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More two handed shotties
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@@ -330,6 +330,7 @@
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icon_state = "dshotgun"
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item_state = "shotgun"
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w_class = WEIGHT_CLASS_BULKY
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weapon_weight = WEAPON_HEAVY
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force = 10
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flags = CONDUCT
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slot_flags = SLOT_BACK
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@@ -362,6 +363,9 @@
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else
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return ..()
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/obj/item/gun/projectile/revolver/doublebarrel/sawoff(mob/user)
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. = ..()
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weapon_weight = WEAPON_MEDIUM
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/obj/item/gun/projectile/revolver/doublebarrel/attack_self(mob/living/user)
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var/num_unloaded = 0
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while(get_ammo() > 0)
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@@ -12,7 +12,7 @@
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mag_type = /obj/item/ammo_box/magazine/internal/shot
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fire_sound = 'sound/weapons/gunshots/gunshot_shotgun.ogg'
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var/recentpump = 0 // to prevent spammage
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weapon_weight = WEAPON_MEDIUM
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weapon_weight = WEAPON_HEAVY
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/obj/item/gun/projectile/shotgun/attackby(obj/item/A, mob/user, params)
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. = ..()
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@@ -131,6 +131,7 @@
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name = "assault shotgun"
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desc = sawn_desc
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w_class = WEIGHT_CLASS_NORMAL
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weapon_weight = WEAPON_MEDIUM
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current_skin = "riotshotgun-short"
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item_state = "gun" //phil235 is it different with different skin?
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slot_flags &= ~SLOT_BACK //you can't sling it on your back
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@@ -320,6 +321,7 @@
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origin_tech = "combat=4;materials=2"
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mag_type = /obj/item/ammo_box/magazine/internal/shot/tube
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w_class = WEIGHT_CLASS_HUGE
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weapon_weight = WEAPON_HEAVY
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var/toggled = 0
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var/obj/item/ammo_box/magazine/internal/shot/alternate_magazine
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