Merge pull request #10680 from Aurorablade/EXTERMINATUSPARTONE

I JUST CONFLICTED EVERYTHING
This commit is contained in:
variableundefined
2019-01-31 11:03:33 +08:00
committed by GitHub
271 changed files with 347 additions and 347 deletions
+2 -2
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@@ -988,7 +988,7 @@ var/list/admin_verbs_ticket = list(
to_chat(T, "<span class='notice'><b><font size=3>Man up and deal with it.</font></b></span>")
to_chat(T, "<span class='notice'>Move on.</span>")
T << 'sound/voice/ManUp1.ogg'
T << 'sound/voice/manup1.ogg'
log_admin("[key_name(usr)] told [key_name(T)] to man up and deal with it.")
message_admins("[key_name_admin(usr)] told [key_name(T)] to man up and deal with it.")
@@ -1006,7 +1006,7 @@ var/list/admin_verbs_ticket = list(
if(confirm == "Yes")
for(var/mob/T as mob in GLOB.mob_list)
to_chat(T, "<br><center><span class='notice'><b><font size=4>Man up.<br> Deal with it.</font></b><br>Move on.</span></center><br>")
T << 'sound/voice/ManUp1.ogg'
T << 'sound/voice/manup1.ogg'
log_admin("[key_name(usr)] told everyone to man up and deal with it.")
message_admins("[key_name_admin(usr)] told everyone to man up and deal with it.")
+1 -1
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@@ -1890,7 +1890,7 @@
switch(punishment)
if("Lightning bolt")
M.electrocute_act(5, "Lightning Bolt", safety=1)
playsound(get_turf(M), 'sound/magic/LightningShock.ogg', 50, 1, -1)
playsound(get_turf(M), 'sound/magic/lightningshock.ogg', 50, 1, -1)
M.adjustFireLoss(75)
M.Weaken(5)
to_chat(M, "<span class='userdanger'>The gods have punished you for your sins!</span>")
+2 -2
View File
@@ -55,7 +55,7 @@
message_admins("[key_name_admin(usr)] used THERE CAN BE ONLY ONE! -NO ATTACK LOGS WILL BE SENT TO ADMINS FROM THIS POINT FORTH-", 1)
log_admin("[key_name(usr)] used there can be only one.")
nologevent = 1
world << sound('sound/music/THUNDERDOME.ogg')
world << sound('sound/music/thunderdome.ogg')
/client/proc/only_me()
if(!ticker)
@@ -101,4 +101,4 @@
message_admins("[key_name_admin(usr)] used THERE CAN BE ONLY ME! -NO ATTACK LOGS WILL BE SENT TO ADMINS FROM THIS POINT FORTH-", 1)
log_admin("[key_name(usr)] used there can be only me.")
nologevent = 1
world << sound('sound/music/THUNDERDOME.ogg')
world << sound('sound/music/thunderdome.ogg')
@@ -98,7 +98,7 @@
spawn_antag(C, get_turf(src.loc), initial(demon_type.name), user)
to_chat(user, "[shatter_msg]")
to_chat(user, "[veil_msg]")
playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
qdel(src)
else
used = FALSE
+1 -1
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@@ -57,7 +57,7 @@
else
atom_say("WINNER!")
new /obj/item/toy/prizeball(get_turf(src))
playsound(src.loc, 'sound/arcade/Win.ogg', 50, 1, extrarange = -3, falloff = 10)
playsound(src.loc, 'sound/arcade/win.ogg', 50, 1, extrarange = -3, falloff = 10)
addtimer(CALLBACK(src, .update_icon), 10)
/obj/machinery/arcade/claw/start_play(mob/user as mob)
+1 -1
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@@ -11,7 +11,7 @@
throw_range = 10
origin_tech = "magnets=1;engineering=1"
toolspeed = 1
usesound = 'sound/items/Deconstruct.ogg'
usesound = 'sound/items/deconstruct.ogg'
var/bomb_name = "bomb" // used for naming bombs / mines
+6 -6
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@@ -242,7 +242,7 @@
/obj/effect/mob_spawn/human/alive
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
death = FALSE
roundstart = FALSE //you could use these for alive fake humans on roundstart but this is more common scenario
@@ -256,7 +256,7 @@
mob_type = /mob/living/simple_animal/mouse
death = FALSE
roundstart = FALSE
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "Squeak!"
@@ -267,7 +267,7 @@
death = FALSE
roundstart = FALSE
mob_gender = FEMALE
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "Moo!"
@@ -306,7 +306,7 @@
roundstart = FALSE
random = TRUE
name = "sleeper"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "<span class='big bold'>You are a space doctor!</span>"
assignedrole = "Space Doctor"
@@ -437,7 +437,7 @@
roundstart = FALSE
random = TRUE
name = "bartender sleeper"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "<span class='big bold'>You are a space bartender!</span><b> Time to mix drinks and change lives.</b>"
assignedrole = "Space Bartender"
@@ -461,7 +461,7 @@
random = TRUE
mob_name = "Beach Bum"
name = "beach bum sleeper"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "You are a beach bum!"
assignedrole = "Beach Bum"
@@ -369,7 +369,7 @@
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a security officer"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
@@ -394,7 +394,7 @@
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a medical uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a medical doctor"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
@@ -419,7 +419,7 @@
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "an engineer"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
@@ -444,7 +444,7 @@
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a scientist"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
@@ -467,7 +467,7 @@
/obj/structure/showcase/machinery/oldpod
name = "damaged cryogenic pod"
desc = "A damaged cryogenic pod long since lost to time, including its former occupant..."
