mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 16:44:33 +01:00
@@ -55,6 +55,75 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">07 July 2016</h2>
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<h3 class="author">Ar3nn updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Adds tech levels to RnD console main menu</li>
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</ul>
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<h3 class="author">FalseIncarnate updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Chicks no longer lose their souls (literally) when becoming adults.</li>
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<li class="bugfix">Intercoms, fire alarms, and air alarms no longer contain internal portals to a realm of infinite cables and circuit boards.</li>
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</ul>
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<h3 class="author">Fox McCloud updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Space lube damage removed and duration reduced from 7 to 5</li>
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<li class="tweak">Azide and CLF3+Firefighting foam now play a bang sound when mixed</li>
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<li class="rscadd">Can now pet pAI's with help intent</li>
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<li class="bugfix">Fixes sechuds and nightvision sechuds having flash protection</li>
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</ul>
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<h3 class="author">FreeStylaLT updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added windows and a missing firelock to Genetics/Cloning</li>
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<li class="tweak">Tweaked layout of Genetics slightly</li>
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<li class="rscadd">Added photocopier to R&D.</li>
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<li class="tweak">Tweaked RD's office layout slightly</li>
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<li class="tweak">Changed access on Tcomms' external airlocks' buttons to be same as general Tcomms access</li>
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<li class="bugfix">fixed the airless tiles in Assembly Line's windows</li>
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</ul>
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<h3 class="author">KasparoVy updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">Adds improved Vox mask/goggle sprites.</li>
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<li class="imageadd">Adds Vox-compatible versions of most suits.</li>
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<li class="rscadd">Adds species-fitting and icon override handling to clothing accessories and suit collars.</li>
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<li class="rscadd">You can now open/close Clown Officer and Soldier coats.</li>
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<li class="rscadd">Adds by-species tail hiding.</li>
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<li class="tweak">Tidies up and refactors the way the Captain's space helmet shows Vox hair but hides every other species'.</li>
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<li class="bugfix">Reactive armour's sprite will now update as soon as you turn it on/off or EMP it.</li>
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</ul>
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<h3 class="author">Krausus updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed borers dying in hosts who happened to be somewhere cold, such as space. Even if their host was in a space suit.</li>
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<li class="bugfix">Fixed borers forgetting to detach from a host when it died.</li>
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<li class="bugfix">Fixed borers being able to assume control of a dead host.</li>
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<li class="bugfix">Fixed dead borers in a host being able to speak with the host and ghosts.</li>
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<li class="bugfix">Fixed employees starting every shift at least 3 minutes late. You aren't getting paid to stand around, people!</li>
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<li class="bugfix">Fixed animal beatdowns being twice as noisy as they should be.</li>
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<li class="bugfix">Pod lock busters should now properly bust pod locks.</li>
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<li class="bugfix">The late-stage effects of the "sensory destruction" disease symptom should now properly destroy your senses.</li>
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<li class="bugfix">Autotraitor should now continue picking new in-game traitors, instead of picking one and dying.</li>
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<li class="bugfix">Lacking a head no longer makes you immune to becoming a husk or skeleton.</li>
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<li class="bugfix">Security and medical records should probably stop crashing people.</li>
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<li class="bugfix">Altering details on an Agent ID Card will now actually update what's seen when examining the card.</li>
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</ul>
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<h3 class="author">Kyep updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Fixes NT Special Ops Officer's headset so he can correctly hear, and talk on, the Special Ops (deathsquad) channel.</li>
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<li class="bugfix">Fixed oversight in keycard authentication devices that incorrectly treated trialmins like fullmins, resulting in situations where calling an ERT became impossible.</li>
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<li class="tweak">If an ERT request gets no answer for 5 minutes, admins now get a one time reminder that it was sent.</li>
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</ul>
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<h3 class="author">TheDZD updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Burst fire selection is now a proc, as it was meant to be, rather than a verb.</li>
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</ul>
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<h3 class="author">TullyBurnalot updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">AI can no longer interact with IV Drips</li>
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<li class="tweak">Robots can no longer remove beakers/blood bags from IV Drips</li>
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<li class="bugfix">Fixed clown door deconstruction</li>
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<li class="bugfix">Fixed mime door deconstruction</li>
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</ul>
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<h2 class="date">02 July 2016</h2>
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<h3 class="author">Fethas updated:</h3>
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<ul class="changes bgimages16">
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@@ -1999,3 +1999,68 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- rscadd: There's a new tab in the character setup screen, "loadouts". This allows
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you to spawn with a limited number of preset items.
