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@@ -4,11 +4,6 @@
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// Mutable appearances are children of images, just so you know.
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/mutable_appearance/New()
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..()
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plane = FLOAT_PLANE // No clue why this is 0 by default yet images are on FLOAT_PLANE
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// And yes this does have to be in the constructor, BYOND ignores it if you set it as a normal var
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// Helper similar to image()
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/proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER)
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var/mutable_appearance/MA = new()
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@@ -56,7 +56,7 @@
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I.forceMove(src)
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message_admins("[key_name_admin(user)] has rigged a beartrap with an IED.")
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log_game("[key_name(user)] has rigged a beartrap with an IED.")
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to_chat(user, "<span class='notice'>You sneak the [IED] underneath the pressure plate and connect the trigger wire.</span>")
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to_chat(user, "<span class='notice'>You sneak [IED] underneath the pressure plate and connect the trigger wire.</span>")
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desc = "A trap used to catch bears and other legged creatures. <span class='warning'>There is an IED hooked up to it.</span>"
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if(istype(I, /obj/item/device/assembly/signaler))
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if(IED)
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