Merge pull request #7494 from FalseIncarnate/swords-yea-swords

Adds Highlander Style: The Martial Art of Highlanders
This commit is contained in:
Fox McCloud
2017-06-09 23:57:17 -04:00
committed by GitHub
6 changed files with 58 additions and 3 deletions
@@ -0,0 +1,50 @@
//Highlander Style Martial Art
// Prevents use of guns, but makes the highlander impervious to ranged attacks. Their bravery in battle shields them from the weapons of COWARDS!
/datum/martial_art/highlander
name = "Highlander Style"
deflection_chance = 100
no_guns = TRUE
no_guns_message = "You'd never stoop so low as to use the weapon of a COWARD!"
//Highlander Claymore
// Grants the wielder the Highlander Style Martial Art
/obj/item/weapon/claymore/highlander
name = "Highlander Claymore"
desc = "Imbues the wielder with legendary martial prowress and a nigh-unquenchable thirst for glorious battle!"
var/datum/martial_art/highlander/style = new
/obj/item/weapon/claymore/highlander/Destroy()
if(ishuman(loc)) //just in case it gets destroyed while in someone's possession, such as due to acid or something?
var/mob/living/carbon/human/H = loc
style.remove(H)
QDEL_NULL(style)
return ..()
/obj/item/weapon/claymore/highlander/equipped(mob/user, slot)
if(!ishuman(user))
return
var/mob/living/carbon/human/H = user
if(slot == slot_r_hand || slot == slot_l_hand)
if(H.martial_art && H.martial_art != style)
style.teach(H, 1)
to_chat(H, "<span class='notice'>THERE CAN ONLY BE ONE!</span>")
else if(H.martial_art && H.martial_art == style)
style.remove(H)
var/obj/item/weapon/claymore/highlander/sword = H.is_in_hands(/obj/item/weapon/claymore/highlander)
if(sword)
//if we have a highlander sword in the other hand, relearn the style from that sword.
sword.style.teach(H, 1)
/obj/item/weapon/claymore/highlander/dropped(mob/user)
if(!ishuman(user))
return
var/mob/living/carbon/human/H = user
style.remove(H)
var/obj/item/weapon/claymore/highlander/sword = H.is_in_hands(/obj/item/weapon/claymore/highlander)
if(sword)
//if we have a highlander sword in the other hand, relearn the style from that sword.
sword.style.teach(H, 1)
+1 -1
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@@ -37,7 +37,7 @@
H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/weapon/claymore(H), slot_r_hand)
H.equip_to_slot_or_del(new /obj/item/weapon/claymore/highlander(H), slot_r_hand)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/weapon/pinpointer(H.loc), slot_l_store)
+2
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@@ -7,6 +7,8 @@
var/datum/martial_art/base = null // The permanent style
var/deflection_chance = 0 //Chance to deflect projectiles
var/help_verb = null
var/no_guns = FALSE //set to TRUE to prevent users of this style from using guns (sleeping carp, highlander). They can still pick them up, but not fire them.
var/no_guns_message = "" //message to tell the style user if they try and use a gun while no_guns = TRUE (DISHONORABRU!)
/datum/martial_art/proc/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
return 0
@@ -8,6 +8,8 @@
name = "The Sleeping Carp"
deflection_chance = 100
help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
no_guns = TRUE
no_guns_message = "Use of ranged weaponry would bring dishonor to the clan."
/datum/martial_art/the_sleeping_carp/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
if(findtext(streak,WRIST_WRENCH_COMBO))
@@ -1985,8 +1985,8 @@
to_chat(src, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
return 0
if(martial_art && martial_art.name == "The Sleeping Carp") //great dishonor to famiry
to_chat(src, "<span class='warning'>Use of ranged weaponry would bring dishonor to the clan.</span>")
if(martial_art && martial_art.no_guns) //great dishonor to famiry
to_chat(src, "<span class='warning'>[martial_art.no_guns_message]</span>")
return 0
return .
+1
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@@ -806,6 +806,7 @@
#include "code\game\objects\items\weapons\garrote.dm"
#include "code\game\objects\items\weapons\gift_wrappaper.dm"
#include "code\game\objects\items\weapons\handcuffs.dm"
#include "code\game\objects\items\weapons\highlander_swords.dm"
#include "code\game\objects\items\weapons\holosign.dm"
#include "code\game\objects\items\weapons\holy_weapons.dm"
#include "code\game\objects\items\weapons\kitchen.dm"