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- tweak: 'Character setup now uses #defines for the different tabs.'
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2016-07-07:
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Ar3nn:
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- tweak: Adds tech levels to RnD console main menu
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FalseIncarnate:
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- bugfix: Chicks no longer lose their souls (literally) when becoming adults.
|
||||
- bugfix: Intercoms, fire alarms, and air alarms no longer contain internal portals
|
||||
to a realm of infinite cables and circuit boards.
|
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Fox McCloud:
|
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- tweak: Space lube damage removed and duration reduced from 7 to 5
|
||||
- tweak: Azide and CLF3+Firefighting foam now play a bang sound when mixed
|
||||
- rscadd: Can now pet pAI's with help intent
|
||||
- bugfix: Fixes sechuds and nightvision sechuds having flash protection
|
||||
FreeStylaLT:
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- rscadd: Added windows and a missing firelock to Genetics/Cloning
|
||||
- tweak: Tweaked layout of Genetics slightly
|
||||
- rscadd: Added photocopier to R&D.
|
||||
- tweak: Tweaked RD's office layout slightly
|
||||
- tweak: Changed access on Tcomms' external airlocks' buttons to be same as general
|
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Tcomms access
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- bugfix: fixed the airless tiles in Assembly Line's windows
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KasparoVy:
|
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- imageadd: Adds improved Vox mask/goggle sprites.
|
||||
- imageadd: Adds Vox-compatible versions of most suits.
|
||||
- rscadd: Adds species-fitting and icon override handling to clothing accessories
|
||||
and suit collars.
|
||||
- rscadd: You can now open/close Clown Officer and Soldier coats.
|
||||
- rscadd: Adds by-species tail hiding.
|
||||
- tweak: Tidies up and refactors the way the Captain's space helmet shows Vox hair
|
||||
but hides every other species'.
|
||||
- bugfix: Reactive armour's sprite will now update as soon as you turn it on/off
|
||||
or EMP it.
|
||||
Krausus:
|
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- bugfix: Fixed borers dying in hosts who happened to be somewhere cold, such as
|
||||
space. Even if their host was in a space suit.
|
||||
- bugfix: Fixed borers forgetting to detach from a host when it died.
|
||||
- bugfix: Fixed borers being able to assume control of a dead host.
|
||||
- bugfix: Fixed dead borers in a host being able to speak with the host and ghosts.
|
||||
- bugfix: Fixed employees starting every shift at least 3 minutes late. You aren't
|
||||
getting paid to stand around, people!
|
||||
- bugfix: Fixed animal beatdowns being twice as noisy as they should be.
|
||||
- bugfix: Pod lock busters should now properly bust pod locks.
|
||||
- bugfix: The late-stage effects of the "sensory destruction" disease symptom should
|
||||
now properly destroy your senses.
|
||||
- bugfix: Autotraitor should now continue picking new in-game traitors, instead
|
||||
of picking one and dying.
|
||||
- bugfix: Lacking a head no longer makes you immune to becoming a husk or skeleton.
|
||||
- bugfix: Security and medical records should probably stop crashing people.
|
||||
- bugfix: Altering details on an Agent ID Card will now actually update what's seen
|
||||
when examining the card.
|
||||
Kyep:
|
||||
- tweak: Fixes NT Special Ops Officer's headset so he can correctly hear, and talk
|
||||
on, the Special Ops (deathsquad) channel.
|
||||
- bugfix: Fixed oversight in keycard authentication devices that incorrectly treated
|
||||
trialmins like fullmins, resulting in situations where calling an ERT became
|
||||
impossible.
|
||||
- tweak: If an ERT request gets no answer for 5 minutes, admins now get a one time
|
||||
reminder that it was sent.
|
||||
TheDZD:
|
||||
- bugfix: Burst fire selection is now a proc, as it was meant to be, rather than
|
||||
a verb.
|
||||
TullyBurnalot:
|
||||
- tweak: AI can no longer interact with IV Drips
|
||||
- tweak: Robots can no longer remove beakers/blood bags from IV Drips
|
||||
- bugfix: Fixed clown door deconstruction
|
||||
- bugfix: Fixed mime door deconstruction
|
||||
|
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@@ -1,5 +0,0 @@
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author: FalseIncarnate
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delete-after: True
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changes:
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- bugfix: "Chicks no longer lose their souls (literally) when becoming adults."
|
||||
- bugfix: "Intercoms, fire alarms, and air alarms no longer contain internal portals to a realm of infinite cables and circuit boards."
