DMI File Casing Rename

This commit is contained in:
Aurorablade
2019-01-30 20:09:39 -05:00
parent bc76ef9123
commit afc6ad524f
31 changed files with 39 additions and 39 deletions
+1 -1
View File
@@ -52,7 +52,7 @@
/obj/machinery/dna_scannernew
name = "\improper DNA modifier"
desc = "It scans DNA structures."
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "scanner_open"
density = 1
anchored = 1.0
+1 -1
View File
@@ -416,7 +416,7 @@ proc/issyndicate(mob/living/M as mob)
text += "(Syndicates used [TC_uses] TC) [purchases]"
if(TC_uses==0 && station_was_nuked && !is_operatives_are_dead())
text += "<BIG><IMG CLASS=icon SRC=\ref['icons/BadAss.dmi'] ICONSTATE='badass'></BIG>"
text += "<BIG><IMG CLASS=icon SRC=\ref['icons/badass.dmi'] ICONSTATE='badass'></BIG>"
to_chat(world, text)
return 1
+2 -2
View File
@@ -1,6 +1,6 @@
/obj/machinery/atmospherics/unary/cold_sink/freezer
name = "freezer"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "freezer"
density = 1
var/min_temperature = 0
@@ -161,7 +161,7 @@
/obj/machinery/atmospherics/unary/heat_reservoir/heater/
name = "heater"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "heater"
density = 1
var/max_temperature = 0
+1 -1
View File
@@ -6,7 +6,7 @@
/obj/machinery/sleeper
name = "Sleeper"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper-open"
var/base_icon = "sleeper"
density = 1
+2 -2
View File
@@ -1,6 +1,6 @@
/obj/machinery/bodyscanner
name = "body scanner"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "bodyscanner-open"
density = TRUE
dir = WEST
@@ -218,7 +218,7 @@
/obj/machinery/body_scanconsole
name = "Body Scanner Console"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "bodyscannerconsole"
density = 1
anchored = 1
+3 -3
View File
@@ -12,7 +12,7 @@
/obj/machinery/computer/cryopod
name = "cryogenic oversight console"
desc = "An interface between crew and the cryogenic storage oversight systems."
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "cellconsole"
circuit = /obj/item/circuitboard/cryopodcontrol
density = 0
@@ -167,7 +167,7 @@
/obj/structure/cryofeed
name = "cryogenic feed"
desc = "A bewildering tangle of machinery and pipes."
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "cryo_rear"
anchored = 1
@@ -189,7 +189,7 @@
/obj/machinery/cryopod
name = "cryogenic freezer"
desc = "A man-sized pod for entering suspended animation."
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "body_scanner_0"
density = 1
anchored = 1
+5 -5
View File
@@ -10,7 +10,7 @@
/obj/machinery/door/firedoor
name = "firelock"
desc = "Apply crowbar."
icon = 'icons/obj/doors/Doorfireglass.dmi'
icon = 'icons/obj/doors/doorfireglass.dmi'
icon_state = "door_open"
opacity = 0
density = FALSE
@@ -159,7 +159,7 @@
/obj/machinery/door/firedoor/update_icon()
overlays.Cut()
if(active_alarm && hasPower())
overlays += image('icons/obj/doors/Doorfire.dmi', "alarmlights")
overlays += image('icons/obj/doors/doorfire.dmi', "alarmlights")
if(density)
icon_state = "door_closed"
if(welded)
@@ -225,7 +225,7 @@
qdel(src)
/obj/machinery/door/firedoor/border_only
icon = 'icons/obj/doors/edge_Doorfire.dmi'
icon = 'icons/obj/doors/edge_doorfire.dmi'
flags = ON_BORDER
can_crush = FALSE
@@ -258,7 +258,7 @@
/obj/machinery/door/firedoor/heavy
name = "heavy firelock"
icon = 'icons/obj/doors/Doorfire.dmi'
icon = 'icons/obj/doors/doorfire.dmi'
glass = FALSE
opacity = 1
explosion_block = 2
@@ -280,7 +280,7 @@
/obj/structure/firelock_frame
name = "firelock frame"
desc = "A partially completed firelock."
icon = 'icons/obj/doors/Doorfire.dmi'
icon = 'icons/obj/doors/doorfire.dmi'
icon_state = "frame1"
anchored = FALSE
density = TRUE
@@ -31,7 +31,7 @@
/obj/item/mecha_parts/mecha_equipment/medical/sleeper
name = "mounted sleeper"
desc = "Equipment for medical exosuits. A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves."
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
origin_tech = "engineering=3;biotech=3;plasmatech=2"
energy_drain = 20
+6 -6
View File
@@ -242,7 +242,7 @@
/obj/effect/mob_spawn/human/alive
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
death = FALSE
roundstart = FALSE //you could use these for alive fake humans on roundstart but this is more common scenario
@@ -256,7 +256,7 @@
mob_type = /mob/living/simple_animal/mouse
death = FALSE
roundstart = FALSE
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "Squeak!"
@@ -267,7 +267,7 @@
death = FALSE
roundstart = FALSE
mob_gender = FEMALE
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "Moo!"
@@ -306,7 +306,7 @@
roundstart = FALSE
random = TRUE
name = "sleeper"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "<span class='big bold'>You are a space doctor!</span>"
assignedrole = "Space Doctor"
@@ -437,7 +437,7 @@
roundstart = FALSE
random = TRUE
name = "bartender sleeper"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "<span class='big bold'>You are a space bartender!</span><b> Time to mix drinks and change lives.</b>"
assignedrole = "Space Bartender"
@@ -461,7 +461,7 @@
random = TRUE
mob_name = "Beach Bum"
name = "beach bum sleeper"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "You are a beach bum!"
assignedrole = "Beach Bum"
@@ -369,7 +369,7 @@
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a security officer"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
@@ -394,7 +394,7 @@
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a medical uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a medical doctor"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
@@ -419,7 +419,7 @@
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "an engineer"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
@@ -444,7 +444,7 @@
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a scientist"
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
@@ -467,7 +467,7 @@
/obj/structure/showcase/machinery/oldpod
name = "damaged cryogenic pod"
desc = "A damaged cryogenic pod long since lost to time, including its former occupant..."
icon = 'icons/obj/Cryogenic2.dmi'
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper-open"
/obj/structure/showcase/machinery/oldpod/used
@@ -89,7 +89,7 @@
// The door to a hotel room, but also metadata for the room itself
/obj/machinery/door/unpowered/hotel_door
name = "Room Door"
icon = 'icons/obj/doors/Doorsand.dmi'
icon = 'icons/obj/doors/doorsand.dmi'
icon_state = "door_closed"
autoclose = 1
var/doorOpen = 'sound/machines/airlock_open.ogg'
+8 -8
View File
@@ -36,7 +36,7 @@ var/list/ai_verbs_default = list(
/mob/living/silicon/ai
name = "AI"
icon = 'icons/mob/AI.dmi'//
icon = 'icons/mob/ai.dmi'//
icon_state = "ai"
move_resist = MOVE_FORCE_VERY_STRONG
density = 1
@@ -143,7 +143,7 @@ var/list/ai_verbs_default = list(
density = 1
loc = loc
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1"))
proc_holder_list = new()
@@ -379,7 +379,7 @@ var/list/ai_verbs_default = list(
//if(icon_state == initial(icon_state))
var/icontype = ""
icontype = input("Select an icon!", "AI", null, null) in display_choices
icon = 'icons/mob/AI.dmi' //reset this in case we were on a custom sprite and want to change to a standard one
icon = 'icons/mob/ai.dmi' //reset this in case we were on a custom sprite and want to change to a standard one
switch(icontype)
if("Custom")
icon = 'icons/mob/custom_synthetic/custom-synthetic.dmi' //set this here so we can use the custom_sprite
@@ -1007,13 +1007,13 @@ var/list/ai_verbs_default = list(
qdel(holo_icon)
switch(input)
if("default")
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1"))
if("floating face")
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo2"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo2"))
if("xeno queen")
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo3"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo3"))
if("eldritch")
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo4"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo4"))
if("ancient machine")
holo_icon = getHologramIcon(icon('icons/mob/ancient_machine.dmi', "ancient_machine"))
if("custom")
@@ -1022,7 +1022,7 @@ var/list/ai_verbs_default = list(
else if("[ckey]-ai-holo" in icon_states('icons/mob/custom_synthetic/custom-synthetic64.dmi'))
holo_icon = getHologramIcon(icon('icons/mob/custom_synthetic/custom-synthetic64.dmi', "[ckey]-ai-holo"))
else
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1"))
return
@@ -6,7 +6,7 @@
/mob/camera/aiEye
name = "Inactive AI Eye"
icon = 'icons/mob/AI.dmi' //Allows ghosts to see what the AI is looking at.
icon = 'icons/mob/ai.dmi' //Allows ghosts to see what the AI is looking at.
icon_state = "eye"
alpha = 127
invisibility = SEE_INVISIBLE_OBSERVER
@@ -1,13 +1,13 @@
/mob/living/silicon/decoy
name = "AI"
icon = 'icons/mob/AI.dmi'//
icon = 'icons/mob/ai.dmi'//
icon_state = "ai"
anchored = 1 // -- TLE
canmove = 0
a_intent = INTENT_HARM // This is apparently the only thing that stops other mobs walking through them as if they were thin air.
/mob/living/silicon/decoy/New()
src.icon = 'icons/mob/AI.dmi'
src.icon = 'icons/mob/ai.dmi'
src.icon_state = "ai"
src.anchored = 1
src.canmove = 0

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