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Automatic changelog compile, [ci skip]
This commit is contained in:
@@ -57,13 +57,69 @@
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<div class="commit sansserif">
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<h2 class="date">28 December 2018</h2>
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<h3 class="author">AzuleUtama updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">"Grenades and Explosives" category added to the uplink. Anything classed as such in the uplink has been moved here for easier access.</li>
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</ul>
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<h3 class="author">Ionward updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">missing drask crusader helm #10486</li>
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</ul>
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<h3 class="author">Kyep updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added kangaroo, a new creature type that is initially passive, but can be dangerous if provoked.</li>
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</ul>
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<h3 class="author">Mitchs98 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">All movement / pull resistance has been moved over to tg's move resist system.</li>
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<li class="tweak">You now drop a pull by ctrl + clicking anywhere else on the screen, rather than the object/mob being pulled.</li>
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<li class="tweak">All atom movables now have move force and move resist, and pull force An atom can only pull another atom if its pull force is stronger than that atom's move resist.</li>
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<li class="tweak">Mobs with a higher move force than an atom's move resist will automatically try to force the atom out of its way. This might not always work, depending on how snowflakey code is.</li>
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<li class="tweak">As of right now, everything has a move force, pull force, and resist of 1000. Structures can be crushed with sufficiently big move_force.</li>
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<li class="tweak">Failing to move onto a tile will now still bump up your last move timer. However, successfully pushing something out of your way will result in you automatically moving into where it was. Makes moving much smoother.</li>
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<li class="tweak">Mobs that shouldn't be able to pull objects now use a better check to prevent it.</li>
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</ul>
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<h3 class="author">Spartan updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">ERT Medics now spawn with a medical analyser upgrade.</li>
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<li class="tweak">Amber ERT now spawn with a flashlight.</li>
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<li class="tweak">Red Engineer ERT now have an Elite ERT Hardsuit.</li>
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<li class="tweak">Paranormal ERT now spawn with a seclite.</li>
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<li class="tweak">CE toolbelt renamed. grammar: Surgery Belt > surgery belt</li>
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</ul>
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<h3 class="author">TDSSS updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">clumsy people are now properly bad at handcuffing</li>
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<li class="tweak">Holoparasites/Guardians using the say verb now use host communication</li>
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</ul>
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<h3 class="author">Tails2091 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Mice can *squeak now.</li>
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</ul>
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<h3 class="author">datlo updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added the ability for command to set emergency access on all station airlocks with the keycard authentification device. (ID swiper)</li>
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<li class="rscadd">Added the Boots of Gripping to the wizard hardsuit, sprited by Ionward</li>
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<li class="bugfix">Fixed a cast check missing plasmaman wiz suit, causing issues with spell icons for them</li>
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</ul>
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<h3 class="author">improvedname updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Syndi emergency box to nuclear opratives.</li>
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<li class="tweak">Moves the suicide pill to the emergency box</li>
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<li class="rscadd">Adds a recipe for the toolbox to make it a suspicous toolbox</li>
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</ul>
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<h3 class="author">name here updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">new hat in the autodrobe</li>
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</ul>
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<h3 class="author">uraniummeltdown updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">RPDs should be available in hacked autolathes again</li>
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</ul>
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<h3 class="author">v0idp updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">missiles shot from missile racks in mechs will no longer spin in air</li>
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<li class="rscadd">banana cake and slice</li>
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</ul>
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<h2 class="date">26 December 2018</h2>
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@@ -8453,7 +8453,57 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- bugfix: Syndicate officer will not show in card modification/identification consoles
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anymore
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2018-12-28:
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AzuleUtama:
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- tweak: '"Grenades and Explosives" category added to the uplink. Anything classed
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as such in the uplink has been moved here for easier access.'
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Ionward:
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- bugfix: 'missing drask crusader helm #10486'
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Kyep:
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- rscadd: Added kangaroo, a new creature type that is initially passive, but can
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be dangerous if provoked.
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Mitchs98:
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- tweak: All movement / pull resistance has been moved over to tg's move resist
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system.
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- tweak: You now drop a pull by ctrl + clicking anywhere else on the screen, rather
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than the object/mob being pulled.
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- tweak: All atom movables now have move force and move resist, and pull force An
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atom can only pull another atom if its pull force is stronger than that atom's
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move resist.
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- tweak: Mobs with a higher move force than an atom's move resist will automatically
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try to force the atom out of its way. This might not always work, depending
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on how snowflakey code is.
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- tweak: As of right now, everything has a move force, pull force, and resist of
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1000. Structures can be crushed with sufficiently big move_force.
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- tweak: Failing to move onto a tile will now still bump up your last move timer.
|
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However, successfully pushing something out of your way will result in you automatically
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moving into where it was. Makes moving much smoother.
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- tweak: Mobs that shouldn't be able to pull objects now use a better check to prevent
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it.
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Spartan:
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- tweak: ERT Medics now spawn with a medical analyser upgrade.
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- tweak: Amber ERT now spawn with a flashlight.