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||||
@@ -1,4 +0,0 @@
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author: Fox McCloud
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delete-after: True
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changes:
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- tweak: "Space lube damage removed and duration reduced from 7 to 5"
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@@ -1,9 +0,0 @@
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author: FreeStylaLT
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delete-after: True
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||||
changes:
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||||
- rscadd: "Added windows and a missing firelock to Genetics/Cloning"
|
||||
- tweak: "Tweaked layout of Genetics slightly"
|
||||
- rscadd: "Added photocopier to R&D."
|
||||
- tweak: "Tweaked RD's office layout slightly"
|
||||
- tweak: "Changed access on Tcomms' external airlocks' buttons to be same as general Tcomms access"
|
||||
- bugfix: "fixed the airless tiles in Assembly Line's windows"
|
||||
@@ -1,4 +0,0 @@
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author: Fox McCloud
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delete-after: True
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changes:
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- tweak: "Azide and CLF3+Firefighting foam now play a bang sound when mixed"
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@@ -1,10 +0,0 @@
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author: KasparoVy
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delete-after: True
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changes:
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- imageadd: "Adds improved Vox mask/goggle sprites."
|
||||
- imageadd: "Adds Vox-compatible versions of most suits."
|
||||
- rscadd: "Adds species-fitting and icon override handling to clothing accessories and suit collars."
|
||||
- rscadd: "You can now open/close Clown Officer and Soldier coats."
|
||||
- rscadd: "Adds by-species tail hiding."
|
||||
- tweak: "Tidies up and refactors the way the Captain's space helmet shows Vox hair but hides every other species'."
|
||||
- bugfix: "Reactive armour's sprite will now update as soon as you turn it on/off or EMP it."
|
||||
@@ -1,7 +0,0 @@
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author: Krausus
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delete-after: True
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changes:
|
||||
- bugfix: "Fixed borers dying in hosts who happened to be somewhere cold, such as space. Even if their host was in a space suit."
|
||||
- bugfix: "Fixed borers forgetting to detach from a host when it died."
|
||||
- bugfix: "Fixed borers being able to assume control of a dead host."
|
||||
- bugfix: "Fixed dead borers in a host being able to speak with the host and ghosts."
|
||||
@@ -1,4 +0,0 @@
|
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author: Kyep
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Fixes NT Special Ops Officer's headset so he can correctly hear, and talk on, the Special Ops (deathsquad) channel."
|
||||
@@ -1,4 +0,0 @@
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author: Krausus
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed employees starting every shift at least 3 minutes late. You aren't getting paid to stand around, people!"
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||||
@@ -1,4 +0,0 @@
|
||||
author: Ar3nn
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Adds tech levels to RnD console main menu"
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||||
@@ -1,4 +0,0 @@
|
||||
author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Can now pet pAI's with help intent"
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@@ -1,4 +0,0 @@
|
||||
author: Krausus
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed animal beatdowns being twice as noisy as they should be."
|
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@@ -1,4 +0,0 @@
|
||||
author: TheDZD
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Burst fire selection is now a proc, as it was meant to be, rather than a verb."
|
||||
@@ -1,7 +0,0 @@
|
||||
author: Krausus
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Pod lock busters should now properly bust pod locks."
|
||||
- bugfix: "The late-stage effects of the \"sensory destruction\" disease symptom should now properly destroy your senses."
|
||||
- bugfix: "Autotraitor should now continue picking new in-game traitors, instead of picking one and dying."
|
||||
- bugfix: "Lacking a head no longer makes you immune to becoming a husk or skeleton."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: TullyBurnalot
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "AI can no longer interact with IV Drips"
|
||||
- tweak: "Robots can no longer remove beakers/blood bags from IV Drips"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes sechuds and nightvision sechuds having flash protection"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: TullyBurnalot
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed clown door deconstruction"
|
||||
- bugfix: "Fixed mime door deconstruction"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: Krausus
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Security and medical records should probably stop crashing people."
|
||||
- bugfix: "Altering details on an Agent ID Card will now actually update what's seen when examining the card."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: Kyep
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed oversight in keycard authentication devices that incorrectly treated trialmins like fullmins, resulting in situations where calling an ERT became impossible."
|
||||
- tweak: "If an ERT request gets no answer for 5 minutes, admins now get a one time reminder that it was sent."
|
||||
Reference in New Issue
Block a user