "Improved descriptions and wording regarding Wizard spellbook and Wizard spells"
|
||||
@@ -1,9 +0,0 @@
|
||||
author: "Markolie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "A new outfit manager has been added for admins (under debug). It lets them save and load custom outfits on their computer and use these to equip players."
|
||||
- rscadd: "Upon transforming players into humans or reincarnating them through the player panel, admins will now directly be able to select their equipment."
|
||||
- rscadd: "The select equipment verb now works on observers: it'll create a human with the given equipment under the ghost."
|
||||
- rscadd: "A \"Copy Outfit\" button has been added to the View Variables dropdown, which lets admins instantly copy an outfit."
|
||||
- rscadd: "Outfits now support accessories and internal boxes."
|
||||
- rscdel: "The separate option to equip ERT members has been removed. It's been integrated into their regular outfits."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Terilia"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "added headcrabs"
|
||||
- tweak: "adjusted the path's for headslugs. They are not called headcrab anymore"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "AzuleUtama"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds false-bottomed briefcase from VG."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "Couls"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Rechargers can now be crafted from science using one capacitor and a recharger board
|
||||
tweak:Smaller machines like microwaves and cell chargers can now be placed on tables(Fax machines included)
|
||||
tweak:can screwdriver open rechargers and then apply a crowbar to deconstruct them"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Couls"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Blood spread now depends on volume of the blood, requires more drips of blood to create a pool"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Arkatos"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Traitor AI now uses action buttons for its malfunction abilities"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Ty-Omaha"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed a bug where hotwiring solar panels would allow for the station to remain powered in the Grid Check power failure event."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "SteelSlayer"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "You can no longer spam dismantle a SMES terminal and get 10 cable for every progress bar"
|
||||
- bugfix: "The game will properly remove 10 cable from your stack after building a SMES terminal, instead of removing 0"
|
||||
- rscadd: "A cable adding sound gets played when you add wires to create a terminal for a SMES"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Couls"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "DUAL WIELDING"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Couls"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "new chatsubsystem from TG!"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "farie82"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Items with NODROP that are dropped now lose the flag if they didn't get created with it"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Couls"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Update issue templates to latest version and clean up the current template"
|
||||
@@ -1,10 +0,0 @@
|
||||
author: "farie82"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds tip text to the examine text of the ambulance trolley about how to attach it"
|
||||
- rscadd: "Adds tip text to the nuke when trying to use the NAD before deploying it"
|
||||
- rscadd: "Adds tip text to the fire axe cabinet about how to lock/unlock it"
|
||||
- rscadd: "Adds tip text to airlocks if they have a note on them about how to remove the note"
|
||||
- bugfix: "Can't put the NAD in the nuke now when it has the NODROP flag"
|
||||
- bugfix: "Locking a fire axe cabinet is less weird now. No odd 5 seconds sleep"
|
||||
- bugfix: "Can't put a nodrop fire axe in fire axe cabinets now. Duping them"
|
||||
@@ -1,9 +0,0 @@
|
||||
author: "EmanTheAlmighty"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Blobbernauts can now be controlled by players through a prompt which appears when they are spawned by blobs."
|
||||
- rscadd: "Blobbernauts and blobs can now communicate with each other."
|
||||
- rscadd: "Blobbernauts now regenerate health overtime when standing on blob structures."
|
||||
- rscadd: "Blobbernauts will slowly lose health if they are not standing on blob structures while not at full health.
|
||||
balance: Blobbernauts have been nerfed, they now have less health, deal less damage and cannot break walls anymore.
|
||||
balance: Blob's \"Produce Blobbernaut\" ability has been made more expensive to use, now costing 60 resources instead of 20."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "FreeStylaLT"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added an Engine Picker, which uses new engine beacons."
|
||||
- tweak: "Replaced the current two engine generators with one engine beacon."
