Changelog Compile

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Arkatos1
2019-08-30 18:26:03 +02:00
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<h2 class="date">30 August 2019</h2>
<h3 class="author">AffectedArc07 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes the changelog</li>
</ul>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added new icon for Charge spell</li>
<li class="imageadd">Added new icon for No Clothes spell</li>
<li class="imageadd">Added new icon for Wizard spellbook</li>
<li class="imageadd">Added new animations to 10 single-use spellbooks</li>
<li class="imageadd">Added new sprite for Bottle of Tickles</li>
<li class="rscadd">Added refunding functionality to the Bottle of Ooze akin to the other summoning bottles. Click with the bottle in hand on a wizard spellbook to refund its cost and limit slot.</li>
<li class="bugfix">Fixed an issue where Bottle of Tickles did not properly refund</li>
<li class="bugfix">Fixed an issue with alpha layering on Bottle of Ooze sprite</li>
<li class="tweak">Very slightly adjusted brightness of the Boo! ghost spell icon</li>
<li class="tweak">Wizard spellbook was completely reorganized, and new appropriate categories were added, each category is sorted by price, and if price of the two or more spells is the same, they are sorted alphabetically</li>
<li class="tweak">Polymorph can now turn a mob into Syndicate medical or saboteur modules</li>
<li class="tweak">Mobs made via polymorph into borgs are now unbounded free borgs</li>
<li class="tweak">Repulse spell cost decreased from 2 to 1</li>
<li class="tweak">Lighting bolt spell cost decreased from 2 to 1</li>
<li class="tweak">Slaughter/Laughter demons and Magical Morphs now always have their second fluff objective considered as complete no matter the circumstances</li>
<li class="tweak">Laughter Demons very slightly buffed, they are still a bit weaker than Slaughter Demons</li>
<li class="spellcheck">Improved descriptions and wording regarding Wizard spellbook and Wizard spells</li>
<li class="rscadd">Traitor AI now uses action buttons for its malfunction abilities</li>
</ul>
<h3 class="author">AzuleUtama updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds false-bottomed briefcase from VG.</li>
</ul>
<h3 class="author">Couls updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Rechargers can now be crafted from science using one capacitor and a recharger board tweak:Smaller machines like microwaves and cell chargers can now be placed on tables(Fax machines included) tweak:can screwdriver open rechargers and then apply a crowbar to deconstruct them</li>
<li class="tweak">Blood spread now depends on volume of the blood, requires more drips of blood to create a pool</li>
<li class="rscadd">DUAL WIELDING</li>
<li class="rscadd">new chatsubsystem from TG!</li>
<li class="tweak">Update issue templates to latest version and clean up the current template</li>
<li class="rscadd">mining shuttle warning message and delay before launching</li>
<li class="bugfix">cardboard boxes are no longer sonic speed</li>
<li class="bugfix">shuttle timers now get set properly</li>
</ul>
<h3 class="author">EmanTheAlmighty updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Blobbernauts can now be controlled by players through a prompt which appears when they are spawned by blobs.</li>
<li class="rscadd">Blobbernauts and blobs can now communicate with each other.</li>
<li class="rscadd">Blobbernauts now regenerate health overtime when standing on blob structures.</li>
<li class="rscadd">Blobbernauts will slowly lose health if they are not standing on blob structures while not at full health. balance: Blobbernauts have been nerfed, they now have less health, deal less damage and cannot break walls anymore. balance: Blob's "Produce Blobbernaut" ability has been made more expensive to use, now costing 60 resources instead of 20.</li>
</ul>
<h3 class="author">Emanthealmighty updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The poll to play as a blobbernaut now lasts 10 seconds from 15.</li>
<li class="tweak">Blobbernauts no longer chase after people while players are being polled to play as one.</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Plasmamen dramatically overhauled.</li>
<li class="rscadd">Plasmamen can be cloned without burning to death in the clonepod</li>
<li class="rscdel">Plasmamen no longer start with spacesuits</li>
<li class="rscadd">Plasmamen start off with jumpsuits that seal to protect against oxygen. This allows for you to customize their appearance more</li>
<li class="tweak">Plasmamen helmets now allow you to see a Plasmaman's actual face; should be able to see their eye color and mouth color now</li>
<li class="tweak">Plasmamen take 50% extra brute and burn</li>
<li class="rscadd">Plasmamen are immune to radiation</li>
<li class="tweak">Plasmamen start out with a small tank that can fit on a belt or in a pocket; it should be enough to last an entire shift</li>
<li class="rscadd">Plasmaman helmets now have built in welding goggles</li>
<li class="tweak">Plasmaman karma cost lowered from 100 to 45</li>
<li class="tweak">Reworks Diona</li>
<li class="rscadd">Diona bleed (call it chlorophy; it's green)</li>
<li class="rscadd">Diona Breathe (plants do need to exchange gas after all)</li>
<li class="rscdel">Rad Immunity Removed</li>
<li class="tweak">Diona regenerate 1 OXY, 1 BURN, 1 BRUTE, and 1 TOX if they are in a bright area; this effect does not kick in if they're in crit</li>
<li class="rscdel">Diona no longer have unbreakable bones (wood can crack ya know!)</li>
<li class="rscdel">Diona are no longer space proof</li>
<li class="tweak">Diona are more vulnerable to fire and heat damage</li>
<li class="tweak">Diona weakness to weedkiller dramatically nerfed</li>
<li class="rscadd">Diona now use Newcrit</li>
<li class="tweak">Diona are no longer slow</li>
<li class="rscadd">Diona can wear spacesuits</li>
<li class="bugfix">Fixes stun absorbing not working</li>
<li class="bugfix">Fixes parallax insane setting not doing anything</li>
<li class="tweak">Ores can be destroyed by devastating explosions</li>
<li class="tweak">silver, gold, and diamond pickaxes do a bit more damage and mine faster than before</li>
<li class="tweak">drills slightly slower, but diamond drills slightly faster</li>
<li class="tweak">Spade is the same speed as a shovel</li>
<li class="tweak">Hivelord stabilizer will now make a hivelord core/legion soul stabilize and be preserved, even if it was previously inert</li>
<li class="tweak">can use a hivelord core in your active hand to apply it to yourself</li>
<li class="rscadd">soulstone in the abandoned locked crates can now be used by anyone</li>
<li class="rscadd">Adds firelemon seeds to the abandoned locked crates as potential loot</li>
<li class="tweak">Hardsuits have an integrated helmet; you no longer have to attach helmets</li>
