DMI File Casing Rename
@@ -52,7 +52,7 @@
|
||||
/obj/machinery/dna_scannernew
|
||||
name = "\improper DNA modifier"
|
||||
desc = "It scans DNA structures."
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "scanner_open"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
|
||||
@@ -416,7 +416,7 @@ proc/issyndicate(mob/living/M as mob)
|
||||
text += "(Syndicates used [TC_uses] TC) [purchases]"
|
||||
|
||||
if(TC_uses==0 && station_was_nuked && !is_operatives_are_dead())
|
||||
text += "<BIG><IMG CLASS=icon SRC=\ref['icons/BadAss.dmi'] ICONSTATE='badass'></BIG>"
|
||||
text += "<BIG><IMG CLASS=icon SRC=\ref['icons/badass.dmi'] ICONSTATE='badass'></BIG>"
|
||||
|
||||
to_chat(world, text)
|
||||
return 1
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/machinery/atmospherics/unary/cold_sink/freezer
|
||||
name = "freezer"
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "freezer"
|
||||
density = 1
|
||||
var/min_temperature = 0
|
||||
@@ -161,7 +161,7 @@
|
||||
|
||||
/obj/machinery/atmospherics/unary/heat_reservoir/heater/
|
||||
name = "heater"
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "heater"
|
||||
density = 1
|
||||
var/max_temperature = 0
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
/obj/machinery/sleeper
|
||||
name = "Sleeper"
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper-open"
|
||||
var/base_icon = "sleeper"
|
||||
density = 1
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/machinery/bodyscanner
|
||||
name = "body scanner"
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "bodyscanner-open"
|
||||
density = TRUE
|
||||
dir = WEST
|
||||
@@ -218,7 +218,7 @@
|
||||
|
||||
/obj/machinery/body_scanconsole
|
||||
name = "Body Scanner Console"
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "bodyscannerconsole"
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
/obj/machinery/computer/cryopod
|
||||
name = "cryogenic oversight console"
|
||||
desc = "An interface between crew and the cryogenic storage oversight systems."
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "cellconsole"
|
||||
circuit = /obj/item/circuitboard/cryopodcontrol
|
||||
density = 0
|
||||
@@ -167,7 +167,7 @@
|
||||
/obj/structure/cryofeed
|
||||
name = "cryogenic feed"
|
||||
desc = "A bewildering tangle of machinery and pipes."
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "cryo_rear"
|
||||
anchored = 1
|
||||
|
||||
@@ -189,7 +189,7 @@
|
||||
/obj/machinery/cryopod
|
||||
name = "cryogenic freezer"
|
||||
desc = "A man-sized pod for entering suspended animation."
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "body_scanner_0"
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
/obj/machinery/door/firedoor
|
||||
name = "firelock"
|
||||
desc = "Apply crowbar."
|
||||
icon = 'icons/obj/doors/Doorfireglass.dmi'
|
||||
icon = 'icons/obj/doors/doorfireglass.dmi'
|
||||
icon_state = "door_open"
|
||||
opacity = 0
|
||||
density = FALSE
|
||||
@@ -159,7 +159,7 @@
|
||||
/obj/machinery/door/firedoor/update_icon()
|
||||
overlays.Cut()
|
||||
if(active_alarm && hasPower())
|
||||
overlays += image('icons/obj/doors/Doorfire.dmi', "alarmlights")
|
||||
overlays += image('icons/obj/doors/doorfire.dmi', "alarmlights")
|
||||
if(density)
|
||||
icon_state = "door_closed"
|
||||
if(welded)
|
||||
@@ -225,7 +225,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/door/firedoor/border_only
|
||||
icon = 'icons/obj/doors/edge_Doorfire.dmi'
|
||||
icon = 'icons/obj/doors/edge_doorfire.dmi'
|
||||
flags = ON_BORDER
|
||||
can_crush = FALSE
|
||||
|
||||
@@ -258,7 +258,7 @@
|
||||
|
||||
/obj/machinery/door/firedoor/heavy
|
||||
name = "heavy firelock"
|
||||
icon = 'icons/obj/doors/Doorfire.dmi'
|
||||
icon = 'icons/obj/doors/doorfire.dmi'
|
||||
glass = FALSE
|
||||
opacity = 1
|
||||
explosion_block = 2
|
||||
@@ -280,7 +280,7 @@
|
||||
/obj/structure/firelock_frame
|
||||
name = "firelock frame"
|
||||
desc = "A partially completed firelock."
|
||||
icon = 'icons/obj/doors/Doorfire.dmi'
|
||||
icon = 'icons/obj/doors/doorfire.dmi'
|
||||
icon_state = "frame1"
|
||||
anchored = FALSE
|
||||
density = TRUE
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
/obj/item/mecha_parts/mecha_equipment/medical/sleeper
|
||||
name = "mounted sleeper"
|
||||
desc = "Equipment for medical exosuits. A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves."
