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Derp, forgot main part of explosive implant EMP code and changelog.
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@@ -182,10 +182,14 @@ Implant Specifics:<BR>"}
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if (prob(50))
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small_boom()
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if (1.0) //strong EMP will melt implant either making it go off, or disarming it
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if (prob(50))
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activate() //50% chance of bye bye
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else
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meltdown() //50% chance of implant disarming
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if (prob(70))
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if (prob(50))
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small_boom()
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else
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if (prob(50))
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activate() //50% chance of bye bye
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else
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meltdown() //50% chance of implant disarming
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spawn (20)
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malfunction--
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