|
||||
@@ -1,9 +0,0 @@
|
||||
author: "KasparoVy"
|
||||
delete-after: True
|
||||
changes:
|
||||
- imageadd: "Adds sprites for all Vox & Armalis earwear."
|
||||
- imageadd: "Adds sprites for Armalis default backpack, nitrogen tank (old-style back & new-style belt) & all breath mask variations."
|
||||
- rscadd: "You can now species-fit in-hand icons: Use a single .dmi file and suffix the icon states with _l or _r."
|
||||
- bugfix: "Fixes an issue preventing Vox Armalis from being rendered with the proper in-hand icons for their massive noise cannons."
|
||||
- bugfix: "Fixes an issue preventing the species-fitting of earwear."
|
||||
- bugfix: "Fixes an issue preventing Vox Armalis from wearing the 'Vox' breath mask."
|
||||
@@ -1,13 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Plasmamen dramatically overhauled."
|
||||
- rscadd: "Plasmamen can be cloned without burning to death in the clonepod"
|
||||
- rscdel: "Plasmamen no longer start with spacesuits"
|
||||
- rscadd: "Plasmamen start off with jumpsuits that seal to protect against oxygen. This allows for you to customize their appearance more"
|
||||
- tweak: "Plasmamen helmets now allow you to see a Plasmaman's actual face; should be able to see their eye color and mouth color now"
|
||||
- tweak: "Plasmamen take 50% extra brute and burn"
|
||||
- rscadd: "Plasmamen are immune to radiation"
|
||||
- tweak: "Plasmamen start out with a small tank that can fit on a belt or in a pocket; it should be enough to last an entire shift"
|
||||
- rscadd: "Plasmaman helmets now have built in welding goggles"
|
||||
- tweak: "Plasmaman karma cost lowered from 100 to 45"
|
||||
@@ -1,15 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Reworks Diona"
|
||||
- rscadd: "Diona bleed (call it chlorophy; it's green)"
|
||||
- rscadd: "Diona Breathe (plants do need to exchange gas after all)"
|
||||
- rscdel: "Rad Immunity Removed"
|
||||
- tweak: "Diona regenerate 1 OXY, 1 BURN, 1 BRUTE, and 1 TOX if they are in a bright area; this effect does not kick in if they're in crit"
|
||||
- rscdel: "Diona no longer have unbreakable bones (wood can crack ya know!)"
|
||||
- rscdel: "Diona are no longer space proof"
|
||||
- tweak: "Diona are more vulnerable to fire and heat damage"
|
||||
- tweak: "Diona weakness to weedkiller dramatically nerfed"
|
||||
- rscadd: "Diona now use Newcrit"
|
||||
- tweak: "Diona are no longer slow"
|
||||
- rscadd: "Diona can wear spacesuits"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Markolie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Water coming from sinks and certain water effects is now 10C instead of body temperature."
|
||||
@@ -1,8 +0,0 @@
|
||||
author: "datlo"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added ashstorm immunity to titanium and plastitanium golems."
|
||||
- rscadd: "Added lava immunity to plastitanium golems."
|
||||
- rscadd: "Bananium golems now slowly waddle around."
|
||||
- bugfix: "Uranium golems now properly irradiate nearby mobs that arent rad immune."
|
||||
- bugfix: "Tranquillite golems now properly get their miming powers."
|
||||
@@ -1,8 +0,0 @@
|
||||
author: "SteelSlayer"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Rapid pipe dispensers can now place disposal sorting pipes"
|
||||
- tweak: "When changing the sort location of a disposal sorting pipe, the name of the pipe now also changes to the desired destination"
|
||||
- rscadd: "Added a destination tagger to the atmosheric technician locker"
|
||||
- tweak: "Added atmospherics access to Engi-Vend's and Engineering checkpoint airlocks"
|
||||
- tweak: "Removed some random grey pixels from disposal sorting junction pipe sprites, and certain normal disposal junction pipe sprites"
|
||||
@@ -1,10 +0,0 @@
|
||||
author: "Shadow-Quill"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "[Meta] Added buckshot and slugs to armoury."
