Merge pull request #10680 from Aurorablade/EXTERMINATUSPARTONE

I JUST CONFLICTED EVERYTHING
This commit is contained in:
variableundefined
2019-01-31 11:03:33 +08:00
committed by GitHub
271 changed files with 347 additions and 347 deletions
@@ -172,7 +172,7 @@
var/M = handle_emote_param(param)
message = "<B>[src]</B> [M ? "drones at [M]" : "rumbles"]."
playsound(loc, 'sound/voice/DraskTalk.ogg', 50, 0)
playsound(loc, 'sound/voice/drasktalk.ogg', 50, 0)
m_type = 2
if("squish", "squishes")
@@ -473,7 +473,7 @@ emp_act
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
if("fire")
update |= affecting.receive_damage(0, rand(M.force/2, M.force))
playsound(src, 'sound/items/Welder.ogg', 50, 1)
playsound(src, 'sound/items/welder.ogg', 50, 1)
if("tox")
M.mech_toxin_damage(src)
else
@@ -6,14 +6,14 @@
language = "Orluum"
eyes = "drask_eyes_s"
speech_sounds = list('sound/voice/DraskTalk.ogg')
speech_sounds = list('sound/voice/drasktalk.ogg')
speech_chance = 20
male_scream_sound = 'sound/voice/DraskTalk2.ogg'
female_scream_sound = 'sound/voice/DraskTalk2.ogg'
male_cough_sounds = 'sound/voice/DraskCough.ogg'
female_cough_sounds = 'sound/voice/DraskCough.ogg'
male_sneeze_sound = 'sound/voice/DraskSneeze.ogg'
female_sneeze_sound = 'sound/voice/DraskSneeze.ogg'
male_scream_sound = 'sound/voice/drasktalk2.ogg'
female_scream_sound = 'sound/voice/drasktalk2.ogg'
male_cough_sounds = 'sound/voice/draskcough.ogg'
female_cough_sounds = 'sound/voice/draskcough.ogg'
male_sneeze_sound = 'sound/voice/drasksneeze.ogg'
female_sneeze_sound = 'sound/voice/drasksneeze.ogg'
burn_mod = 2
//exotic_blood = "cryoxadone"
+1 -1
View File
@@ -226,7 +226,7 @@
return TRUE
A.visible_message("<span class='danger'>[src] points [hand_item] at [A]!</span>",
"<span class='userdanger'>[src] points [hand_item] at you!</span>")
A << 'sound/weapons/TargetOn.ogg'
A << 'sound/weapons/targeton.ogg'
return TRUE
visible_message("<b>[src]</b> points to [A]")
return TRUE
+1 -1
View File
@@ -117,7 +117,7 @@
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
if("fire")
take_overall_damage(0, rand(M.force/2, M.force))
playsound(src, 'sound/items/Welder.ogg', 50, 1)
playsound(src, 'sound/items/welder.ogg', 50, 1)
if("tox")
M.mech_toxin_damage(src)
else
+8 -8
View File
@@ -36,7 +36,7 @@ var/list/ai_verbs_default = list(
/mob/living/silicon/ai
name = "AI"
icon = 'icons/mob/AI.dmi'//
icon = 'icons/mob/ai.dmi'//
icon_state = "ai"
move_resist = MOVE_FORCE_VERY_STRONG
density = 1
@@ -143,7 +143,7 @@ var/list/ai_verbs_default = list(
density = 1
loc = loc
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1"))
proc_holder_list = new()
@@ -379,7 +379,7 @@ var/list/ai_verbs_default = list(
//if(icon_state == initial(icon_state))
var/icontype = ""
icontype = input("Select an icon!", "AI", null, null) in display_choices
icon = 'icons/mob/AI.dmi' //reset this in case we were on a custom sprite and want to change to a standard one
icon = 'icons/mob/ai.dmi' //reset this in case we were on a custom sprite and want to change to a standard one
switch(icontype)
if("Custom")
icon = 'icons/mob/custom_synthetic/custom-synthetic.dmi' //set this here so we can use the custom_sprite
@@ -1007,13 +1007,13 @@ var/list/ai_verbs_default = list(
qdel(holo_icon)
switch(input)
if("default")
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1"))
if("floating face")
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo2"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo2"))
if("xeno queen")
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo3"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo3"))
if("eldritch")
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo4"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo4"))
if("ancient machine")
holo_icon = getHologramIcon(icon('icons/mob/ancient_machine.dmi', "ancient_machine"))
if("custom")
@@ -1022,7 +1022,7 @@ var/list/ai_verbs_default = list(
else if("[ckey]-ai-holo" in icon_states('icons/mob/custom_synthetic/custom-synthetic64.dmi'))
holo_icon = getHologramIcon(icon('icons/mob/custom_synthetic/custom-synthetic64.dmi', "[ckey]-ai-holo"))
else
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1"))
return
@@ -6,7 +6,7 @@
/mob/camera/aiEye
name = "Inactive AI Eye"
icon = 'icons/mob/AI.dmi' //Allows ghosts to see what the AI is looking at.
icon = 'icons/mob/ai.dmi' //Allows ghosts to see what the AI is looking at.
icon_state = "eye"
alpha = 127
invisibility = SEE_INVISIBLE_OBSERVER
@@ -1,13 +1,13 @@
/mob/living/silicon/decoy
name = "AI"
icon = 'icons/mob/AI.dmi'//
icon = 'icons/mob/ai.dmi'//
icon_state = "ai"
anchored = 1 // -- TLE
canmove = 0
a_intent = INTENT_HARM // This is apparently the only thing that stops other mobs walking through them as if they were thin air.
/mob/living/silicon/decoy/New()
src.icon = 'icons/mob/AI.dmi'
src.icon = 'icons/mob/ai.dmi'
src.icon_state = "ai"
src.anchored = 1
src.canmove = 0
@@ -41,7 +41,7 @@
var/check_records = 1 //Does it check security records?
var/arrest_type = 0 //If true, don't handcuff
var/projectile = /obj/item/projectile/energy/electrode //Holder for projectile type
var/shoot_sound = 'sound/weapons/Taser.ogg'
var/shoot_sound = 'sound/weapons/taser.ogg'
/mob/living/simple_animal/bot/ed209/New(loc, created_name, created_lasercolor)
@@ -357,7 +357,7 @@
target = C
oldtarget_name = C.name
speak("Level [threatlevel] infraction alert!")
playsound(loc, pick('sound/voice/ed209_20sec.ogg', 'sound/voice/EDPlaceholder.ogg'), 50, 0)
playsound(loc, pick('sound/voice/ed209_20sec.ogg', 'sound/voice/edplaceholder.ogg'), 50, 0)
visible_message("<b>[src]</b> points at [C.name]!")
mode = BOT_HUNT
spawn(0)
@@ -416,7 +416,7 @@
..()
/mob/living/simple_animal/bot/ed209/proc/set_weapon() //used to update the projectile type and firing sound
shoot_sound = 'sound/weapons/Laser.ogg'
shoot_sound = 'sound/weapons/laser.ogg'
if(emagged == 2)
if(lasercolor)
projectile = /obj/item/projectile/beam/disabler
@@ -424,7 +424,7 @@
projectile = /obj/item/projectile/beam
else
if(!lasercolor)
shoot_sound = 'sound/weapons/Taser.ogg'
shoot_sound = 'sound/weapons/taser.ogg'
projectile = /obj/item/projectile/energy/electrode
else if(lasercolor == "b")
projectile = /obj/item/projectile/beam/lasertag/bluetag
@@ -80,7 +80,7 @@
smoke.set_up(5, 0, src.loc)
smoke.start()
visible_message("<span class='danger'>The [src] warps in!</span>")
playsound(src.loc, 'sound/effects/EMPulse.ogg', 25, 1)
playsound(src.loc, 'sound/effects/empulse.ogg', 25, 1)
/mob/living/simple_animal/hostile/hivebot/tele/warpbots()
icon_state = "def_radar"
@@ -128,7 +128,7 @@ Difficulty: Medium
/obj/effect/temp_visual/target/proc/fall()
var/turf/T = get_turf(src)
playsound(T,'sound/magic/Fireball.ogg', 200, 1)
playsound(T,'sound/magic/fireball.ogg', 200, 1)
new /obj/effect/temp_visual/fireball(T)
sleep(12)
explosion(T, 0, 0, 1, 0, 0, 0, 1)
@@ -164,7 +164,7 @@ Difficulty: Medium
new /obj/effect/temp_visual/target(turf)
/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_walls()
playsound(get_turf(src),'sound/magic/Fireball.ogg', 200, 1)
playsound(get_turf(src),'sound/magic/fireball.ogg', 200, 1)
for(var/d in cardinal)
spawn(0)
@@ -69,7 +69,7 @@ Difficulty: Hard
medal_type = MEDAL_PREFIX
score_type = BIRD_SCORE
del_on_death = TRUE
death_sound = 'sound/magic/Repulse.ogg'
death_sound = 'sound/magic/repulse.ogg'
/mob/living/simple_animal/hostile/megafauna/hierophant/New()
..()
@@ -342,7 +342,7 @@ Difficulty: Hard
new /obj/effect/temp_visual/hierophant/telegraph(T, src)
new /obj/effect/temp_visual/hierophant/telegraph(source, src)
playsound(T,'sound/magic/blink.ogg', 200, 1)
//playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1)
//playsound(T,'sound/magic/wand_teleport.ogg', 200, 1)
playsound(source,'sound/magic/blink.ogg', 200, 1)
//playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1)
blinking = TRUE
@@ -520,7 +520,7 @@ Difficulty: Hard
var/turf/T = get_turf(src)
if(!T)
return
playsound(T,'sound/magic/Blind.ogg', 125, 1, -5) //make a sound
playsound(T,'sound/magic/blind.ogg', 125, 1, -5) //make a sound
sleep(6) //wait a little
bursting = TRUE
do_damage(T) //do damage and mark us as bursting
@@ -572,7 +572,7 @@ Difficulty: Hard
to_chat(user, "<span class='notice'>You start removing your hierophant rune...</span>")
H.timer = world.time + 51
if(do_after(user, 50, target = src))
playsound(src,'sound/magic/Blind.ogg', 200, 1, -4)
playsound(src,'sound/magic/blind.ogg', 200, 1, -4)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(get_turf(src), user)
to_chat(user, "<span class='hierophant_warning'>You touch the rune with the staff, dispelling it!</span>")
H.rune = null
@@ -34,7 +34,7 @@
icon_state = "pirateranged"
icon_living = "pirateranged"
icon_dead = "piratemelee_dead"
projectilesound = 'sound/weapons/Laser.ogg'
projectilesound = 'sound/weapons/laser.ogg'
ranged = 1
rapid = 1
retreat_distance = 5
@@ -176,7 +176,7 @@ var/global/totaltribbles = 0 //global variable so it updates for all tribbles,
playsound(src, "shatter", 70, 1)
Break()
else
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
return
/obj/structure/tribble_cage/update_icon()