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper-open"
/obj/structure/showcase/machinery/oldpod/used
@@ -89,12 +89,12 @@
// The door to a hotel room, but also metadata for the room itself
/obj/machinery/door/unpowered/hotel_door
name = "Room Door"
icon = 'icons/obj/doors/Doorsand.dmi'
icon = 'icons/obj/doors/doorsand.dmi'
icon_state = "door_closed"
autoclose = 1
var/doorOpen = 'sound/machines/airlock_open.ogg'
var/doorClose = 'sound/machines/airlock_close.ogg'
var/doorDeni = 'sound/machines/DeniedBeep.ogg'
var/doorDeni = 'sound/machines/deniedbeep.ogg'
var/id // the room number, eg 101
var/obj/item/card/hotel_card/card// room's key card
var/mob/living/occupant = null // the current room occupant
+2 -2
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@@ -103,7 +103,7 @@
actions_types = list(/datum/action/item_action/toggle_helmet_light)
can_toggle = 1
toggle_cooldown = 20
active_sound = 'sound/items/WEEOO1.ogg'
active_sound = 'sound/items/weeoo1.ogg'
/obj/item/clothing/head/helmet/justice/escape
name = "alarm helmet"
@@ -173,7 +173,7 @@
actions_types = list(/datum/action/item_action/toggle_helmet_mode)
can_toggle = 1
toggle_cooldown = 20
toggle_sound = 'sound/items/ZippoClose.ogg'
toggle_sound = 'sound/items/zippoclose.ogg'
obj/item/clothing/head/helmet/redtaghelm
name = "red laser tag helmet"
+1 -1
View File
@@ -644,7 +644,7 @@
/obj/item/clothing/suit/space/hardsuit/shielded/process()
if(world.time > recharge_cooldown && current_charges < max_charges)
current_charges = Clamp((current_charges + recharge_rate), 0, max_charges)
playsound(loc, 'sound/magic/Charge.ogg', 50, 1)
playsound(loc, 'sound/magic/charge.ogg', 50, 1)
if(current_charges == max_charges)
playsound(loc, 'sound/machines/ding.ogg', 50, 1)
processing_objects.Remove(src)
+2 -2
View File
@@ -27,7 +27,7 @@
var/tattoo_g = 1
var/tattoo_b = 1
toolspeed = 1
usesound = 'sound/items/Welder2.ogg'
usesound = 'sound/items/welder2.ogg'
/obj/item/fluff/tattoo_gun/attack(mob/living/carbon/M as mob, mob/user as mob)
if(user.a_intent == INTENT_HARM)
@@ -550,7 +550,7 @@
sallet.add_fingerprint(H)
target.transfer_fingerprints_to(sallet)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
playsound(src.loc, 'sound/items/screwdriver.ogg', 50, 1)
to_chat(user, "<span class='notice'>You modify [target] with [src].</span>")
H.update_inv_head()
qdel(target)
+1 -1
View File
@@ -4,7 +4,7 @@
announceWhen = 1
/datum/event/radiation_storm/announce()
priority_announcement.Announce("High levels of radiation detected near the station. Maintenance is best shielded from radiation.", "Anomaly Alert", 'sound/ai/radiation.ogg')
priority_announcement.Announce("High levels of radiation detected near the station. Maintenance is best shielded from radiation.", "Anomaly Alert", 'sound/AI/radiation.ogg')
//sound not longer matches the text, but an audible warning is probably good
/datum/event/radiation_storm/start()
+1 -1
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@@ -547,7 +547,7 @@
else
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
if(BURN)
playsound(src, 'sound/items/Welder.ogg', 100, 1)
playsound(src, 'sound/items/welder.ogg', 100, 1)
/obj/machinery/fishtank/deconstruct(disassembled = TRUE)
if(QDELETED(src))
+17 -17
View File
@@ -357,7 +357,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
switch(rand(1,5))
if(1) //Laser fight
for(var/i in 0 to hits)
target.playsound_local(null, 'sound/weapons/Laser.ogg', 25, 1)
target.playsound_local(null, 'sound/weapons/laser.ogg', 25, 1)
if(prob(75))
addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, 'sound/weapons/sear.ogg', 25, 1), rand(10,20))
else
@@ -506,7 +506,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
A.override = 1
if(target.client)
to_chat(target, "<span class='italics'>...wabbajack...wabbajack...</span>")
target.playsound_local(target,'sound/magic/Staff_Change.ogg', 50, 1, -1)
target.playsound_local(target,'sound/magic/staff_change.ogg', 50, 1, -1)
delusion = A
target.client.images |= A
sleep(duration)
@@ -698,13 +698,13 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
doors += I
if(target.client)
target.client.images |= I
target.playsound_local(get_turf(A), 'sound/machines/BoltsDown.ogg',30,0,3)
target.playsound_local(get_turf(A), 'sound/machines/boltsdown.ogg',30,0,3)
sleep(rand(6,12))
sleep(100)
for(var/image/B in doors)
if(target.client)
target.client.images.Remove(B)
target.playsound_local(get_turf(B), 'sound/machines/BoltsUp.ogg',30,0,3)
target.playsound_local(get_turf(B), 'sound/machines/boltsup.ogg',30,0,3)
sleep(rand(6,12))
qdel(src)
@@ -797,22 +797,22 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
playsound_local(null,'sound/machines/airlock_open.ogg', 15, 1)
if(2)
if(prob(50))
playsound_local(null,'sound/effects/Explosion1.ogg', 50, 1)
playsound_local(null,'sound/effects/explosion1.ogg', 50, 1)
else
playsound_local(null, 'sound/effects/Explosion2.ogg', 50, 1)
playsound_local(null, 'sound/effects/explosion2.ogg', 50, 1)
if(3)
playsound_local(null, 'sound/effects/explosionfar.ogg', 50, 1)
if(4)
playsound_local(null, pick('sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg'), 50, 1)
playsound_local(null, pick('sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg'), 50, 1)
if(5)
playsound_local(null, 'sound/weapons/ring.ogg', 35)
for(var/i in 0 to 2)
sleep(15)
playsound_local(null, 'sound/weapons/ring.ogg', 35)
if(6)
playsound_local(null, 'sound/magic/Summon_guns.ogg', 50, 1)
playsound_local(null, 'sound/magic/summon_guns.ogg', 50, 1)
if(7)
playsound_local(null, 'sound/machines/Alarm.ogg', 100, 0)
playsound_local(null, 'sound/machines/alarm.ogg', 100, 0)
if(8)
playsound_local(null, 'sound/voice/bfreeze.ogg', 35, 0)
if(9)
@@ -825,14 +825,14 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
playsound_local(null, 'sound/effects/pray_chaplain.ogg', 50)
if(11)
//Same as above, but with tasers.