<li class="tweak">Toggling up/down helmets is now done with an action button</li>
<li class="rscdel">can no longer attach magboots to a hardsuit</li>
<li class="tweak">Hardsuit base melee armor increased from 10 to 30</li>
<li class="tweak">Security and HoS hardsuit melee armor increased by 5</li>
<li class="tweak">HoS hardsuit helmet armor matches his hardsuit</li>
<li class="tweak">CE's hardsuit helmet armor for rads increased by 10 (should be fully rad proof now)</li>
<li class="tweak">Elite syndicate suits can't be acided</li>
<li class="bugfix">Fixes stuns and weakens related to reagents</li>
<li class="bugfix">Fixes the displayed cost of Plasmamen</li>
<li class="rscadd">Adds jetpack hardsuit upgrades: get yours at mining for 2000 points</li>
<li class="rscdel">Removes mining carbon dioxide jetpack</li>
<li class="tweak">Can no longer use jetpacks in your suit storage slot</li>
<li class="rscadd">Chief Engineer's hardsuit, Syndicate Hardsuit (normal and elite), and Shielded Syndicate Hardsuit all have built in jetpacks</li>
<li class="bugfix">Fixes random singularity releases from the grid check event</li>
<li class="tweak">loadout costs for most things cut from 2 to 1</li>
<li class="rscadd">Adds fingerless gloves, eyepatch, prescription glasses, black shoes, brown shoes, white shoes, and ian's shirt to the loadout</li>
<li class="tweak">moved hipster glasses from donator to general glasses</li>
<li class="rscadd">Adds in sandbags. Use them to deploy destructable barriers; miners start off with a few</li>
<li class="rscdel">Removes access based security barriers</li>
<li class="rscadd">Adds in security barrier grenade. When it goes off, it will deploy up to 3 barriers that will lock into place; should find 4 of these in the armory</li>
<li class="rscadd">can tear up bedsheet and gauze to get cloth--requires a sharp object</li>
<li class="bugfix">Fixes plasmamen atmos techs not getting their proper suit</li>
<li class="rscadd">Adds in a loom, craft one out of 10 wood</li>
<li class="rscadd">Adds in cotton and durathread cotton to botany to grow</li>
<li class="rscadd">Adds in a number of expanded items to create out of cloth, such as improvised gauze, beanies, and softcaps</li>
<li class="rscadd">Adds the ability to use personal crafting to make durathread jumpsuits, bandanas, armor, helmets, beanies and berets. Aside from the bandana, these all have minor armor on them</li>
<li class="rscadd">Adds a number of new items to personally craft, related to clothing: ability to make health, sec, diagnotic, and reagent sunglasses.</li>
<li class="rscadd">Can additionally craft cowboy boots, lizardskin cowboy boots, fannypacks, and a spooky ghost disguise</li>
<li class="rscadd">adds a whole range of beanies, find them in the clothing vendor or make them yourself</li>
<li class="tweak">Updates the cowboy boots sprites</li>
<li class="bugfix">Unironically fixes about several thousand runtimes</li>
<li class="bugfix">Fixes jackets not keeping you warm</li>
<li class="rscadd">Chefs are now trained in the art of Close Quarters Cooking</li>
<li class="rscadd">Adds the Book of Babel as tendril loot</li>
<li class="rscadd">Adds Jacbo's Ladder as tendril loot</li>
<li class="bugfix">Fixes fungus, blood, and graffiti not showing up on a wall</li>
<li class="bugfix">Fixes the lavaland inquisitor and berserker hardsuits having incorrect armor and slowdown values</li>
<li class="bugfix">Fixes baseball bats throwing anchored things</li>
<li class="bugfix">Fixes blood drunk buff</li>
<li class="bugfix">Fixes using a crusher on a trophy to equip it causing you to drop the crusher</li>
<li class="tweak">refactors lazarus capsules; no real behavioral change</li>
<li class="bugfix">Fixes being able to revive megafauna with strange reagent</li>
</ul>
<h3 class="author">Fox McCloud and FullOfSkittles updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Tweaks the gummy worm, gummy bear, jeallybean, toffee, and bacon sprites</li>
<li class="bugfix">Fixes telebacon not properly acting as...well, a bacon beacon</li>
</ul>
<h3 class="author">FreeStylaLT updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added an Engine Picker, which uses new engine beacons.</li>
<li class="tweak">Replaced the current two engine generators with one engine beacon.</li>
</ul>
<h3 class="author">Ionward updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Drask crewmembers now have properly fitting shoes.</li>
<li class="imageadd">Fixed some minor issues in Drasks uniforms</li>
<li class="imageadd">non-humans now have proper sprites for durathread goods</li>
</ul>
<h3 class="author">KasparoVy updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Adds sprites for all Vox & Armalis earwear.</li>
<li class="imageadd">Adds sprites for Armalis default backpack, nitrogen tank (old-style back & new-style belt) & all breath mask variations.</li>
<li class="rscadd">You can now species-fit in-hand icons: Use a single .dmi file and suffix the icon states with _l or _r.</li>
<li class="bugfix">Fixes an issue preventing Vox Armalis from being rendered with the proper in-hand icons for their massive noise cannons.</li>
<li class="bugfix">Fixes an issue preventing the species-fitting of earwear.</li>
<li class="bugfix">Fixes an issue preventing Vox Armalis from wearing the 'Vox' breath mask.</li>
<li class="bugfix">Picking up uniforms no longer renders a default grey jumpsuit on Vox.</li>
<li class="bugfix">Resolves an issue causing shining eyes to be rendered darker than intended.</li>
<li class="bugfix">Resolves an issue preventing appearance features (hair, eyes, etc.) from rendering on disembodied heads.</li>
<li class="bugfix">Resolves an issue preventing Admin-revived decapitated bodies from having appearance features or ears.</li>
<li class="bugfix">Non-shining eyes render the proper colour again.</li>
</ul>
<h3 class="author">Kurgis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Beepsky now bumps around on its wheels when patrolling for crime.</li>
</ul>
<h3 class="author">Markolie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new outfit manager has been added for admins (under debug). It lets them save and load custom outfits on their computer and use these to equip players.</li>
<li class="rscadd">Upon transforming players into humans or reincarnating them through the player panel, admins will now directly be able to select their equipment.</li>
<li class="rscadd">The select equipment verb now works on observers: it'll create a human with the given equipment under the ghost.</li>
<li class="rscadd">A "Copy Outfit" button has been added to the View Variables dropdown, which lets admins instantly copy an outfit.</li>
<li class="rscadd">Outfits now support accessories and internal boxes.</li>
<li class="rscdel">The separate option to equip ERT members has been removed. It's been integrated into their regular outfits.</li>
