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Clean-up game_options
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@@ -1,5 +1,4 @@
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### HEALTH ###
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## level of health at which a mob becomes unconscious (crit)
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HEALTH_THRESHOLD_CRIT -50
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@@ -13,42 +12,36 @@ BONES_CAN_BREAK 1
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## 0 means limbs can't be amputated, 1 means they can
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LIMBS_CAN_BREAK 1
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## multiplier which enables organs to take more damage before bones breaking or limbs being destroyed
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## Multiplier which enables organs to take more damage before bones breaking or limbs being destroyed
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## 100 means normal, 50 means half
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ORGAN_HEALTH_MULTIPLIER 100
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## multiplier which influences how fast organs regenerate naturally
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## Multiplier which influences how fast organs regenerate naturally
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## 100 means normal, 50 means half
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ORGAN_REGENERATION_MULTIPLIER 0
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### REVIVAL ###
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## whether pod plants work or not
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## Whether pod plants work or not
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REVIVAL_POD_PLANTS 1
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## whether cloning tubes work or not
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## Whether cloning tubes work or not
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REVIVAL_CLONING 1
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## amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite)
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## Amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite)
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REVIVAL_BRAIN_LIFE -1
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### AUTO TOGGLE OOC DURING ROUND ###
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#Uncomment this if you want OOC to be automatically disabled during the round, it will be enabled during the lobby and after the round end results.
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#AUTO_TOGGLE_OOC_DURING_ROUND
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### MOB MOVEMENT ###
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## We suggest editing these variabled in-game to find a good speed for your server. To do this you must be a high level admin. Open the 'debug' tab ingame. Select "Debug Controller" and then, in the popup, select "Configuration". These variables should have the same name.
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## These values get directly added to values and totals in-game. To speed things up make the number negative, to slow things down, make the number positive.
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## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied.
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RUN_SPEED 1
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WALK_SPEED 4
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## The variables below affect the movement of specific mob types.
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HUMAN_DELAY 0
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ROBOT_DELAY 0
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@@ -57,9 +50,8 @@ ALIEN_DELAY 0
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METROID_DELAY 0
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ANIMAL_DELAY 0
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//Comment for "normal" explosions, which ignore obstacles
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//Uncomment for explosions that react to doors and walls
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## Comment for "normal" explosions, which ignore obstacles
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## Uncomment for explosions that react to doors and walls
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REACTIONARY_EXPLOSIONS
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### Configure the bomb cap
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