playsound_local(null, 'sound/weapons/Taser.ogg', 25, 1)
playsound_local(null, 'sound/weapons/taser.ogg', 25, 1)
var/timer_pause = rand(10,30)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, 'sound/weapons/Taser.ogg', 25, 1), timer_pause)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, 'sound/weapons/taser.ogg', 25, 1), timer_pause)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, sound(get_sfx("bodyfall"), 25), 25, 1), timer_pause+rand(5,10))
//Rare audio
if(12)
//These sounds are (mostly) taken from Hidden: Source
var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/Heart Beat.ogg', 'sound/effects/screech.ogg',\
var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heartbeat.ogg', 'sound/effects/screech.ogg',\
'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\
'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
@@ -845,13 +845,13 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
to_chat(src, "<br><br><span class='alert'>The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.</span><br><br>")
playsound_local(null, 'sound/AI/shuttledock.ogg', 100)
if(15)
playsound_local(null, 'sound/items/Welder.ogg', 15, 1)
playsound_local(null, 'sound/items/welder.ogg', 15, 1)
sleep(105)
playsound_local(null, 'sound/items/Welder2.ogg', 15, 1)
playsound_local(null, 'sound/items/welder2.ogg', 15, 1)
sleep(15)
playsound_local(null, 'sound/items/Ratchet.ogg', 15, 1)
playsound_local(null, 'sound/items/ratchet.ogg', 15, 1)
if(16)
playsound_local(null, 'sound/items/Screwdriver.ogg', 15, 1)
playsound_local(null, 'sound/items/screwdriver.ogg', 15, 1)
sleep(rand(10,30))
for(var/i in 0 to rand(1,3))
playsound_local(null, 'sound/weapons/empty.ogg', 15, 1)
@@ -993,7 +993,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
halimage = image('icons/turf/floors/Chasms.dmi',target,"smooth",TURF_LAYER)
if(4)
halimage = image('icons/obj/assemblies.dmi',target,"plastic-explosive2",OBJ_LAYER+0.01)
if(client)
client.images += halimage
sleep(rand(40,60)) //Only seen for a brief moment.
@@ -21,7 +21,7 @@
crushed_can.is_glass = is_glass
crushed_can.is_plastic = is_plastic
if(is_glass)
playsound(user.loc, 'sound/effects/Glassbr3.ogg', rand(10, 50), 1)
playsound(user.loc, 'sound/effects/glassbr3.ogg', rand(10, 50), 1)
crushed_can.name = "broken bottle"
else
playsound(user.loc, 'sound/weapons/pierce.ogg', rand(10, 50), 1)
+1 -1
View File
@@ -1105,7 +1105,7 @@
var/def_check = L.getarmor(type = "bomb")
if(backstab == FACING_INIT_FACING_TARGET_TARGET_FACING_PERPENDICULAR || backstab == FACING_SAME_DIR)
L.apply_damage(80, BRUTE, blocked = def_check)
playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
playsound(user, 'sound/weapons/kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
else
L.apply_damage(50, BRUTE, blocked = def_check)
@@ -209,7 +209,7 @@
user.visible_message("<span class='danger'>[user] turns \the [T] into [reset_string]!</span>")
T.ChangeTurf(reset_turf_type)
timer = world.time + reset_cooldown
playsound(T,'sound/magic/Fireball.ogg', 200, 1)
playsound(T,'sound/magic/fireball.ogg', 200, 1)
/obj/effect/temp_visual/lavastaff
icon_state = "lavastaff_warn"
@@ -11,9 +11,9 @@
new /obj/item/blood_contract(src)
if(3)
new /obj/item/gun/magic/staff/spellblade(src)
// Mayhem
/obj/item/mayhem
name = "mayhem in a bottle"
desc = "A magically infused bottle of blood, the scent of which will drive anyone nearby into a murderous frenzy."
@@ -26,9 +26,9 @@
var/obj/effect/mine/pickup/bloodbath/B = new(H)
B.mineEffect(H)
to_chat(user, "<span class='notice'>You shatter the bottle!</span>")
playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
qdel(src)
// Blood Contract
/obj/item/blood_contract
@@ -42,7 +42,7 @@
/obj/item/blood_contract/attack_self(mob/user)
if(used)
return
used = TRUE
var/choice = input(user,"Who do you want dead?","Choose Your Victim") as null|anything in GLOB.player_list
@@ -377,7 +377,7 @@
/obj/machinery/anomalous_crystal/refresher //Deletes and recreates a copy of the item, "refreshing" it.
activation_method = "touch"
cooldown_add = 50
activation_sound = 'sound/magic/TIMEPARADOX2.ogg'
activation_sound = 'sound/magic/timeparadox2.ogg'
var/list/banned_items_typecache = list(/obj/item/storage, /obj/item/implant, /obj/item/implanter, /obj/item/disk/nuclear, /obj/item/projectile, /obj/item/spellbook)
/obj/machinery/anomalous_crystal/refresher/New()
@@ -62,7 +62,7 @@
timer = world.time + 51
if(do_after(user, 50, target = user))
var/turf/T = get_turf(user)
playsound(T,'sound/magic/Blind.ogg', 200, 1, -4)
playsound(T,'sound/magic/blind.ogg', 200, 1, -4)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
var/obj/effect/hierophant/H = new/obj/effect/hierophant(T)
rune = H
@@ -96,7 +96,7 @@
new /obj/effect/temp_visual/hierophant/telegraph(T, user)
new /obj/effect/temp_visual/hierophant/telegraph(source, user)
playsound(T,'sound/magic/blink.ogg', 200, 1)
//playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1)
//playsound(T,'sound/magic/wand_teleport.ogg', 200, 1)
playsound(source,'sound/magic/blink.ogg', 200, 1)
//playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1)
if(!do_after(user, 3, target = user) || !rune) //no walking away shitlord
@@ -171,7 +171,7 @@
/obj/item/ship_in_a_bottle/attack_self(mob/user)
to_chat(user, "You're not sure how they get the ships in these things, but you're pretty sure you know how to get it out.")
playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
new /obj/vehicle/lavaboat/dragon(get_turf(src))
qdel(src)
+1 -1
View File
@@ -111,7 +111,7 @@
var/pressure = environment.return_pressure()
if(pressure > 50)
K.name = "weakened [K.name]"
K.damage *= K.pressure_decrease
/mob/living/simple_animal/hostile/mining_drone/attack_hand(mob/living/carbon/human/M)
@@ -172,7 +172,7 @@
var/M = handle_emote_param(param)
message = "<B>[src]</B> [M ? "drones at [M]" : "rumbles"]."
playsound(loc, 'sound/voice/DraskTalk.ogg', 50, 0)
playsound(loc, 'sound/voice/drasktalk.ogg', 50, 0)
m_type = 2
if("squish", "squishes")
@@ -473,7 +473,7 @@ emp_act
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
if("fire")
update |= affecting.receive_damage(0, rand(M.force/2, M.force))
playsound(src, 'sound/items/Welder.ogg', 50, 1)
playsound(src, 'sound/items/welder.ogg', 50, 1)
if("tox")
M.mech_toxin_damage(src)
else
@@ -6,14 +6,14 @@
language = "Orluum"
eyes = "drask_eyes_s"
speech_sounds = list('sound/voice/DraskTalk.ogg')
speech_sounds = list('sound/voice/drasktalk.ogg')
speech_chance = 20
male_scream_sound = 'sound/voice/DraskTalk2.ogg'
female_scream_sound = 'sound/voice/DraskTalk2.ogg'
male_cough_sounds = 'sound/voice/DraskCough.ogg'
female_cough_sounds = 'sound/voice/DraskCough.ogg'
male_sneeze_sound = 'sound/voice/DraskSneeze.ogg'
female_sneeze_sound = 'sound/voice/DraskSneeze.ogg'
male_scream_sound = 'sound/voice/drasktalk2.ogg'
female_scream_sound = 'sound/voice/drasktalk2.ogg'
male_cough_sounds = 'sound/voice/draskcough.ogg'
female_cough_sounds = 'sound/voice/draskcough.ogg'
male_sneeze_sound = 'sound/voice/drasksneeze.ogg'
female_sneeze_sound = 'sound/voice/drasksneeze.ogg'
burn_mod = 2
//exotic_blood = "cryoxadone"
+1 -1
View File
@@ -226,7 +226,7 @@
return TRUE
A.visible_message("<span class='danger'>[src] points [hand_item] at [A]!</span>",
"<span class='userdanger'>[src] points [hand_item] at you!</span>")
A << 'sound/weapons/TargetOn.ogg'
A << 'sound/weapons/targeton.ogg'
return TRUE
visible_message("<b>[src]</b> points to [A]")
return TRUE
+1 -1
View File
@@ -117,7 +117,7 @@
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
if("fire")
take_overall_damage(0, rand(M.force/2, M.force))
playsound(src, 'sound/items/Welder.ogg', 50, 1)
playsound(src, 'sound/items/welder.ogg', 50, 1)
if("tox")
M.mech_toxin_damage(src)
else
+8 -8
View File
@@ -36,7 +36,7 @@ var/list/ai_verbs_default = list(
/mob/living/silicon/ai
name = "AI"
icon = 'icons/mob/AI.dmi'//
icon = 'icons/mob/ai.dmi'//
icon_state = "ai"
move_resist = MOVE_FORCE_VERY_STRONG
density = 1
@@ -143,7 +143,7 @@ var/list/ai_verbs_default = list(
density = 1
loc = loc
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1"))
proc_holder_list = new()
@@ -379,7 +379,7 @@ var/list/ai_verbs_default = list(
//if(icon_state == initial(icon_state))
var/icontype = ""
icontype = input("Select an icon!", "AI", null, null) in display_choices
icon = 'icons/mob/AI.dmi' //reset this in case we were on a custom sprite and want to change to a standard one
icon = 'icons/mob/ai.dmi' //reset this in case we were on a custom sprite and want to change to a standard one
switch(icontype)
if("Custom")
icon = 'icons/mob/custom_synthetic/custom-synthetic.dmi' //set this here so we can use the custom_sprite
@@ -1007,13 +1007,13 @@ var/list/ai_verbs_default = list(
qdel(holo_icon)
switch(input)
if("default")
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1"))
if("floating face")
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo2"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo2"))
if("xeno queen")
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo3"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo3"))
if("eldritch")
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo4"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo4"))
if("ancient machine")
holo_icon = getHologramIcon(icon('icons/mob/ancient_machine.dmi', "ancient_machine"))
if("custom")
@@ -1022,7 +1022,7 @@ var/list/ai_verbs_default = list(
else if("[ckey]-ai-holo" in icon_states('icons/mob/custom_synthetic/custom-synthetic64.dmi'))
holo_icon = getHologramIcon(icon('icons/mob/custom_synthetic/custom-synthetic64.dmi', "[ckey]-ai-holo"))
else
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1"))
return
@@ -6,7 +6,7 @@
/mob/camera/aiEye
name = "Inactive AI Eye"
icon = 'icons/mob/AI.dmi' //Allows ghosts to see what the AI is looking at.
icon = 'icons/mob/ai.dmi' //Allows ghosts to see what the AI is looking at.
icon_state = "eye"
alpha = 127
invisibility = SEE_INVISIBLE_OBSERVER
@@ -1,13 +1,13 @@
/mob/living/silicon/decoy
name = "AI"
icon = 'icons/mob/AI.dmi'//
icon = 'icons/mob/ai.dmi'//
icon_state = "ai"
anchored = 1 // -- TLE
canmove = 0
a_intent = INTENT_HARM // This is apparently the only thing that stops other mobs walking through them as if they were thin air.
