further tweaks/fixes

This commit is contained in:
Fox-McCloud
2016-08-18 00:19:29 -04:00
parent 5c783f2110
commit 21aa0c2aab
4 changed files with 5 additions and 5 deletions
@@ -76,7 +76,7 @@
attacktext = "nips"
friendly = "prods"
wander = 0
mob_size = MOB_SIZE_SMALL
mob_size = MOB_SIZE_TINY
density = 0
pass_flags = PASSTABLE
ventcrawler = 2
+2 -2
View File
@@ -130,7 +130,7 @@
/obj/item/weapon/twohanded/required/mob_can_equip(M as mob, slot)
if(wielded && !slot_flags)
to_chat(M, "<span class='warning'>[src.name] is too cumbersome to carry with anything but your hands!</span>")
to_chat(M, "<span class='warning'>[src] is too cumbersome to carry with anything but your hands!</span>")
return 0
return ..()
@@ -141,7 +141,7 @@
if(H != null)
to_chat(user, "<span class='notice'>[src] is too cumbersome to carry in one hand!</span>")
return
if(src.loc != user)
if(loc != user)
wield(user)
..()
+1 -1
View File
@@ -1211,4 +1211,4 @@
if(!charged)
charged = 1
icon_state = "mining_hammer1"
playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
playsound(loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
@@ -16,7 +16,7 @@
local_transmit = 1
ventcrawler = 2
magpulse = 1
mob_size = MOB_SIZE_SMALL
mob_size = MOB_SIZE_TINY
// We need to keep track of a few module items so we don't need to do list operations
// every time we need them. These get set in New() after the module is chosen.