<li class="tweak">Water coming from sinks and certain water effects is now 10C instead of body temperature.</li>
</ul>
<h3 class="author">Shadow-Quill updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">[Meta] Added buckshot and slugs to armoury.</li>
<li class="rscadd">[Meta] Added surgical tools, robotic first aid kits, and a photocopier to Robotics.</li>
<li class="bugfix">[Meta] R&D doors now has proper access requirements.</li>
<li class="rscadd">[Meta] Added RCS and telepad to cargo.</li>
<li class="bugfix">[Meta] Disposals sheet stacker and conveyor belts now works properly.</li>
<li class="rscadd">[Meta] One-way airlocks added in Medbay/Brig.</li>
<li class="tweak">[Meta] Disposals sheet stacker disposals chute leads directly to the mailroom.</li>
<li class="bugfix">AIs not being able to restore their own power if in an area with an APC.</li>
<li class="bugfix">Fixed being able to talk in OOC under certain circumstances if it's disabled.</li>
<li class="bugfix">Lockers can no longer move around anchored mobs.</li>
</ul>
<h3 class="author">SteelSlayer updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer spam dismantle a SMES terminal and get 10 cable for every progress bar</li>
<li class="bugfix">The game will properly remove 10 cable from your stack after building a SMES terminal, instead of removing 0</li>
<li class="rscadd">A cable adding sound gets played when you add wires to create a terminal for a SMES</li>
<li class="rscadd">Rapid pipe dispensers can now place disposal sorting pipes</li>
<li class="tweak">When changing the sort location of a disposal sorting pipe, the name of the pipe now also changes to the desired destination</li>
<li class="rscadd">Added a destination tagger to the atmosheric technician locker</li>
<li class="tweak">Added atmospherics access to Engi-Vend's and Engineering checkpoint airlocks</li>
<li class="tweak">Removed some random grey pixels from disposal sorting junction pipe sprites, and certain normal disposal junction pipe sprites</li>
<li class="tweak">IV bags are able to transfer their contents to other containers by clicking on them with the bag</li>
<li class="rscadd">Adds a handheld defibrillator to the paramedic EVA closet</li>
<li class="bugfix">You can insert magazines into L6 SAWs again</li>
<li class="rscdel">Removed one of the high capacity tanks in hydroponics</li>
<li class="rscadd">Added a disk compartmentalizer to hydroponics</li>
<li class="bugfix">Delaying round start actually delays round start again</li>
</ul>
<h3 class="author">Terilia updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">added headcrabs</li>
<li class="tweak">adjusted the path's for headslugs. They are not called headcrab anymore</li>
</ul>
<h3 class="author">TheSardele updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes the ability of obese people and those with matter eater to swallow others.</li>
</ul>
<h3 class="author">Ty-Omaha updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a bug where hotwiring solar panels would allow for the station to remain powered in the Grid Check power failure event.</li>
</ul>
<h3 class="author">datlo updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added ashstorm immunity to titanium and plastitanium golems.</li>
<li class="rscadd">Added lava immunity to plastitanium golems.</li>
<li class="rscadd">Bananium golems now slowly waddle around.</li>
<li class="bugfix">Uranium golems now properly irradiate nearby mobs that arent rad immune.</li>
<li class="bugfix">Tranquillite golems now properly get their miming powers.</li>
<li class="rscadd">Added the Clown and Winter biodomes as possible lavaland ruins.</li>
<li class="tweak">Update a changeling error message to be clearer.</li>
</ul>
<h3 class="author">farie82 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Items with NODROP that are dropped now lose the flag if they didn't get created with it</li>
<li class="rscadd">Adds tip text to the examine text of the ambulance trolley about how to attach it</li>
<li class="rscadd">Adds tip text to the nuke when trying to use the NAD before deploying it</li>
<li class="rscadd">Adds tip text to the fire axe cabinet about how to lock/unlock it</li>
<li class="rscadd">Adds tip text to airlocks if they have a note on them about how to remove the note</li>
<li class="bugfix">Can't put the NAD in the nuke now when it has the NODROP flag</li>
<li class="bugfix">Locking a fire axe cabinet is less weird now. No odd 5 seconds sleep</li>
<li class="bugfix">Can't put a nodrop fire axe in fire axe cabinets now. Duping them</li>
<li class="bugfix">Implants like the IPC charging work again. They won't get deleted after first use</li>
</ul>
<h3 class="author">variableundefined updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">A proc's name got changed. That's it</li>
</ul>
<h2 class="date">23 August 2019</h2>
<h3 class="author">AffectedArc07, Keekenox, Floyd/Qustinnus updated:</h3>
<ul class="changes bgimages16">
+263
View File
@@ -10819,3 +10819,266 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- bugfix: adjusts the hierophant blast layer to make for it to always be below the
effect. this should be the case already due to mouse_opacity, though for some
unknown reason, it just doesn't work sometimes, so this should fix it.
2019-08-30:
AffectedArc07:
- bugfix: Fixes the changelog
Arkatos:
- imageadd: Added new icon for Charge spell
- imageadd: Added new icon for No Clothes spell
- imageadd: Added new icon for Wizard spellbook
- imageadd: Added new animations to 10 single-use spellbooks
- imageadd: Added new sprite for Bottle of Tickles
- rscadd: Added refunding functionality to the Bottle of Ooze akin to the other
summoning bottles. Click with the bottle in hand on a wizard spellbook to refund
its cost and limit slot.
- bugfix: Fixed an issue where Bottle of Tickles did not properly refund
- bugfix: Fixed an issue with alpha layering on Bottle of Ooze sprite
- tweak: Very slightly adjusted brightness of the Boo! ghost spell icon
- tweak: Wizard spellbook was completely reorganized, and new appropriate categories
were added, each category is sorted by price, and if price of the two or more
spells is the same, they are sorted alphabetically
- tweak: Polymorph can now turn a mob into Syndicate medical or saboteur modules
- tweak: Mobs made via polymorph into borgs are now unbounded free borgs
- tweak: Repulse spell cost decreased from 2 to 1
- tweak: Lighting bolt spell cost decreased from 2 to 1
- tweak: Slaughter/Laughter demons and Magical Morphs now always have their second
fluff objective considered as complete no matter the circumstances
- tweak: Laughter Demons very slightly buffed, they are still a bit weaker than
Slaughter Demons
- spellcheck: Improved descriptions and wording regarding Wizard spellbook and Wizard
spells
- rscadd: Traitor AI now uses action buttons for its malfunction abilities
AzuleUtama:
- rscadd: Adds false-bottomed briefcase from VG.