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- tweak: Red Engineer ERT now have an Elite ERT Hardsuit.
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- tweak: Paranormal ERT now spawn with a seclite.
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- tweak: 'CE toolbelt renamed. grammar: Surgery Belt > surgery belt'
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TDSSS:
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- bugfix: clumsy people are now properly bad at handcuffing
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- tweak: Holoparasites/Guardians using the say verb now use host communication
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Tails2091:
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- rscadd: Mice can *squeak now.
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datlo:
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- rscadd: Added the ability for command to set emergency access on all station airlocks
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with the keycard authentification device. (ID swiper)
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- rscadd: Added the Boots of Gripping to the wizard hardsuit, sprited by Ionward
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- bugfix: Fixed a cast check missing plasmaman wiz suit, causing issues with spell
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icons for them
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improvedname:
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- rscadd: Syndi emergency box to nuclear opratives.
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- tweak: Moves the suicide pill to the emergency box
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- rscadd: Adds a recipe for the toolbox to make it a suspicous toolbox
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name here:
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- rscadd: new hat in the autodrobe
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uraniummeltdown:
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- bugfix: RPDs should be available in hacked autolathes again
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v0idp:
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- bugfix: missiles shot from missile racks in mechs will no longer spin in air
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- rscadd: banana cake and slice
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@@ -1,10 +0,0 @@
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author: "Mitchs98"
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delete-after: True
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changes:
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- tweak: "All movement / pull resistance has been moved over to tg's move resist system."
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- tweak: "You now drop a pull by ctrl + clicking anywhere else on the screen, rather than the object/mob being pulled."
|
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- tweak: "All atom movables now have move force and move resist, and pull force An atom can only pull another atom if its pull force is stronger than that atom's move resist."
|
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- tweak: "Mobs with a higher move force than an atom's move resist will automatically try to force the atom out of its way. This might not always work, depending on how snowflakey code is."
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- tweak: "As of right now, everything has a move force, pull force, and resist of 1000. Structures can be crushed with sufficiently big move_force."
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- tweak: "Failing to move onto a tile will now still bump up your last move timer. However, successfully pushing something out of your way will result in you automatically moving into where it was. Makes moving much smoother."
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- tweak: "Mobs that shouldn't be able to pull objects now use a better check to prevent it."
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@@ -1,4 +0,0 @@
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author: "Tails2091"
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delete-after: True
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changes:
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- rscadd: "Mice can *squeak now."
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@@ -1,4 +0,0 @@
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author: "name here"
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delete-after: True
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changes:
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- rscadd: "new hat in the autodrobe"
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@@ -1,4 +0,0 @@
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author: "v0idp"
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delete-after: True
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changes:
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- rscadd: "banana cake and slice"
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@@ -1,4 +0,0 @@
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author: "Kyep"
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delete-after: True
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changes:
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- rscadd: "Added kangaroo, a new creature type that is initially passive, but can be dangerous if provoked."
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@@ -1,4 +0,0 @@
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author: "datlo"
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delete-after: True
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changes:
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- rscadd: "Added the ability for command to set emergency access on all station airlocks with the keycard authentification device. (ID swiper)"
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@@ -1,5 +0,0 @@
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author: "datlo"
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delete-after: True
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changes:
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- rscadd: "Added the Boots of Gripping to the wizard hardsuit, sprited by Ionward"
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- bugfix: "Fixed a cast check missing plasmaman wiz suit, causing issues with spell icons for them"
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@@ -1,4 +0,0 @@
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author: "improvedname"
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delete-after: True
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changes:
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- rscadd: "Adds a recipe for the toolbox to make it a suspicous toolbox"
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@@ -1,9 +0,0 @@
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author: "Spartan"
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delete-after: True
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changes:
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- tweak: "ERT Medics now spawn with a medical analyser upgrade."
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- tweak: "Amber ERT now spawn with a flashlight."
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- tweak: "Red Engineer ERT now have an Elite ERT Hardsuit."
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- tweak: "Paranormal ERT now spawn with a seclite."
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- tweak: "CE toolbelt renamed.
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grammar: Surgery Belt > surgery belt"
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@@ -1,5 +0,0 @@
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author: "improvedname"
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delete-after: True
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changes:
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- rscadd: "Syndi emergency box to nuclear opratives."
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- tweak: "Moves the suicide pill to the emergency box"
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@@ -1,4 +0,0 @@
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author: "Ionward"
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delete-after: True
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changes:
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- bugfix: "missing drask crusader helm #10486"
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@@ -1,4 +0,0 @@
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author: "TDSSS"
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delete-after: True
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changes:
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- tweak: "Holoparasites/Guardians using the say verb now use host communication"
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@@ -1,4 +0,0 @@
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author: "AzuleUtama"
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delete-after: True
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changes:
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- tweak: "\"Grenades and Explosives\" category added to the uplink. Anything classed as such in the uplink has been moved here for easier access."
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@@ -1,4 +0,0 @@
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author: "uraniummeltdown"
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delete-after: True
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changes:
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- bugfix: "RPDs should be available in hacked autolathes again"
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