/mob/living/silicon/decoy/New()
src.icon = 'icons/mob/AI.dmi'
src.icon = 'icons/mob/ai.dmi'
src.icon_state = "ai"
src.anchored = 1
src.canmove = 0
@@ -41,7 +41,7 @@
var/check_records = 1 //Does it check security records?
var/arrest_type = 0 //If true, don't handcuff
var/projectile = /obj/item/projectile/energy/electrode //Holder for projectile type
var/shoot_sound = 'sound/weapons/Taser.ogg'
var/shoot_sound = 'sound/weapons/taser.ogg'
/mob/living/simple_animal/bot/ed209/New(loc, created_name, created_lasercolor)
@@ -357,7 +357,7 @@
target = C
oldtarget_name = C.name
speak("Level [threatlevel] infraction alert!")
playsound(loc, pick('sound/voice/ed209_20sec.ogg', 'sound/voice/EDPlaceholder.ogg'), 50, 0)
playsound(loc, pick('sound/voice/ed209_20sec.ogg', 'sound/voice/edplaceholder.ogg'), 50, 0)
visible_message("<b>[src]</b> points at [C.name]!")
mode = BOT_HUNT
spawn(0)
@@ -416,7 +416,7 @@
..()
/mob/living/simple_animal/bot/ed209/proc/set_weapon() //used to update the projectile type and firing sound
shoot_sound = 'sound/weapons/Laser.ogg'
shoot_sound = 'sound/weapons/laser.ogg'
if(emagged == 2)
if(lasercolor)
projectile = /obj/item/projectile/beam/disabler
@@ -424,7 +424,7 @@
projectile = /obj/item/projectile/beam
else
if(!lasercolor)
shoot_sound = 'sound/weapons/Taser.ogg'
shoot_sound = 'sound/weapons/taser.ogg'
projectile = /obj/item/projectile/energy/electrode
else if(lasercolor == "b")
projectile = /obj/item/projectile/beam/lasertag/bluetag
@@ -80,7 +80,7 @@
smoke.set_up(5, 0, src.loc)
smoke.start()
visible_message("<span class='danger'>The [src] warps in!</span>")
playsound(src.loc, 'sound/effects/EMPulse.ogg', 25, 1)
playsound(src.loc, 'sound/effects/empulse.ogg', 25, 1)
/mob/living/simple_animal/hostile/hivebot/tele/warpbots()
icon_state = "def_radar"
@@ -128,7 +128,7 @@ Difficulty: Medium
/obj/effect/temp_visual/target/proc/fall()
var/turf/T = get_turf(src)
playsound(T,'sound/magic/Fireball.ogg', 200, 1)
playsound(T,'sound/magic/fireball.ogg', 200, 1)
new /obj/effect/temp_visual/fireball(T)
sleep(12)
explosion(T, 0, 0, 1, 0, 0, 0, 1)
@@ -164,7 +164,7 @@ Difficulty: Medium
new /obj/effect/temp_visual/target(turf)
/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_walls()
playsound(get_turf(src),'sound/magic/Fireball.ogg', 200, 1)
playsound(get_turf(src),'sound/magic/fireball.ogg', 200, 1)
for(var/d in cardinal)
spawn(0)
@@ -69,7 +69,7 @@ Difficulty: Hard
medal_type = MEDAL_PREFIX
score_type = BIRD_SCORE
del_on_death = TRUE
death_sound = 'sound/magic/Repulse.ogg'
death_sound = 'sound/magic/repulse.ogg'
/mob/living/simple_animal/hostile/megafauna/hierophant/New()
..()
@@ -342,7 +342,7 @@ Difficulty: Hard
new /obj/effect/temp_visual/hierophant/telegraph(T, src)
new /obj/effect/temp_visual/hierophant/telegraph(source, src)
playsound(T,'sound/magic/blink.ogg', 200, 1)
//playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1)
//playsound(T,'sound/magic/wand_teleport.ogg', 200, 1)
playsound(source,'sound/magic/blink.ogg', 200, 1)
//playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1)
blinking = TRUE
@@ -520,7 +520,7 @@ Difficulty: Hard
var/turf/T = get_turf(src)
if(!T)
return
playsound(T,'sound/magic/Blind.ogg', 125, 1, -5) //make a sound
playsound(T,'sound/magic/blind.ogg', 125, 1, -5) //make a sound
sleep(6) //wait a little
bursting = TRUE
do_damage(T) //do damage and mark us as bursting
@@ -572,7 +572,7 @@ Difficulty: Hard
to_chat(user, "<span class='notice'>You start removing your hierophant rune...</span>")
H.timer = world.time + 51
if(do_after(user, 50, target = src))
playsound(src,'sound/magic/Blind.ogg', 200, 1, -4)
playsound(src,'sound/magic/blind.ogg', 200, 1, -4)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(get_turf(src), user)
to_chat(user, "<span class='hierophant_warning'>You touch the rune with the staff, dispelling it!</span>")
H.rune = null
@@ -34,7 +34,7 @@
icon_state = "pirateranged"
icon_living = "pirateranged"
icon_dead = "piratemelee_dead"
projectilesound = 'sound/weapons/Laser.ogg'
projectilesound = 'sound/weapons/laser.ogg'
ranged = 1
rapid = 1
retreat_distance = 5
@@ -176,7 +176,7 @@ var/global/totaltribbles = 0 //global variable so it updates for all tribbles,
playsound(src, "shatter", 70, 1)
Break()
else
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
return
/obj/structure/tribble_cage/update_icon()
@@ -4,7 +4,7 @@
icon_state = "shuriken"
item_state = null
icon = 'icons/obj/ninjaobjects.dmi'
fire_sound = 'sound/weapons/Genhit.ogg'
fire_sound = 'sound/weapons/genhit.ogg'
cell_type = "/obj/item/stock_parts/cell/infinite"
projectile_type = "/obj/item/projectile/energy/shuriken"
charge_cost = 0
+1 -1
View File
@@ -3,7 +3,7 @@
desc = "Its patented design allows it to be folded larger or smaller to accommodate standard paper, photo, and poster, and canvas sizes."