Couls:
- rscadd: Rechargers can now be crafted from science using one capacitor and a recharger
board tweak:Smaller machines like microwaves and cell chargers can now be placed
on tables(Fax machines included) tweak:can screwdriver open rechargers and then
apply a crowbar to deconstruct them
- tweak: Blood spread now depends on volume of the blood, requires more drips of
blood to create a pool
- rscadd: DUAL WIELDING
- rscadd: new chatsubsystem from TG!
- tweak: Update issue templates to latest version and clean up the current template
- rscadd: mining shuttle warning message and delay before launching
- bugfix: cardboard boxes are no longer sonic speed
- bugfix: shuttle timers now get set properly
EmanTheAlmighty:
- rscadd: Blobbernauts can now be controlled by players through a prompt which appears
when they are spawned by blobs.
- rscadd: Blobbernauts and blobs can now communicate with each other.
- rscadd: Blobbernauts now regenerate health overtime when standing on blob structures.
- rscadd: 'Blobbernauts will slowly lose health if they are not standing on blob
structures while not at full health. balance: Blobbernauts have been nerfed,
they now have less health, deal less damage and cannot break walls anymore.
balance: Blob''s "Produce Blobbernaut" ability has been made more expensive
to use, now costing 60 resources instead of 20.'
Emanthealmighty:
- tweak: The poll to play as a blobbernaut now lasts 10 seconds from 15.
- tweak: Blobbernauts no longer chase after people while players are being polled
to play as one.
Fox McCloud:
- tweak: Plasmamen dramatically overhauled.
- rscadd: Plasmamen can be cloned without burning to death in the clonepod
- rscdel: Plasmamen no longer start with spacesuits
- rscadd: Plasmamen start off with jumpsuits that seal to protect against oxygen.
This allows for you to customize their appearance more
- tweak: Plasmamen helmets now allow you to see a Plasmaman's actual face; should
be able to see their eye color and mouth color now
- tweak: Plasmamen take 50% extra brute and burn
- rscadd: Plasmamen are immune to radiation
- tweak: Plasmamen start out with a small tank that can fit on a belt or in a pocket;
it should be enough to last an entire shift
- rscadd: Plasmaman helmets now have built in welding goggles
- tweak: Plasmaman karma cost lowered from 100 to 45
- tweak: Reworks Diona
- rscadd: Diona bleed (call it chlorophy; it's green)
- rscadd: Diona Breathe (plants do need to exchange gas after all)
- rscdel: Rad Immunity Removed
- tweak: Diona regenerate 1 OXY, 1 BURN, 1 BRUTE, and 1 TOX if they are in a bright
area; this effect does not kick in if they're in crit
- rscdel: Diona no longer have unbreakable bones (wood can crack ya know!)
- rscdel: Diona are no longer space proof
- tweak: Diona are more vulnerable to fire and heat damage
- tweak: Diona weakness to weedkiller dramatically nerfed
- rscadd: Diona now use Newcrit
- tweak: Diona are no longer slow
- rscadd: Diona can wear spacesuits
- bugfix: Fixes stun absorbing not working
- bugfix: Fixes parallax insane setting not doing anything
- tweak: Ores can be destroyed by devastating explosions
- tweak: silver, gold, and diamond pickaxes do a bit more damage and mine faster
than before
- tweak: drills slightly slower, but diamond drills slightly faster
- tweak: Spade is the same speed as a shovel
- tweak: Hivelord stabilizer will now make a hivelord core/legion soul stabilize
and be preserved, even if it was previously inert
- tweak: can use a hivelord core in your active hand to apply it to yourself
- rscadd: soulstone in the abandoned locked crates can now be used by anyone
- rscadd: Adds firelemon seeds to the abandoned locked crates as potential loot
- tweak: Hardsuits have an integrated helmet; you no longer have to attach helmets
- tweak: Toggling up/down helmets is now done with an action button
- rscdel: can no longer attach magboots to a hardsuit
- tweak: Hardsuit base melee armor increased from 10 to 30
- tweak: Security and HoS hardsuit melee armor increased by 5
- tweak: HoS hardsuit helmet armor matches his hardsuit
- tweak: CE's hardsuit helmet armor for rads increased by 10 (should be fully rad
proof now)
- tweak: Elite syndicate suits can't be acided
- bugfix: Fixes stuns and weakens related to reagents
- bugfix: Fixes the displayed cost of Plasmamen
- rscadd: 'Adds jetpack hardsuit upgrades: get yours at mining for 2000 points'
- rscdel: Removes mining carbon dioxide jetpack
- tweak: Can no longer use jetpacks in your suit storage slot
- rscadd: Chief Engineer's hardsuit, Syndicate Hardsuit (normal and elite), and
Shielded Syndicate Hardsuit all have built in jetpacks
- bugfix: Fixes random singularity releases from the grid check event
- tweak: loadout costs for most things cut from 2 to 1
- rscadd: Adds fingerless gloves, eyepatch, prescription glasses, black shoes, brown
shoes, white shoes, and ian's shirt to the loadout
- tweak: moved hipster glasses from donator to general glasses
- rscadd: Adds in sandbags. Use them to deploy destructable barriers; miners start
off with a few
- rscdel: Removes access based security barriers
- rscadd: Adds in security barrier grenade. When it goes off, it will deploy up
to 3 barriers that will lock into place; should find 4 of these in the armory
- rscadd: can tear up bedsheet and gauze to get cloth--requires a sharp object
- bugfix: Fixes plasmamen atmos techs not getting their proper suit
- rscadd: Adds in a loom, craft one out of 10 wood
- rscadd: Adds in cotton and durathread cotton to botany to grow
- rscadd: Adds in a number of expanded items to create out of cloth, such as improvised
gauze, beanies, and softcaps
- rscadd: Adds the ability to use personal crafting to make durathread jumpsuits,
bandanas, armor, helmets, beanies and berets. Aside from the bandana, these
all have minor armor on them
- rscadd: 'Adds a number of new items to personally craft, related to clothing:
ability to make health, sec, diagnotic, and reagent sunglasses.'
