Automatic changelog generation for PR #4446

This commit is contained in:
ParadiseSS13-Bot
2016-05-22 18:39:40 -04:00
parent b3e07fdbcf
commit 1ccde5c349
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author: KasparoVy
delete-after: True
changes:
- bugfix: "Rejuvenating a mob now unbuckles them correctly (if they're buckled to something)."
- bugfix: "Rejuvenating a mob will no longer remove their hair."
- bugfix: "Rejuvenating a mob will no longer permanently blacken their eyes."
- bugfix: "Rejuvenating a mob will no longer remove their prostheses with fleshy limbs, it will just fix the prostheses."
- bugfix: "Rejuvenating a mob will not remove organs/limbs belonging to other species if said organs/limbs are in the same place(s) as the mob's default organs/limbs would be."
- bugfix: "Fixes a runtime when trying to flip with an object other than a grab in your hand."
- bugfix: "Doing a 'cybernetic repair' procedure on the head of a disfigured IPC will re-figure them."
- tweak: "Rejuvenating a mob will only regrow organs/limbs that are missing (by comparison to the standard organs for their species)."
- tweak: "The regenerate_icons proc will now update skin tone and body accessories properly."
- rscadd: "Organ rejuvenation now clears disfigurement and closes open wounds."
- rscadd: "Rejuvenating a mob will end all in-progress surgeries."
- rscadd: "Vox get their cortical stacks back, since the non-implant ones don't interfere with the Heist game-mode."
- rscadd: "Rejuvenating a long-dead or husked mob will now clear the appropriate mutations."