icon = 'icons/obj/bureaucracy.dmi'
usesound = 'sound/items/Deconstruct.ogg'
usesound = 'sound/items/deconstruct.ogg'
var/icon_base
var/obj/displayed
+1 -1
View File
@@ -560,7 +560,7 @@ var/list/SpookyGhosts = list("ghost","shade","shade2","ghost-narsie","horror","s
///hauntings, like hallucinations but more spooky
/obj/item/camera/proc/handle_haunt(mob/user as mob)
var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/Heart Beat.ogg', 'sound/effects/screech.ogg',\
var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heartbeat.ogg', 'sound/effects/screech.ogg',\
'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\
'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
+1 -1
View File
@@ -130,7 +130,7 @@
origin_tech = "engineering=2;programming=1"
item_state = "electronic"
flags = CONDUCT
usesound = 'sound/items/Deconstruct.ogg'
usesound = 'sound/items/deconstruct.ogg'
toolspeed = 1
/obj/machinery/power/apc/connect_to_network()
+1 -1
View File
@@ -496,7 +496,7 @@ var/global/list/datum/stack_recipe/cable_coil_recipes = list(
slot_flags = SLOT_BELT
item_state = "coil"
attack_verb = list("whipped", "lashed", "disciplined", "flogged")
usesound = 'sound/items/Deconstruct.ogg'
usesound = 'sound/items/deconstruct.ogg'
toolspeed = 1
/obj/item/stack/cable_coil/suicide_act(mob/user)
+1 -1
View File
@@ -331,7 +331,7 @@ var/const/GRAV_NEEDS_WRENCH = 3
charge_count -= 2
if(charge_count % 4 == 0 && prob(75)) // Let them know it is charging/discharging.
playsound(src.loc, 'sound/effects/EMPulse.ogg', 100, 1)
playsound(src.loc, 'sound/effects/empulse.ogg', 100, 1)
updateDialog()
if(prob(25)) // To help stop "Your clothes feel warm" spam.
+3 -3
View File
@@ -359,7 +359,7 @@
else
user.visible_message("<span class='danger'>[user.name] hits the light.</span>")
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
// attempt to stick weapon into light socket
else if(status == LIGHT_EMPTY)
@@ -536,7 +536,7 @@
if(!skip_sound_and_sparks)
if(status == LIGHT_OK || status == LIGHT_BURNED)
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
if(on || overloaded)
do_sparks(3, 1, src)
status = LIGHT_BROKEN
@@ -719,7 +719,7 @@
status = LIGHT_BROKEN
force = 5
sharp = 1
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
update()
/obj/item/light/suicide_act(mob/living/carbon/human/user)
@@ -470,5 +470,5 @@
post_status("shuttle")
/obj/machinery/power/supermatter_shard/proc/supermatter_zap()
playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 10, max(1000,power * damage / explosion_point))
+2 -2
View File
@@ -64,7 +64,7 @@
var/power_produced = powernet ? power / power_loss : power
add_avail(power_produced*input_power_multiplier)
flick("coilhit", src)
playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 5, power_produced)
addtimer(CALLBACK(src, .proc/reset_shocked), 10)
else
@@ -78,7 +78,7 @@
coeff = max(coeff, 10)
var/power = (powernet.avail/2)
draw_power(power)
playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 10, power/(coeff/2))
/obj/machinery/power/grounding_rod
@@ -5,7 +5,7 @@
projectile_type = /obj/item/projectile/energy
var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot.
var/select_name = "energy"
fire_sound = 'sound/weapons/Laser.ogg'
fire_sound = 'sound/weapons/laser.ogg'
/obj/item/ammo_casing/energy/laser
projectile_type = /obj/item/projectile/beam/laser
@@ -96,7 +96,7 @@
/obj/item/ammo_casing/energy/ion
projectile_type = /obj/item/projectile/ion
select_name = "ion"
fire_sound = 'sound/weapons/IonRifle.ogg'
fire_sound = 'sound/weapons/ionrifle.ogg'
/obj/item/ammo_casing/energy/declone
projectile_type = /obj/item/projectile/energy/declone
@@ -106,7 +106,7 @@
/obj/item/ammo_casing/energy/mindflayer
projectile_type = /obj/item/projectile/beam/mindflayer
select_name = "MINDFUCK"
fire_sound = 'sound/weapons/Laser.ogg'
fire_sound = 'sound/weapons/laser.ogg'
/obj/item/ammo_casing/energy/flora
fire_sound = 'sound/effects/stealthoff.ogg'
@@ -174,7 +174,7 @@
projectile_type = /obj/item/projectile/energy/bolt
select_name = "bolt"
e_cost = 500
fire_sound = 'sound/weapons/Genhit.ogg'
fire_sound = 'sound/weapons/genhit.ogg'
/obj/item/ammo_casing/energy/bolt/large
projectile_type = /obj/item/projectile/energy/bolt/large
@@ -182,7 +182,7 @@
/obj/item/ammo_casing/energy/dart
projectile_type = /obj/item/projectile/energy/dart
fire_sound = 'sound/weapons/Genhit.ogg'
fire_sound = 'sound/weapons/genhit.ogg'
e_cost = 500
select_name = "toxic dart"
@@ -153,7 +153,7 @@
projectile_type = /obj/item/projectile/kinetic
select_name = "kinetic"
e_cost = 500
fire_sound = 'sound/weapons/Kenetic_accel.ogg' // fine spelling there chap
fire_sound = 'sound/weapons/kenetic_accel.ogg' // fine spelling there chap
/obj/item/ammo_casing/energy/kinetic/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
..()
@@ -239,7 +239,7 @@
origin_tech = "programming=2;materials=2;magnets=4"
require_module = 1
module_type = /obj/item/robot_module/miner
usesound = 'sound/items/Screwdriver.ogg'
usesound = 'sound/items/screwdriver.ogg'
var/denied_type = null
var/maximum_of_type = 1
var/cost = 30
@@ -4,7 +4,7 @@
desc = "A man portable anti-armor weapon designed to disable mechanical threats"
icon_state = "ionrifle"
item_state = null //so the human update icon uses the icon_state instead.