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
origin_tech = "engineering=3;biotech=3;plasmatech=2"
|
||||
energy_drain = 20
|
||||
|
||||
@@ -242,7 +242,7 @@
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/alive
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
death = FALSE
|
||||
roundstart = FALSE //you could use these for alive fake humans on roundstart but this is more common scenario
|
||||
@@ -256,7 +256,7 @@
|
||||
mob_type = /mob/living/simple_animal/mouse
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "Squeak!"
|
||||
|
||||
@@ -267,7 +267,7 @@
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
mob_gender = FEMALE
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "Moo!"
|
||||
|
||||
@@ -306,7 +306,7 @@
|
||||
roundstart = FALSE
|
||||
random = TRUE
|
||||
name = "sleeper"
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "<span class='big bold'>You are a space doctor!</span>"
|
||||
assignedrole = "Space Doctor"
|
||||
@@ -437,7 +437,7 @@
|
||||
roundstart = FALSE
|
||||
random = TRUE
|
||||
name = "bartender sleeper"
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "<span class='big bold'>You are a space bartender!</span><b> Time to mix drinks and change lives.</b>"
|
||||
assignedrole = "Space Bartender"
|
||||
@@ -461,7 +461,7 @@
|
||||
random = TRUE
|
||||
mob_name = "Beach Bum"
|
||||
name = "beach bum sleeper"
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "You are a beach bum!"
|
||||
assignedrole = "Beach Bum"
|
||||
|
||||
@@ -369,7 +369,7 @@
|
||||
name = "old cryogenics pod"
|
||||
desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant."
|
||||
mob_name = "a security officer"
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
roundstart = FALSE
|
||||
death = FALSE
|
||||
@@ -394,7 +394,7 @@
|
||||
name = "old cryogenics pod"
|
||||
desc = "A humming cryo pod. You can barely recognise a medical uniform underneath the built up ice. The machine is attempting to wake up its occupant."
|
||||
mob_name = "a medical doctor"
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
roundstart = FALSE
|
||||
death = FALSE
|
||||
@@ -419,7 +419,7 @@
|
||||
name = "old cryogenics pod"
|
||||
desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant."
|
||||
mob_name = "an engineer"
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
roundstart = FALSE
|
||||
death = FALSE
|
||||
@@ -444,7 +444,7 @@
|
||||
name = "old cryogenics pod"
|
||||
desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant."
|
||||
mob_name = "a scientist"
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
roundstart = FALSE
|
||||
death = FALSE
|
||||
@@ -467,7 +467,7 @@
|
||||
/obj/structure/showcase/machinery/oldpod
|
||||
name = "damaged cryogenic pod"
|
||||
desc = "A damaged cryogenic pod long since lost to time, including its former occupant..."