- rscadd: Can additionally craft cowboy boots, lizardskin cowboy boots, fannypacks,
and a spooky ghost disguise
- rscadd: adds a whole range of beanies, find them in the clothing vendor or make
them yourself
- tweak: Updates the cowboy boots sprites
- bugfix: Unironically fixes about several thousand runtimes
- bugfix: Fixes jackets not keeping you warm
- rscadd: Chefs are now trained in the art of Close Quarters Cooking
- rscadd: Adds the Book of Babel as tendril loot
- rscadd: Adds Jacbo's Ladder as tendril loot
- bugfix: Fixes fungus, blood, and graffiti not showing up on a wall
- bugfix: Fixes the lavaland inquisitor and berserker hardsuits having incorrect
armor and slowdown values
- bugfix: Fixes baseball bats throwing anchored things
- bugfix: Fixes blood drunk buff
- bugfix: Fixes using a crusher on a trophy to equip it causing you to drop the
crusher
- tweak: refactors lazarus capsules; no real behavioral change
- bugfix: Fixes being able to revive megafauna with strange reagent
Fox McCloud and FullOfSkittles:
- tweak: Tweaks the gummy worm, gummy bear, jeallybean, toffee, and bacon sprites
- bugfix: Fixes telebacon not properly acting as...well, a bacon beacon
FreeStylaLT:
- rscadd: Added an Engine Picker, which uses new engine beacons.
- tweak: Replaced the current two engine generators with one engine beacon.
Ionward:
- imageadd: Drask crewmembers now have properly fitting shoes.
- imageadd: Fixed some minor issues in Drasks uniforms
- imageadd: non-humans now have proper sprites for durathread goods
KasparoVy:
- imageadd: Adds sprites for all Vox & Armalis earwear.
- imageadd: Adds sprites for Armalis default backpack, nitrogen tank (old-style
back & new-style belt) & all breath mask variations.
- rscadd: 'You can now species-fit in-hand icons: Use a single .dmi file and suffix
the icon states with _l or _r.'
- bugfix: Fixes an issue preventing Vox Armalis from being rendered with the proper
in-hand icons for their massive noise cannons.
- bugfix: Fixes an issue preventing the species-fitting of earwear.
- bugfix: Fixes an issue preventing Vox Armalis from wearing the 'Vox' breath mask.
- bugfix: Picking up uniforms no longer renders a default grey jumpsuit on Vox.
- bugfix: Resolves an issue causing shining eyes to be rendered darker than intended.
- bugfix: Resolves an issue preventing appearance features (hair, eyes, etc.) from
rendering on disembodied heads.
- bugfix: Resolves an issue preventing Admin-revived decapitated bodies from having
appearance features or ears.
- bugfix: Non-shining eyes render the proper colour again.
Kurgis:
- rscadd: Beepsky now bumps around on its wheels when patrolling for crime.
Markolie:
- rscadd: A new outfit manager has been added for admins (under debug). It lets
them save and load custom outfits on their computer and use these to equip players.
- rscadd: Upon transforming players into humans or reincarnating them through the
player panel, admins will now directly be able to select their equipment.
- rscadd: 'The select equipment verb now works on observers: it''ll create a human
with the given equipment under the ghost.'
- rscadd: A "Copy Outfit" button has been added to the View Variables dropdown,
which lets admins instantly copy an outfit.
- rscadd: Outfits now support accessories and internal boxes.
- rscdel: The separate option to equip ERT members has been removed. It's been integrated
into their regular outfits.
- tweak: Water coming from sinks and certain water effects is now 10C instead of
body temperature.
Shadow-Quill:
- rscadd: '[Meta] Added buckshot and slugs to armoury.'
- rscadd: '[Meta] Added surgical tools, robotic first aid kits, and a photocopier
to Robotics.'
- bugfix: '[Meta] R&D doors now has proper access requirements.'
- rscadd: '[Meta] Added RCS and telepad to cargo.'
- bugfix: '[Meta] Disposals sheet stacker and conveyor belts now works properly.'
- rscadd: '[Meta] One-way airlocks added in Medbay/Brig.'
- tweak: '[Meta] Disposals sheet stacker disposals chute leads directly to the mailroom.'
- bugfix: AIs not being able to restore their own power if in an area with an APC.
- bugfix: Fixed being able to talk in OOC under certain circumstances if it's disabled.
- bugfix: Lockers can no longer move around anchored mobs.
SteelSlayer:
- bugfix: You can no longer spam dismantle a SMES terminal and get 10 cable for
every progress bar
- bugfix: The game will properly remove 10 cable from your stack after building
a SMES terminal, instead of removing 0
- rscadd: A cable adding sound gets played when you add wires to create a terminal
for a SMES
- rscadd: Rapid pipe dispensers can now place disposal sorting pipes
- tweak: When changing the sort location of a disposal sorting pipe, the name of
the pipe now also changes to the desired destination
- rscadd: Added a destination tagger to the atmosheric technician locker
- tweak: Added atmospherics access to Engi-Vend's and Engineering checkpoint airlocks
- tweak: Removed some random grey pixels from disposal sorting junction pipe sprites,
and certain normal disposal junction pipe sprites
- tweak: IV bags are able to transfer their contents to other containers by clicking
on them with the bag
- rscadd: Adds a handheld defibrillator to the paramedic EVA closet
- bugfix: You can insert magazines into L6 SAWs again
- rscdel: Removed one of the high capacity tanks in hydroponics
- rscadd: Added a disk compartmentalizer to hydroponics
- bugfix: Delaying round start actually delays round start again
Terilia:
- rscadd: added headcrabs
- tweak: adjusted the path's for headslugs. They are not called headcrab anymore
TheSardele:
- rscdel: Removes the ability of obese people and those with matter eater to swallow
others.
Ty-Omaha:
- bugfix: Fixed a bug where hotwiring solar panels would allow for the station to
remain powered in the Grid Check power failure event.
datlo:
- rscadd: Added ashstorm immunity to titanium and plastitanium golems.
- rscadd: Added lava immunity to plastitanium golems.
- rscadd: Bananium golems now slowly waddle around.
- bugfix: Uranium golems now properly irradiate nearby mobs that arent rad immune.
- bugfix: Tranquillite golems now properly get their miming powers.
- rscadd: Added the Clown and Winter biodomes as possible lavaland ruins.
