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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-11 07:03:30 +01:00
further tweaks/fixes
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@@ -76,7 +76,7 @@
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attacktext = "nips"
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friendly = "prods"
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wander = 0
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mob_size = MOB_SIZE_SMALL
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mob_size = MOB_SIZE_TINY
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density = 0
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pass_flags = PASSTABLE
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ventcrawler = 2
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@@ -130,7 +130,7 @@
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/obj/item/weapon/twohanded/required/mob_can_equip(M as mob, slot)
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if(wielded && !slot_flags)
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to_chat(M, "<span class='warning'>[src.name] is too cumbersome to carry with anything but your hands!</span>")
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to_chat(M, "<span class='warning'>[src] is too cumbersome to carry with anything but your hands!</span>")
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return 0
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return ..()
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@@ -141,7 +141,7 @@
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if(H != null)
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to_chat(user, "<span class='notice'>[src] is too cumbersome to carry in one hand!</span>")
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return
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if(src.loc != user)
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if(loc != user)
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wield(user)
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..()
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@@ -1211,4 +1211,4 @@
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if(!charged)
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charged = 1
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icon_state = "mining_hammer1"
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playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
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playsound(loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
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@@ -16,7 +16,7 @@
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local_transmit = 1
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ventcrawler = 2
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magpulse = 1
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mob_size = MOB_SIZE_SMALL
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mob_size = MOB_SIZE_TINY
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// We need to keep track of a few module items so we don't need to do list operations
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// every time we need them. These get set in New() after the module is chosen.
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