|
||||
- rscadd: "[Meta] Added surgical tools, robotic first aid kits, and a photocopier to Robotics."
|
||||
- bugfix: "[Meta] R&D doors now has proper access requirements."
|
||||
- rscadd: "[Meta] Added RCS and telepad to cargo."
|
||||
- bugfix: "[Meta] Disposals sheet stacker and conveyor belts now works properly."
|
||||
- rscadd: "[Meta] One-way airlocks added in Medbay/Brig."
|
||||
- tweak: "[Meta] Disposals sheet stacker disposals chute leads directly to the mailroom."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "datlo"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added the Clown and Winter biodomes as possible lavaland ruins."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Couls"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "mining shuttle warning message and delay before launching"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Shadow-Quill"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "AIs not being able to restore their own power if in an area with an APC."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Couls"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "cardboard boxes are no longer sonic speed"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes stun absorbing not working"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Fox McCloud and FullOfSkittles"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Tweaks the gummy worm, gummy bear, jeallybean, toffee, and bacon sprites"
|
||||
- bugfix: "Fixes telebacon not properly acting as...well, a bacon beacon"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes parallax insane setting not doing anything"
|
||||
@@ -1,11 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Ores can be destroyed by devastating explosions"
|
||||
- tweak: "silver, gold, and diamond pickaxes do a bit more damage and mine faster than before"
|
||||
- tweak: "drills slightly slower, but diamond drills slightly faster"
|
||||
- tweak: "Spade is the same speed as a shovel"
|
||||
- tweak: "Hivelord stabilizer will now make a hivelord core/legion soul stabilize and be preserved, even if it was previously inert"
|
||||
- tweak: "can use a hivelord core in your active hand to apply it to yourself"
|
||||
- rscadd: "soulstone in the abandoned locked crates can now be used by anyone"
|
||||
- rscadd: "Adds firelemon seeds to the abandoned locked crates as potential loot"
|
||||
@@ -1,11 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Hardsuits have an integrated helmet; you no longer have to attach helmets"
|
||||
- tweak: "Toggling up/down helmets is now done with an action button"
|
||||
- rscdel: "can no longer attach magboots to a hardsuit"
|
||||
- tweak: "Hardsuit base melee armor increased from 10 to 30"
|
||||
- tweak: "Security and HoS hardsuit melee armor increased by 5"
|
||||
- tweak: "HoS hardsuit helmet armor matches his hardsuit"
|
||||
- tweak: "CE's hardsuit helmet armor for rads increased by 10 (should be fully rad proof now)"
|
||||
- tweak: "Elite syndicate suits can't be acided"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "SteelSlayer"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "IV bags are able to transfer their contents to other containers by clicking on them with the bag"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "SteelSlayer"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds a handheld defibrillator to the paramedic EVA closet"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes stuns and weakens related to reagents"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "SteelSlayer"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "You can insert magazines into L6 SAWs again"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "farie82"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Implants like the IPC charging work again. They won't get deleted after first use"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "TheSardele"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscdel: "Removes the ability of obese people and those with matter eater to swallow others."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "SteelSlayer"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscdel: "Removed one of the high capacity tanks in hydroponics"
|
||||
- rscadd: "Added a disk compartmentalizer to hydroponics"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes the displayed cost of Plasmamen"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "KasparoVy"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Picking up uniforms no longer renders a default grey jumpsuit on Vox."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Shadow-Quill"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed being able to talk in OOC under certain circumstances if it's disabled."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Kurgis"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Beepsky now bumps around on its wheels when patrolling for crime."