- tweak: Update a changeling error message to be clearer.
farie82:
- bugfix: Items with NODROP that are dropped now lose the flag if they didn't get
created with it
- rscadd: Adds tip text to the examine text of the ambulance trolley about how to
attach it
- rscadd: Adds tip text to the nuke when trying to use the NAD before deploying
it
- rscadd: Adds tip text to the fire axe cabinet about how to lock/unlock it
- rscadd: Adds tip text to airlocks if they have a note on them about how to remove
the note
- bugfix: Can't put the NAD in the nuke now when it has the NODROP flag
- bugfix: Locking a fire axe cabinet is less weird now. No odd 5 seconds sleep
- bugfix: Can't put a nodrop fire axe in fire axe cabinets now. Duping them
- bugfix: Implants like the IPC charging work again. They won't get deleted after
first use
variableundefined:
- tweak: A proc's name got changed. That's it
@@ -1,20 +0,0 @@
author: "Arkatos"
delete-after: True
changes:
- imageadd: "Added new icon for Charge spell"
- imageadd: "Added new icon for No Clothes spell"
- imageadd: "Added new icon for Wizard spellbook"
- imageadd: "Added new animations to 10 single-use spellbooks"
- imageadd: "Added new sprite for Bottle of Tickles"
- rscadd: "Added refunding functionality to the Bottle of Ooze akin to the other summoning bottles. Click with the bottle in hand on a wizard spellbook to refund its cost and limit slot."
- bugfix: "Fixed an issue where Bottle of Tickles did not properly refund"
- bugfix: "Fixed an issue with alpha layering on Bottle of Ooze sprite"
- tweak: "Very slightly adjusted brightness of the Boo! ghost spell icon"
- tweak: "Wizard spellbook was completely reorganized, and new appropriate categories were added, each category is sorted by price, and if price of the two or more spells is the same, they are sorted alphabetically"
- tweak: "Polymorph can now turn a mob into Syndicate medical or saboteur modules"
- tweak: "Mobs made via polymorph into borgs are now unbounded free borgs"
- tweak: "Repulse spell cost decreased from 2 to 1"
- tweak: "Lighting bolt spell cost decreased from 2 to 1"
- tweak: "Slaughter/Laughter demons and Magical Morphs now always have their second fluff objective considered as complete no matter the circumstances"
- tweak: "Laughter Demons very slightly buffed, they are still a bit weaker than Slaughter Demons"
- spellcheck: "Improved descriptions and wording regarding Wizard spellbook and Wizard spells"
@@ -1,9 +0,0 @@
author: "Markolie"
delete-after: True
changes:
- rscadd: "A new outfit manager has been added for admins (under debug). It lets them save and load custom outfits on their computer and use these to equip players."
- rscadd: "Upon transforming players into humans or reincarnating them through the player panel, admins will now directly be able to select their equipment."
- rscadd: "The select equipment verb now works on observers: it'll create a human with the given equipment under the ghost."
- rscadd: "A \"Copy Outfit\" button has been added to the View Variables dropdown, which lets admins instantly copy an outfit."
- rscadd: "Outfits now support accessories and internal boxes."
- rscdel: "The separate option to equip ERT members has been removed. It's been integrated into their regular outfits."
@@ -1,5 +0,0 @@
author: "Terilia"
delete-after: True
changes:
- rscadd: "added headcrabs"
- tweak: "adjusted the path's for headslugs. They are not called headcrab anymore"
@@ -1,4 +0,0 @@
author: "AzuleUtama"
delete-after: True
changes:
- rscadd: "Adds false-bottomed briefcase from VG."
@@ -1,6 +0,0 @@
author: "Couls"
delete-after: True
changes:
- rscadd: "Rechargers can now be crafted from science using one capacitor and a recharger board
tweak:Smaller machines like microwaves and cell chargers can now be placed on tables(Fax machines included)
tweak:can screwdriver open rechargers and then apply a crowbar to deconstruct them"
@@ -1,4 +0,0 @@
author: "Couls"
delete-after: True
changes:
- tweak: "Blood spread now depends on volume of the blood, requires more drips of blood to create a pool"
@@ -1,4 +0,0 @@
author: "Arkatos"
delete-after: True
changes:
- rscadd: "Traitor AI now uses action buttons for its malfunction abilities"
@@ -1,4 +0,0 @@
author: "Ty-Omaha"
delete-after: True
changes:
- bugfix: "Fixed a bug where hotwiring solar panels would allow for the station to remain powered in the Grid Check power failure event."
@@ -1,6 +0,0 @@
author: "SteelSlayer"
delete-after: True
changes:
- bugfix: "You can no longer spam dismantle a SMES terminal and get 10 cable for every progress bar"
- bugfix: "The game will properly remove 10 cable from your stack after building a SMES terminal, instead of removing 0"
- rscadd: "A cable adding sound gets played when you add wires to create a terminal for a SMES"
@@ -1,4 +0,0 @@
author: "Couls"
delete-after: True
changes:
- rscadd: "DUAL WIELDING"
@@ -1,4 +0,0 @@
author: "Couls"
delete-after: True
changes:
- rscadd: "new chatsubsystem from TG!"
@@ -1,4 +0,0 @@
author: "farie82"
delete-after: True
changes:
- bugfix: "Items with NODROP that are dropped now lose the flag if they didn't get created with it"
@@ -1,4 +0,0 @@
author: "Couls"
delete-after: True
changes:
- tweak: "Update issue templates to latest version and clean up the current template"
@@ -1,10 +0,0 @@
author: "farie82"
delete-after: True
changes:
- rscadd: "Adds tip text to the examine text of the ambulance trolley about how to attach it"
- rscadd: "Adds tip text to the nuke when trying to use the NAD before deploying it"
- rscadd: "Adds tip text to the fire axe cabinet about how to lock/unlock it"
- rscadd: "Adds tip text to airlocks if they have a note on them about how to remove the note"
- bugfix: "Can't put the NAD in the nuke now when it has the NODROP flag"
- bugfix: "Locking a fire axe cabinet is less weird now. No odd 5 seconds sleep"
- bugfix: "Can't put a nodrop fire axe in fire axe cabinets now. Duping them"
@@ -1,9 +0,0 @@
author: "EmanTheAlmighty"
delete-after: True
changes:
- rscadd: "Blobbernauts can now be controlled by players through a prompt which appears when they are spawned by blobs."
- rscadd: "Blobbernauts and blobs can now communicate with each other."
- rscadd: "Blobbernauts now regenerate health overtime when standing on blob structures."
- rscadd: "Blobbernauts will slowly lose health if they are not standing on blob structures while not at full health.
balance: Blobbernauts have been nerfed, they now have less health, deal less damage and cannot break walls anymore.
balance: Blob's \"Produce Blobbernaut\" ability has been made more expensive to use, now costing 60 resources instead of 20."
@@ -1,5 +0,0 @@
author: "FreeStylaLT"
delete-after: True
changes:
- rscadd: "Added an Engine Picker, which uses new engine beacons."
