Updated the changelog.

This commit is contained in:
Albert Iordache
2012-05-29 08:41:17 +03:00
parent 12392f74dd
commit 24eb7a5b46
+16 -6
View File
@@ -56,6 +56,16 @@ Stuff which is in development and not yet visible to players or just code relate
should be listed in the changelog upon commit though. Thanks. -->
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
<div class="commit sansserif">
<h2 class="date">29 May 2012</h2>
<h3 class="author">Aryn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Airflow works on a room-by-room basis rather than on individual tiles. Rooms will depressurize much faster than they did, though not too fast for balance reasons.</li>
<li class="tweak">Fire now works on a logarithmic scale based on oxygen and fuel content. This is a far more complex tweak under the hood than it is in game.</li>
<li class="rscadd">Plasma now has increased toxicity and can burn exposed skin and eyes. In addition, because of the new air, it fills the room instantaneously. Try not to spill any.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">28 May 2012</h2>
<h3 class="author">Erthilo updated:</h3>
@@ -133,11 +143,11 @@ should be listed in the changelog upon commit though. Thanks. -->
</div>
<div class="commit sansserif">
<h2 class="date">22 May 2012</h2>
<h2 class="date">22 May 2012</h2>
<h3 class="author">cib updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Worked out a few problems with meme. They now can see, even if their mob is sleeping. Their actions are properly tracked in admin logs. Their points recharge slightly faster, and can now be seen in the Status tab.</li>
</ul>
</ul>
<h3 class="author">Erthilo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Some sleeping and resting fixes. Please report any more bugs with it!</li>
@@ -179,17 +189,17 @@ should be listed in the changelog upon commit though. Thanks. -->
<h3 class="author">Erthilo updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now right-click pick up items and open/close closets items. This means cyborgs can now open/close closets with a bit of fiddling!</li>
<li class="rscadd">Added confirmation pop-up for character slot deletion.</li>
<li class="rscadd">Added confirmation pop-up for character slot deletion.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">19 May 2012</h2>
<h2 class="date">19 May 2012</h2>
<h3 class="author">cib updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Implemented Memetic Anomaly game mode. A meme is a kind of parasite that can live in a human host and jump from player to player. They have traitor-like objectives, but must achieve them by controlling hosts, rather than doing it themselves. </li>
<li class="rscadd">Credits for the idea goes to: SCP-1312-1 . Playtesters: Erthilo, Cael_Aislin, AfterShave and critica.</li>
</ul>
</ul>
<h3 class="author">TG updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now swap hands by clicking with your middle mouse button (you have to click on a visible object though, that's the catch).</li>
@@ -272,7 +282,7 @@ should be listed in the changelog upon commit though. Thanks. -->
<li class="bugfix">Fixes mech weapons not firing.</li>
<li class="rscadd">Added cable restraints, made from 15 lengths of cable coil by right-click a cable coil in-hand and choosing 'Make Cable Restraints'. These works just like handcuffs, but only take 30 seconds to break!</li>
<li class="tweak">The Head of Personnel can now change alert levels.</li>
<li class="bugfix">Fixes lockdown computers being blank.</li>
<li class="bugfix">Fixes lockdown computers being blank.</li>
</ul>
</div>