Merge pull request #11772 from Couls/constructable-rechargers

[READY] Constructable Rechargers and machinery tweaks
This commit is contained in:
variableundefined
2019-08-23 09:16:37 -04:00
committed by GitHub
9 changed files with 54 additions and 4 deletions
+1
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@@ -8,6 +8,7 @@
idle_power_usage = 5
active_power_usage = 60
power_channel = EQUIP
pass_flags = PASSTABLE
var/obj/item/stock_parts/cell/charging = null
var/chargelevel = -1
@@ -330,6 +330,14 @@ to destroy them and players will be able to make replacements.
name = "circuit board (Freezer)"
to_chat(user, "<span class='notice'>You set the board to cooling.</span>")
/obj/item/circuitboard/recharger
name = "circuit board (Recharger)"
build_path = /obj/machinery/recharger
board_type = "machine"
origin_tech = "powerstorage=3;materials=2"
frame_desc = "Requires 1 Capacitor"
req_components = list(/obj/item/stock_parts/capacitor = 1)
/obj/item/circuitboard/snow_machine
name = "circuit board (snow machine)"
build_path = /obj/machinery/snow_machine
+26 -4
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@@ -6,7 +6,8 @@
anchored = 1
use_power = IDLE_POWER_USE
idle_power_usage = 4
active_power_usage = 250
active_power_usage = 200
pass_flags = PASSTABLE
var/obj/item/charging = null
var/using_power = FALSE
var/list/allowed_devices = list(/obj/item/gun/energy, /obj/item/melee/baton, /obj/item/modular_computer, /obj/item/rcs, /obj/item/bodyanalyzer)
@@ -14,6 +15,18 @@
var/icon_state_charged = "recharger2"
var/icon_state_charging = "recharger1"
var/icon_state_idle = "recharger0"
var/recharge_coeff = 1
/obj/machinery/recharger/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/recharger(null)
component_parts += new /obj/item/stock_parts/capacitor(null)
RefreshParts()
/obj/machinery/recharger/RefreshParts()
for(var/obj/item/stock_parts/capacitor/C in component_parts)
recharge_coeff = C.rating
/obj/machinery/recharger/attackby(obj/item/G, mob/user, params)
if(iswrench(G))
@@ -54,8 +67,16 @@
else
to_chat(user, "<span class='notice'>[src] isn't connected to anything!</span>")
return 1
else
return ..()
if(anchored && !charging)
if(default_deconstruction_screwdriver(user, "rechargeropen", "recharger0", G))
return
if(panel_open && istype(G, /obj/item/crowbar))
default_deconstruction_crowbar(G)
return
return ..()
/obj/machinery/recharger/attack_hand(mob/user)
if(issilicon(user))
@@ -87,10 +108,11 @@
if(istype(charging, /obj/item/gun/energy))
var/obj/item/gun/energy/E = charging
if(E.power_supply.charge < E.power_supply.maxcharge)
E.power_supply.give(E.power_supply.chargerate)
E.power_supply.give(E.power_supply.chargerate * recharge_coeff)
use_power(250)
using_power = TRUE
if(istype(charging, /obj/item/melee/baton))
var/obj/item/melee/baton/B = charging
if(B.bcell)
@@ -91,6 +91,12 @@
if(climber)
climber.Weaken(2)
climber.visible_message("<span class='warning'>[climber.name] has been knocked off the table", "You've been knocked off the table", "You see [climber.name] get knocked off the table</span>")
else if(user.pulling.pass_flags & PASSTABLE)
user.Move_Pulled(src)
if (user.pulling.loc == loc)
user.visible_message("<span class='notice'>[user] places [user.pulling] onto [src].</span>",
"<span class='notice'>You place [user.pulling] onto [src].</span>")
user.stop_pulling()
/obj/structure/table/attack_tk() // no telehulk sorry
return
@@ -11,6 +11,7 @@
broken_icon = "mwb"
dirty_icon = "mwbloody"
open_icon = "mw-o"
pass_flags = PASSTABLE
// see code/modules/food/recipes_microwave.dm for recipes
+1
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@@ -2,6 +2,7 @@
name = "plant DNA manipulator"
desc = "An advanced device designed to manipulate plant genetic makeup."
icon = 'icons/obj/hydroponics/equipment.dmi'
pass_flags = PASSTABLE
icon_state = "dnamod"
density = 1
anchored = 1
+1
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@@ -10,6 +10,7 @@ var/global/list/fax_blacklist = list()
icon = 'icons/obj/library.dmi'
icon_state = "fax"
insert_anim = "faxsend"
pass_flags = PASSTABLE
var/fax_network = "Local Fax Network"
var/syndie_restricted = FALSE //is it a syndicate base fax restricted from contacting NT assets?
@@ -12,6 +12,16 @@
build_path = /obj/item/circuitboard/thermomachine
category = list ("Engineering Machinery")
/datum/design/recharger
name = "Machine Board(Weapon Recharger)"
desc = "The circuit board for a weapon recharger"
id = "recharger"
build_path = /obj/item/circuitboard/recharger
materials = list(MAT_GLASS = 1000)
build_type = IMPRINTER
req_tech = list("powerstorage" = 3, "materials" = 3)
category = list("Misc. Machinery")
/datum/design/smes
name = "Machine Board (SMES)"
desc = "The circuit board for a SMES."
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