- tweak: "Replaced the current two engine generators with one engine beacon."
@@ -1,9 +0,0 @@
author: "KasparoVy"
delete-after: True
changes:
- imageadd: "Adds sprites for all Vox & Armalis earwear."
- imageadd: "Adds sprites for Armalis default backpack, nitrogen tank (old-style back & new-style belt) & all breath mask variations."
- rscadd: "You can now species-fit in-hand icons: Use a single .dmi file and suffix the icon states with _l or _r."
- bugfix: "Fixes an issue preventing Vox Armalis from being rendered with the proper in-hand icons for their massive noise cannons."
- bugfix: "Fixes an issue preventing the species-fitting of earwear."
- bugfix: "Fixes an issue preventing Vox Armalis from wearing the 'Vox' breath mask."
@@ -1,13 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "Plasmamen dramatically overhauled."
- rscadd: "Plasmamen can be cloned without burning to death in the clonepod"
- rscdel: "Plasmamen no longer start with spacesuits"
- rscadd: "Plasmamen start off with jumpsuits that seal to protect against oxygen. This allows for you to customize their appearance more"
- tweak: "Plasmamen helmets now allow you to see a Plasmaman's actual face; should be able to see their eye color and mouth color now"
- tweak: "Plasmamen take 50% extra brute and burn"
- rscadd: "Plasmamen are immune to radiation"
- tweak: "Plasmamen start out with a small tank that can fit on a belt or in a pocket; it should be enough to last an entire shift"
- rscadd: "Plasmaman helmets now have built in welding goggles"
- tweak: "Plasmaman karma cost lowered from 100 to 45"
@@ -1,15 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "Reworks Diona"
- rscadd: "Diona bleed (call it chlorophy; it's green)"
- rscadd: "Diona Breathe (plants do need to exchange gas after all)"
- rscdel: "Rad Immunity Removed"
- tweak: "Diona regenerate 1 OXY, 1 BURN, 1 BRUTE, and 1 TOX if they are in a bright area; this effect does not kick in if they're in crit"
- rscdel: "Diona no longer have unbreakable bones (wood can crack ya know!)"
- rscdel: "Diona are no longer space proof"
- tweak: "Diona are more vulnerable to fire and heat damage"
- tweak: "Diona weakness to weedkiller dramatically nerfed"
- rscadd: "Diona now use Newcrit"
- tweak: "Diona are no longer slow"
- rscadd: "Diona can wear spacesuits"
@@ -1,4 +0,0 @@
author: "Markolie"
delete-after: True
changes:
- tweak: "Water coming from sinks and certain water effects is now 10C instead of body temperature."
@@ -1,8 +0,0 @@
author: "datlo"
delete-after: True
changes:
- rscadd: "Added ashstorm immunity to titanium and plastitanium golems."
- rscadd: "Added lava immunity to plastitanium golems."
- rscadd: "Bananium golems now slowly waddle around."
- bugfix: "Uranium golems now properly irradiate nearby mobs that arent rad immune."
- bugfix: "Tranquillite golems now properly get their miming powers."
@@ -1,8 +0,0 @@
author: "SteelSlayer"
delete-after: True
changes:
- rscadd: "Rapid pipe dispensers can now place disposal sorting pipes"
- tweak: "When changing the sort location of a disposal sorting pipe, the name of the pipe now also changes to the desired destination"
- rscadd: "Added a destination tagger to the atmosheric technician locker"
- tweak: "Added atmospherics access to Engi-Vend's and Engineering checkpoint airlocks"
- tweak: "Removed some random grey pixels from disposal sorting junction pipe sprites, and certain normal disposal junction pipe sprites"
@@ -1,10 +0,0 @@
author: "Shadow-Quill"
delete-after: True
changes:
- rscadd: "[Meta] Added buckshot and slugs to armoury."
- rscadd: "[Meta] Added surgical tools, robotic first aid kits, and a photocopier to Robotics."
- bugfix: "[Meta] R&D doors now has proper access requirements."
- rscadd: "[Meta] Added RCS and telepad to cargo."
- bugfix: "[Meta] Disposals sheet stacker and conveyor belts now works properly."
- rscadd: "[Meta] One-way airlocks added in Medbay/Brig."
- tweak: "[Meta] Disposals sheet stacker disposals chute leads directly to the mailroom."
@@ -1,4 +0,0 @@
author: "datlo"
delete-after: True
changes:
- rscadd: "Added the Clown and Winter biodomes as possible lavaland ruins."
@@ -1,4 +0,0 @@
author: "Couls"
delete-after: True
changes:
- rscadd: "mining shuttle warning message and delay before launching"
@@ -1,4 +0,0 @@
author: "Shadow-Quill"
delete-after: True
changes:
- bugfix: "AIs not being able to restore their own power if in an area with an APC."
@@ -1,4 +0,0 @@
author: "Couls"
delete-after: True
changes:
- bugfix: "cardboard boxes are no longer sonic speed"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes stun absorbing not working"
@@ -1,5 +0,0 @@
author: "Fox McCloud and FullOfSkittles"
delete-after: True
changes:
- tweak: "Tweaks the gummy worm, gummy bear, jeallybean, toffee, and bacon sprites"
- bugfix: "Fixes telebacon not properly acting as...well, a bacon beacon"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes parallax insane setting not doing anything"
@@ -1,11 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "Ores can be destroyed by devastating explosions"
- tweak: "silver, gold, and diamond pickaxes do a bit more damage and mine faster than before"
- tweak: "drills slightly slower, but diamond drills slightly faster"
- tweak: "Spade is the same speed as a shovel"
- tweak: "Hivelord stabilizer will now make a hivelord core/legion soul stabilize and be preserved, even if it was previously inert"
- tweak: "can use a hivelord core in your active hand to apply it to yourself"
- rscadd: "soulstone in the abandoned locked crates can now be used by anyone"
- rscadd: "Adds firelemon seeds to the abandoned locked crates as potential loot"
@@ -1,11 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "Hardsuits have an integrated helmet; you no longer have to attach helmets"
- tweak: "Toggling up/down helmets is now done with an action button"
- rscdel: "can no longer attach magboots to a hardsuit"
- tweak: "Hardsuit base melee armor increased from 10 to 30"
- tweak: "Security and HoS hardsuit melee armor increased by 5"
- tweak: "HoS hardsuit helmet armor matches his hardsuit"
- tweak: "CE's hardsuit helmet armor for rads increased by 10 (should be fully rad proof now)"
- tweak: "Elite syndicate suits can't be acided"
@@ -1,4 +0,0 @@
author: "SteelSlayer"
delete-after: True
changes:
- tweak: "IV bags are able to transfer their contents to other containers by clicking on them with the bag"
@@ -1,4 +0,0 @@
author: "SteelSlayer"
delete-after: True
changes:
- rscadd: "Adds a handheld defibrillator to the paramedic EVA closet"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes stuns and weakens related to reagents"
@@ -1,4 +0,0 @@
author: "SteelSlayer"
delete-after: True
changes:
- bugfix: "You can insert magazines into L6 SAWs again"
@@ -1,4 +0,0 @@
author: "farie82"
delete-after: True
changes:
- bugfix: "Implants like the IPC charging work again. They won't get deleted after first use"
@@ -1,4 +0,0 @@
author: "TheSardele"
delete-after: True
changes:
- rscdel: "Removes the ability of obese people and those with matter eater to swallow others."
