This commit is contained in:
Ty-Omaha
2018-09-18 09:31:28 -04:00
parent c474e9eb22
commit 29ccfe1bba
+1 -1
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@@ -68,7 +68,7 @@ Used In File(s): \code\game\objects\structures\musician.dm
By default, every note is <span class="average">natural</span> and in <span class="bad">octave 3</span>. Defining a different state for either is remembered for each <span class="good">note</span>.
<ul>
<li><span class="highlight">Example:</span> <i>C,D,E,F,G,A,B</i> will play a <span class="good">C</span> <span class="average">major</span> scale.</li>
<li>After a note has an <span class="average">accidental</span> or <span class="bad">octave</span> placed, it will be remembered: <i>C,C4,C#,C3</i> is C3,C4,C4#,C3#</i></li>
<li>After a note has an <span class="average">accidental</span> or <span class="bad">octave</span> placed, it will be remembered: <i>C,C4,C#,C3</i> is <i>C3,C4,C4#,C3#</i></li>
</ul>
</p>
<p>