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Make nuke-disk z-level more specific and sane
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@@ -465,7 +465,7 @@ obj/machinery/nuclearbomb/proc/nukehack_win(mob/user as mob)
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/obj/item/weapon/disk/nuclear/process()
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var/turf/disk_loc = get_turf(src)
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if(disk_loc.z > ZLEVEL_CENTCOMM)
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if(disk_loc.z != ZLEVEL_STATION && disk_loc.z != ZLEVEL_CENTCOMM)
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get(src, /mob) << "<span class='danger'>You can't help but feel that you just lost something back there...</span>"
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qdel(src)
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