fire_sound = 'sound/weapons/IonRifle.ogg'
fire_sound = 'sound/weapons/ionrifle.ogg'
origin_tech = "combat=4;magnets=4"
w_class = WEIGHT_CLASS_HUGE
flags = CONDUCT
@@ -148,8 +148,8 @@
modifystate = -1
origin_tech = "combat=1;materials=3;magnets=2;plasmatech=3;engineering=1"
ammo_type = list(/obj/item/ammo_casing/energy/plasma)
fire_sound = 'sound/weapons/Laser.ogg'
usesound = 'sound/items/Welder.ogg'
fire_sound = 'sound/weapons/laser.ogg'
usesound = 'sound/items/welder.ogg'
toolspeed = 1
container_type = OPENCONTAINER
flags = CONDUCT
+6 -6
View File
@@ -17,7 +17,7 @@
ammo_type = /obj/item/ammo_casing/magic/animate
icon_state = "staffofanimation"
item_state = "staffofanimation"
fire_sound = 'sound/magic/Staff_animation.ogg'
fire_sound = 'sound/magic/staff_animation.ogg'
/obj/item/gun/magic/staff/healing
name = "staff of healing"
@@ -25,7 +25,7 @@
ammo_type = /obj/item/ammo_casing/magic/heal
icon_state = "staffofhealing"
item_state = "staffofhealing"
fire_sound = 'sound/magic/Staff_Healing.ogg'
fire_sound = 'sound/magic/staff_healing.ogg'
/obj/item/gun/magic/staff/healing/handle_suicide() //Stops people trying to commit suicide to heal themselves
return
@@ -39,7 +39,7 @@
max_charges = 10
recharge_rate = 2
no_den_usage = 1
fire_sound = 'sound/magic/Staff_Chaos.ogg'
fire_sound = 'sound/magic/staff_chaos.ogg'
/obj/item/gun/magic/staff/door
name = "staff of door creation"
@@ -50,7 +50,7 @@
max_charges = 10
recharge_rate = 2
no_den_usage = 1
fire_sound = 'sound/magic/Staff_Door.ogg'
fire_sound = 'sound/magic/staff_door.ogg'
/obj/item/gun/magic/staff/slipping
name = "staff of slipping"
@@ -65,7 +65,7 @@
/obj/item/gun/magic/staff/slipping/honkmother
name = "staff of the honkmother"
desc = "An ancient artefact, sought after by clowns everywhere."
fire_sound = 'sound/items/Airhorn.ogg'
fire_sound = 'sound/items/airhorn.ogg'
/obj/item/gun/magic/staff/focus
name = "mental focus"
@@ -78,7 +78,7 @@
/obj/item/gun/magic/staff/spellblade
name = "spellblade"
desc = "A deadly combination of laziness and boodlust, this blade allows the user to dismember their enemies without all the hard work of actually swinging the sword."
fire_sound = 'sound/magic/Fireball.ogg'
fire_sound = 'sound/magic/fireball.ogg'
ammo_type = /obj/item/ammo_casing/magic/spellblade
icon_state = "spellblade"
item_state = "spellblade"
+6 -6
View File
@@ -59,7 +59,7 @@
/obj/item/gun/magic/wand/death
name = "wand of death"
desc = "This deadly wand overwhelms the victim's body with pure energy, slaying them without fail."
fire_sound = 'sound/magic/WandoDeath.ogg'
fire_sound = 'sound/magic/wandodeath.ogg'
ammo_type = /obj/item/ammo_casing/magic/death
icon_state = "deathwand"
max_charges = 3 //3, 2, 2, 1
@@ -80,7 +80,7 @@
name = "wand of resurrection"
desc = "This wand uses healing magics to heal and revive. They are rarely utilized within the Wizard Federation for some reason."
ammo_type = /obj/item/ammo_casing/magic/heal
fire_sound = 'sound/magic/Staff_Healing.ogg'
fire_sound = 'sound/magic/staff_healing.ogg'
icon_state = "revivewand"
max_charges = 3 //3, 2, 2, 1
@@ -98,7 +98,7 @@
name = "wand of polymorph"
desc = "This wand is attuned to chaos and will radically alter the victim's form."
ammo_type = /obj/item/ammo_casing/magic/change
fire_sound = 'sound/magic/Staff_Change.ogg'
fire_sound = 'sound/magic/staff_change.ogg'
icon_state = "polywand"
max_charges = 10 //10, 5, 5, 4
@@ -118,7 +118,7 @@
icon_state = "telewand"
max_charges = 10 //10, 5, 5, 4
no_den_usage = 1
fire_sound = 'sound/magic/Wand_Teleport.ogg'
fire_sound = 'sound/magic/wand_teleport.ogg'
/obj/item/gun/magic/wand/teleport/zap_self(mob/living/user)
do_teleport(user, user, 10)
@@ -136,7 +136,7 @@
name = "wand of door creation"
desc = "This particular wand can create doors in any wall for the unscrupulous wizard who shuns teleportation magics."
ammo_type = /obj/item/ammo_casing/magic/door
fire_sound = 'sound/magic/Staff_Door.ogg'
fire_sound = 'sound/magic/staff_door.ogg'
icon_state = "doorwand"
max_charges = 20 //20, 10, 10, 7
@@ -152,7 +152,7 @@
/obj/item/gun/magic/wand/fireball
name = "wand of fireball"
desc = "This wand shoots scorching balls of fire that explode into destructive flames."