@@ -1,5 +0,0 @@
author: "SteelSlayer"
delete-after: True
changes:
- rscdel: "Removed one of the high capacity tanks in hydroponics"
- rscadd: "Added a disk compartmentalizer to hydroponics"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes the displayed cost of Plasmamen"
@@ -1,4 +0,0 @@
author: "KasparoVy"
delete-after: True
changes:
- bugfix: "Picking up uniforms no longer renders a default grey jumpsuit on Vox."
@@ -1,4 +0,0 @@
author: "Shadow-Quill"
delete-after: True
changes:
- bugfix: "Fixed being able to talk in OOC under certain circumstances if it's disabled."
@@ -1,4 +0,0 @@
author: "Kurgis"
delete-after: True
changes:
- rscadd: "Beepsky now bumps around on its wheels when patrolling for crime."
@@ -1,7 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- rscadd: "Adds jetpack hardsuit upgrades: get yours at mining for 2000 points"
- rscdel: "Removes mining carbon dioxide jetpack"
- tweak: "Can no longer use jetpacks in your suit storage slot"
- rscadd: "Chief Engineer's hardsuit, Syndicate Hardsuit (normal and elite), and Shielded Syndicate Hardsuit all have built in jetpacks"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes random singularity releases from the grid check event"
@@ -1,6 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "loadout costs for most things cut from 2 to 1"
- rscadd: "Adds fingerless gloves, eyepatch, prescription glasses, black shoes, brown shoes, white shoes, and ian's shirt to the loadout"
- tweak: "moved hipster glasses from donator to general glasses"
@@ -1,7 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- rscadd: "Adds in sandbags. Use them to deploy destructable barriers; miners start off with a few"
- rscdel: "Removes access based security barriers"
- rscadd: "Adds in security barrier grenade. When it goes off, it will deploy up to 3 barriers that will lock into place; should find 4 of these in the armory"
- rscadd: "can tear up bedsheet and gauze to get cloth--requires a sharp object"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes plasmamen atmos techs not getting their proper suit"
@@ -1,5 +0,0 @@
author: "Ionward"
delete-after: True
changes:
- imageadd: "Drask crewmembers now have properly fitting shoes."
- imageadd: "Fixed some minor issues in Drasks uniforms"
@@ -1,11 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- rscadd: "Adds in a loom, craft one out of 10 wood"
- rscadd: "Adds in cotton and durathread cotton to botany to grow"
- rscadd: "Adds in a number of expanded items to create out of cloth, such as improvised gauze, beanies, and softcaps"
- rscadd: "Adds the ability to use personal crafting to make durathread jumpsuits, bandanas, armor, helmets, beanies and berets. Aside from the bandana, these all have minor armor on them"
- rscadd: "Adds a number of new items to personally craft, related to clothing: ability to make health, sec, diagnotic, and reagent sunglasses."
- rscadd: "Can additionally craft cowboy boots, lizardskin cowboy boots, fannypacks, and a spooky ghost disguise"
- rscadd: "adds a whole range of beanies, find them in the clothing vendor or make them yourself"
- tweak: "Updates the cowboy boots sprites"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Unironically fixes about several thousand runtimes"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes jackets not keeping you warm"
@@ -1,4 +0,0 @@
author: "Couls"
delete-after: True
changes:
- bugfix: "shuttle timers now get set properly"
@@ -1,5 +0,0 @@
author: "Emanthealmighty"
delete-after: True
changes:
- tweak: "The poll to play as a blobbernaut now lasts 10 seconds from 15."
- tweak: "Blobbernauts no longer chase after people while players are being polled to play as one."
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- rscadd: "Chefs are now trained in the art of Close Quarters Cooking"
@@ -1,5 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- rscadd: "Adds the Book of Babel as tendril loot"
- rscadd: "Adds Jacbo's Ladder as tendril loot"
@@ -1,4 +0,0 @@
author: "variableundefined"
delete-after: True
changes:
- tweak: "A proc's name got changed. That's it"
@@ -1,4 +0,0 @@
author: "datlo"
delete-after: True
changes:
- tweak: "Update a changeling error message to be clearer."
@@ -1,6 +0,0 @@
author: "KasparoVy"
delete-after: True
changes:
- bugfix: "Resolves an issue causing shining eyes to be rendered darker than intended."
- bugfix: "Resolves an issue preventing appearance features (hair, eyes, etc.) from rendering on disembodied heads."
- bugfix: "Resolves an issue preventing Admin-revived decapitated bodies from having appearance features or ears."
@@ -1,4 +0,0 @@
author: "AffectedArc07"
delete-after: True
changes:
- bugfix: "Fixes the changelog"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes fungus, blood, and graffiti not showing up on a wall"
@@ -1,4 +0,0 @@
author: "SteelSlayer"
delete-after: True
changes:
- bugfix: "Delaying round start actually delays round start again"
@@ -1,4 +0,0 @@
author: "Ionward"
delete-after: True
changes:
- imageadd: "non-humans now have proper sprites for durathread goods"
@@ -1,4 +0,0 @@
author: "Shadow-Quill"
delete-after: True
changes:
- bugfix: "Lockers can no longer move around anchored mobs."
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes the lavaland inquisitor and berserker hardsuits having incorrect armor and slowdown values"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes baseball bats throwing anchored things"
@@ -1,5 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes blood drunk buff"
- bugfix: "Fixes using a crusher on a trophy to equip it causing you to drop the crusher"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- tweak: "refactors lazarus capsules; no real behavioral change"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes being able to revive megafauna with strange reagent"
@@ -1,4 +0,0 @@
author: "KasparoVy"
delete-after: True
changes:
- bugfix: "Non-shining eyes render the proper colour again."