added notice span

This commit is contained in:
TDSSS
2018-10-11 18:24:57 +02:00
parent 60367d688a
commit 19f925f525
@@ -541,12 +541,12 @@
if(isliving(target)) //interact with living beings
var/mob/living/M = target
if(chassis.occupant.a_intent == INTENT_HARM)//the patented, medical rescue claw is incapable of doing harm. Worry not.
target.visible_message("[chassis] gently boops [target] on the nose, its hydraulics hissing as safety overrides slow a brutal punch down at the last second.", \
"[chassis] gently boops [target] on the nose, its hydraulics hissing as safety overrides slow a brutal punch down at the last second.")
target.visible_message("<span class='notice'>[chassis] gently boops [target] on the nose, its hydraulics hissing as safety overrides slow a brutal punch down at the last second.</span>", \
"<span class='notice'[chassis] gently boops [target] on the nose, its hydraulics hissing as safety overrides slow a brutal punch down at the last second.</span>")
else
push_aside(chassis, M)//out of the way, I have people to save!
occupant_message("You gently push [target] out of the way.")
chassis.visible_message("[chassis] gently pushes [target] out of the way.")
occupant_message("<span class='notice'>You gently push [target] out of the way.</span>")
chassis.visible_message("<span class='notice'>[chassis] gently pushes [target] out of the way.</span>")
/obj/item/mecha_parts/mecha_equipment/medical/rescue_jaw/proc/push_aside(obj/mecha/M, mob/living/L)
switch(get_dir(M, L))