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper-open"
|
||||
|
||||
/obj/structure/showcase/machinery/oldpod/used
|
||||
|
||||
@@ -89,7 +89,7 @@
|
||||
// The door to a hotel room, but also metadata for the room itself
|
||||
/obj/machinery/door/unpowered/hotel_door
|
||||
name = "Room Door"
|
||||
icon = 'icons/obj/doors/Doorsand.dmi'
|
||||
icon = 'icons/obj/doors/doorsand.dmi'
|
||||
icon_state = "door_closed"
|
||||
autoclose = 1
|
||||
var/doorOpen = 'sound/machines/airlock_open.ogg'
|
||||
|
||||
@@ -36,7 +36,7 @@ var/list/ai_verbs_default = list(
|
||||
|
||||
/mob/living/silicon/ai
|
||||
name = "AI"
|
||||
icon = 'icons/mob/AI.dmi'//
|
||||
icon = 'icons/mob/ai.dmi'//
|
||||
icon_state = "ai"
|
||||
move_resist = MOVE_FORCE_VERY_STRONG
|
||||
density = 1
|
||||
@@ -143,7 +143,7 @@ var/list/ai_verbs_default = list(
|
||||
density = 1
|
||||
loc = loc
|
||||
|
||||
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
|
||||
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1"))
|
||||
|
||||
proc_holder_list = new()
|
||||
|
||||
@@ -379,7 +379,7 @@ var/list/ai_verbs_default = list(
|
||||
//if(icon_state == initial(icon_state))
|
||||
var/icontype = ""
|
||||
icontype = input("Select an icon!", "AI", null, null) in display_choices
|
||||
icon = 'icons/mob/AI.dmi' //reset this in case we were on a custom sprite and want to change to a standard one
|
||||
icon = 'icons/mob/ai.dmi' //reset this in case we were on a custom sprite and want to change to a standard one
|
||||
switch(icontype)
|
||||
if("Custom")
|
||||
icon = 'icons/mob/custom_synthetic/custom-synthetic.dmi' //set this here so we can use the custom_sprite
|
||||
@@ -1007,13 +1007,13 @@ var/list/ai_verbs_default = list(
|
||||
qdel(holo_icon)
|
||||
switch(input)
|
||||
if("default")
|
||||
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
|
||||
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1"))
|
||||
if("floating face")
|
||||
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo2"))
|
||||
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo2"))
|
||||
if("xeno queen")
|
||||
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo3"))
|
||||
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo3"))
|
||||
if("eldritch")
|
||||
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo4"))
|
||||
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo4"))
|
||||
if("ancient machine")
|
||||
holo_icon = getHologramIcon(icon('icons/mob/ancient_machine.dmi', "ancient_machine"))
|
||||
if("custom")
|
||||
@@ -1022,7 +1022,7 @@ var/list/ai_verbs_default = list(
|
||||
else if("[ckey]-ai-holo" in icon_states('icons/mob/custom_synthetic/custom-synthetic64.dmi'))
|
||||
holo_icon = getHologramIcon(icon('icons/mob/custom_synthetic/custom-synthetic64.dmi', "[ckey]-ai-holo"))
|
||||
else
|
||||
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
|
||||
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1"))
|
||||
|
||||
return
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
/mob/camera/aiEye
|
||||
name = "Inactive AI Eye"
|
||||
|
||||
icon = 'icons/mob/AI.dmi' //Allows ghosts to see what the AI is looking at.
|
||||
icon = 'icons/mob/ai.dmi' //Allows ghosts to see what the AI is looking at.
|
||||
icon_state = "eye"
|
||||
alpha = 127
|
||||
invisibility = SEE_INVISIBLE_OBSERVER
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
/mob/living/silicon/decoy
|
||||
name = "AI"
|
||||
icon = 'icons/mob/AI.dmi'//
|
||||
icon = 'icons/mob/ai.dmi'//
|
||||
icon_state = "ai"
|
||||
anchored = 1 // -- TLE
|
||||
canmove = 0
|
||||
a_intent = INTENT_HARM // This is apparently the only thing that stops other mobs walking through them as if they were thin air.
|
||||
|
||||
/mob/living/silicon/decoy/New()
|
||||
src.icon = 'icons/mob/AI.dmi'
|
||||
src.icon = 'icons/mob/ai.dmi'
|
||||
src.icon_state = "ai"
|
||||
src.anchored = 1
|
||||
src.canmove = 0
|
||||
|
||||
|
Before Width: | Height: | Size: 793 B After Width: | Height: | Size: 793 B |
|
Before Width: | Height: | Size: 937 B After Width: | Height: | Size: 937 B |
|
Before Width: | Height: | Size: 392 B After Width: | Height: | Size: 392 B |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 6.6 KiB After Width: | Height: | Size: 6.6 KiB |
|
Before Width: | Height: | Size: 404 KiB After Width: | Height: | Size: 404 KiB |
|
Before Width: | Height: | Size: 117 KiB After Width: | Height: | Size: 117 KiB |
|
Before Width: | Height: | Size: 221 KiB After Width: | Height: | Size: 221 KiB |
|
Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 44 KiB |
|
Before Width: | Height: | Size: 7.8 KiB After Width: | Height: | Size: 7.8 KiB |
|
Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 4.5 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 4.8 KiB |
|
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 27 KiB |
|
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 34 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |