Clean-up game_options

This commit is contained in:
Markolie
2015-09-23 06:27:16 +02:00
parent 7ab75a3b9a
commit 23ed1991f5
+7 -15
View File
@@ -1,5 +1,4 @@
### HEALTH ###
## level of health at which a mob becomes unconscious (crit)
HEALTH_THRESHOLD_CRIT -50
@@ -13,42 +12,36 @@ BONES_CAN_BREAK 1
## 0 means limbs can't be amputated, 1 means they can
LIMBS_CAN_BREAK 1
## multiplier which enables organs to take more damage before bones breaking or limbs being destroyed
## Multiplier which enables organs to take more damage before bones breaking or limbs being destroyed
## 100 means normal, 50 means half
ORGAN_HEALTH_MULTIPLIER 100
## multiplier which influences how fast organs regenerate naturally
## Multiplier which influences how fast organs regenerate naturally
## 100 means normal, 50 means half
ORGAN_REGENERATION_MULTIPLIER 0
### REVIVAL ###
## whether pod plants work or not
## Whether pod plants work or not
REVIVAL_POD_PLANTS 1
## whether cloning tubes work or not
## Whether cloning tubes work or not
REVIVAL_CLONING 1
## amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite)
## Amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite)
REVIVAL_BRAIN_LIFE -1
### AUTO TOGGLE OOC DURING ROUND ###
#Uncomment this if you want OOC to be automatically disabled during the round, it will be enabled during the lobby and after the round end results.
#AUTO_TOGGLE_OOC_DURING_ROUND
### MOB MOVEMENT ###
## We suggest editing these variabled in-game to find a good speed for your server. To do this you must be a high level admin. Open the 'debug' tab ingame. Select "Debug Controller" and then, in the popup, select "Configuration". These variables should have the same name.
## These values get directly added to values and totals in-game. To speed things up make the number negative, to slow things down, make the number positive.
## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied.
RUN_SPEED 1
WALK_SPEED 4
## The variables below affect the movement of specific mob types.
HUMAN_DELAY 0
ROBOT_DELAY 0
@@ -57,9 +50,8 @@ ALIEN_DELAY 0
METROID_DELAY 0
ANIMAL_DELAY 0
//Comment for "normal" explosions, which ignore obstacles
//Uncomment for explosions that react to doors and walls
## Comment for "normal" explosions, which ignore obstacles
## Uncomment for explosions that react to doors and walls
REACTIONARY_EXPLOSIONS
### Configure the bomb cap