fire_sound = 'sound/magic/Fireball.ogg'
fire_sound = 'sound/magic/fireball.ogg'
ammo_type = /obj/item/ammo_casing/magic/fireball
icon_state = "firewand"
max_charges = 8 //8, 4, 4, 3
@@ -34,7 +34,7 @@
name = "gyrojet pistol"
desc = "A prototype pistol designed to fire self propelled rockets."
icon_state = "gyropistol"
fire_sound = 'sound/effects/Explosion1.ogg'
fire_sound = 'sound/effects/explosion1.ogg'
origin_tech = "combat=5"
mag_type = /obj/item/ammo_box/magazine/m75
burst_size = 1
@@ -311,7 +311,7 @@
/obj/item/projectile/ornament
name = "ornament"
icon_state = "ornament-1"
hitsound = 'sound/effects/Glasshit.ogg'
hitsound = 'sound/effects/glasshit.ogg'
damage = 7
damage_type = BRUTE
@@ -492,7 +492,7 @@
/obj/effect/timestop/proc/timestop()
playsound(get_turf(src), 'sound/magic/TIMEPARADOX2.ogg', 100, 1, -1)
playsound(get_turf(src), 'sound/magic/timeparadox2.ogg', 100, 1, -1)
for(var/i in 1 to duration-1)
for(var/A in orange (freezerange, loc))
if(isliving(A))
+1 -1
View File
@@ -13,7 +13,7 @@
/obj/docking_port/mobile/assault_pod/dock(obj/docking_port/stationary/S1)
..()
if(!istype(S1, /obj/docking_port/stationary/transit))
playsound(get_turf(src.loc), 'sound/effects/Explosion1.ogg',50,1)
playsound(get_turf(src.loc), 'sound/effects/explosion1.ogg',50,1)
+6 -6
View File
@@ -90,7 +90,7 @@
icon_state = "weapon_taser"
projectile_type = /obj/item/projectile/beam/disabler
shot_cost = 400
fire_sound = 'sound/weapons/Taser.ogg'
fire_sound = 'sound/weapons/taser.ogg'
/obj/item/spacepod_equipment/weaponry/burst_taser
name = "burst taser system"
@@ -99,7 +99,7 @@
projectile_type = /obj/item/projectile/beam/disabler
shot_cost = 1200
shots_per = 3
fire_sound = 'sound/weapons/Taser.ogg'
fire_sound = 'sound/weapons/taser.ogg'
fire_delay = 30
/obj/item/spacepod_equipment/weaponry/laser
@@ -108,7 +108,7 @@
icon_state = "weapon_laser"
projectile_type = /obj/item/projectile/beam
shot_cost = 600
fire_sound = 'sound/weapons/Laser.ogg'
fire_sound = 'sound/weapons/laser.ogg'
// MINING LASERS
/obj/item/spacepod_equipment/weaponry/mining_laser_basic
@@ -119,7 +119,7 @@
projectile_type = /obj/item/projectile/kinetic/pod
shot_cost = 300
fire_delay = 14
fire_sound = 'sound/weapons/Kenetic_accel.ogg'
fire_sound = 'sound/weapons/kenetic_accel.ogg'
/obj/item/spacepod_equipment/weaponry/mining_laser
name = "mining laser system"
@@ -129,7 +129,7 @@
projectile_type = /obj/item/projectile/kinetic/pod/regular
shot_cost = 250
fire_delay = 10
fire_sound = 'sound/weapons/Kenetic_accel.ogg'
fire_sound = 'sound/weapons/kenetic_accel.ogg'
/obj/item/spacepod_equipment/weaponry/mining_laser_hyper
name = "enhanced mining laser system"
@@ -139,7 +139,7 @@
projectile_type = /obj/item/projectile/kinetic/pod/enhanced
shot_cost = 200
fire_delay = 8
fire_sound = 'sound/weapons/Kenetic_accel.ogg'
fire_sound = 'sound/weapons/kenetic_accel.ogg'
/*
///////////////////////////////////////
@@ -254,7 +254,7 @@
owner.Stuttering(20)
owner.MinimumDeafTicks(30)
owner.Weaken(3)
owner << 'sound/items/AirHorn.ogg'
owner << 'sound/items/airhorn.ogg'
if(prob(30))
owner.Stun(10)
owner.Paralyse(4)
+2 -2
View File
@@ -11,7 +11,7 @@
var/blink_range = 8 // The teleport range when crushed/thrown at someone.
refined_type = /obj/item/stack/sheet/bluespace_crystal
toolspeed = 1
usesound = 'sound/items/Deconstruct.ogg'
usesound = 'sound/items/deconstruct.ogg'
/obj/item/stack/ore/bluespace_crystal/New()
..()
@@ -65,7 +65,7 @@ var/global/list/datum/stack_recipe/bluespace_crystal_recipes = list(new/datum/st
materials = list(MAT_BLUESPACE = MINERAL_MATERIAL_AMOUNT)
attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed")
toolspeed = 1
usesound = 'sound/items/Deconstruct.ogg'
usesound = 'sound/items/deconstruct.ogg'
/obj/item/stack/sheet/bluespace_crystal/New()
..()
+4 -4
View File
@@ -20,11 +20,11 @@
var/toggle_cooldown = 40
var/cooldown = 0
/datum/action/ambulance_alarm/Trigger()
if(!..())
return FALSE
var/obj/vehicle/ambulance/A = target
if(!istype(A) || !A.soundloop)
@@ -42,10 +42,10 @@
A.soundloop.stop()
A.set_light(0)
/datum/looping_sound/ambulance_alarm
start_length = 0
mid_sounds = list('sound/items/WEEOO1.ogg' = 1)
mid_sounds = list('sound/items/weeoo1.ogg' = 1)
mid_length = 14
volume = 100