|
||||
@@ -1,7 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds jetpack hardsuit upgrades: get yours at mining for 2000 points"
|
||||
- rscdel: "Removes mining carbon dioxide jetpack"
|
||||
- tweak: "Can no longer use jetpacks in your suit storage slot"
|
||||
- rscadd: "Chief Engineer's hardsuit, Syndicate Hardsuit (normal and elite), and Shielded Syndicate Hardsuit all have built in jetpacks"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes random singularity releases from the grid check event"
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "loadout costs for most things cut from 2 to 1"
|
||||
- rscadd: "Adds fingerless gloves, eyepatch, prescription glasses, black shoes, brown shoes, white shoes, and ian's shirt to the loadout"
|
||||
- tweak: "moved hipster glasses from donator to general glasses"
|
||||
@@ -1,7 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds in sandbags. Use them to deploy destructable barriers; miners start off with a few"
|
||||
- rscdel: "Removes access based security barriers"
|
||||
- rscadd: "Adds in security barrier grenade. When it goes off, it will deploy up to 3 barriers that will lock into place; should find 4 of these in the armory"
|
||||
- rscadd: "can tear up bedsheet and gauze to get cloth--requires a sharp object"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes plasmamen atmos techs not getting their proper suit"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Ionward"
|
||||
delete-after: True
|
||||
changes:
|
||||
- imageadd: "Drask crewmembers now have properly fitting shoes."
|
||||
- imageadd: "Fixed some minor issues in Drasks uniforms"
|
||||
@@ -1,11 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds in a loom, craft one out of 10 wood"
|
||||
- rscadd: "Adds in cotton and durathread cotton to botany to grow"
|
||||
- rscadd: "Adds in a number of expanded items to create out of cloth, such as improvised gauze, beanies, and softcaps"
|
||||
- rscadd: "Adds the ability to use personal crafting to make durathread jumpsuits, bandanas, armor, helmets, beanies and berets. Aside from the bandana, these all have minor armor on them"
|
||||
- rscadd: "Adds a number of new items to personally craft, related to clothing: ability to make health, sec, diagnotic, and reagent sunglasses."
|
||||
- rscadd: "Can additionally craft cowboy boots, lizardskin cowboy boots, fannypacks, and a spooky ghost disguise"
|
||||
- rscadd: "adds a whole range of beanies, find them in the clothing vendor or make them yourself"
|
||||
- tweak: "Updates the cowboy boots sprites"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Unironically fixes about several thousand runtimes"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes jackets not keeping you warm"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Couls"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "shuttle timers now get set properly"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Emanthealmighty"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "The poll to play as a blobbernaut now lasts 10 seconds from 15."
|
||||
- tweak: "Blobbernauts no longer chase after people while players are being polled to play as one."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Chefs are now trained in the art of Close Quarters Cooking"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds the Book of Babel as tendril loot"
|
||||
- rscadd: "Adds Jacbo's Ladder as tendril loot"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "variableundefined"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "A proc's name got changed. That's it"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "datlo"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Update a changeling error message to be clearer."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "KasparoVy"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Resolves an issue causing shining eyes to be rendered darker than intended."
|
||||
- bugfix: "Resolves an issue preventing appearance features (hair, eyes, etc.) from rendering on disembodied heads."
|
||||
- bugfix: "Resolves an issue preventing Admin-revived decapitated bodies from having appearance features or ears."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "AffectedArc07"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes the changelog"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes fungus, blood, and graffiti not showing up on a wall"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "SteelSlayer"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Delaying round start actually delays round start again"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Ionward"
|
||||
delete-after: True
|
||||
changes:
|
||||
- imageadd: "non-humans now have proper sprites for durathread goods"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Shadow-Quill"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Lockers can no longer move around anchored mobs."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes the lavaland inquisitor and berserker hardsuits having incorrect armor and slowdown values"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes baseball bats throwing anchored things"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes blood drunk buff"
|
||||
- bugfix: "Fixes using a crusher on a trophy to equip it causing you to drop the crusher"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "refactors lazarus capsules; no real behavioral change"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes being able to revive megafauna with strange reagent"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "KasparoVy"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Non-shining eyes render the proper colour again."
|
||||
Reference in New Issue
Block a user