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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
Fox tweaks
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@@ -63,7 +63,7 @@
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for(var/mob/thisplayer in players_to_spawn)
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var/mob/living/carbon/human/H = new /mob/living/carbon/human(T)
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H.name = random_name(pick(MALE,FEMALE))
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var/datum/character_save/S = new() //Randomize appearance
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var/datum/character_save/S = new //Randomize appearance
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S.randomise()
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S.real_name = H.name
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S.copy_to(H)
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@@ -124,7 +124,7 @@ GLOBAL_VAR_INIT(sent_syndicate_infiltration_team, 0)
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var/syndicate_infiltrator_name = random_name(pick(MALE,FEMALE))
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var/datum/character_save/S = new() //Randomize appearance
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var/datum/character_save/S = new //Randomize appearance
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S.randomise()
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S.real_name = syndicate_infiltrator_name
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S.copy_to(new_syndicate_infiltrator)
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@@ -388,7 +388,7 @@
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var/syndicate_commando_rank = pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant 1st Class", "Master Sergeant", "Sergeant Major")
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var/syndicate_commando_name = pick(GLOB.last_names)
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var/datum/character_save/S = new()//Randomize appearance for the commando.
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var/datum/character_save/S = new //Randomize appearance for the commando.
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S.randomise()
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if(syndicate_leader_selected)
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S.real_name = "[syndicate_commando_leader_rank] [syndicate_commando_name]"
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@@ -577,7 +577,7 @@
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if(candidates.len)
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var/teamOneMembers = 5
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var/teamTwoMembers = 5
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var/datum/character_save/S = new()
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var/datum/character_save/S = new
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S.randomise()
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for(var/thing in GLOB.landmarks_list)
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var/obj/effect/landmark/L = thing
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@@ -11,7 +11,7 @@
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continue
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if(is_type_in_list(H.dna.species, incompatible_species))
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H.set_species(/datum/species/human)
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var/datum/character_save/S = new() // Randomize appearance
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var/datum/character_save/S = new // Randomize appearance
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S.randomise()
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S.copy_to(H)
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@@ -12,7 +12,7 @@
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continue
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if(is_type_in_list(H.dna.species, incompatible_species))
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H.set_species(/datum/species/human)
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var/datum/character_save/S = new() // Randomize appearance
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var/datum/character_save/S = new // Randomize appearance
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S.randomise()
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S.copy_to(H)
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@@ -398,7 +398,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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else
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// We make a random character
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new_character.change_gender(pick(MALE,FEMALE))
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var/datum/character_save/S = new()
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var/datum/character_save/S = new
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S.randomise()
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S.real_name = G_found.real_name
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S.copy_to(new_character)
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@@ -138,7 +138,7 @@ GLOBAL_VAR_INIT(sent_strike_team, 0)
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var/commando_leader_rank = pick("Lieutenant", "Captain", "Major")
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var/commando_name = pick(GLOB.commando_names)
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var/datum/character_save/S = new()//Randomize appearance for the commando.
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var/datum/character_save/S = new //Randomize appearance for the commando.
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S.randomise()
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if(is_leader)
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S.age = rand(35, 45)
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@@ -104,7 +104,7 @@ GLOBAL_VAR_INIT(sent_syndicate_strike_team, 0)
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var/syndicate_commando_rank = pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant 1st Class", "Master Sergeant", "Sergeant Major")
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var/syndicate_commando_name = pick(GLOB.last_names)
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var/datum/character_save/S = new()//Randomize appearance for the commando.
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var/datum/character_save/S = new //Randomize appearance for the commando.
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S.randomise()
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if(is_leader)
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S.age = rand(35, 45)
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@@ -72,7 +72,7 @@
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C.prefs.character_saves.len = C.prefs.max_save_slots // Fill the list with empty indexes
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// Fill it with blank characters first
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for(var/i in 1 to C.prefs.max_save_slots)
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var/datum/character_save/CS = new()
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var/datum/character_save/CS = new
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CS.slot_number = i
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C.prefs.character_saves[i] = CS
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@@ -992,7 +992,7 @@
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return FALSE
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active_character.clear_character_slot(user)
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// Gimmie a freshie
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var/datum/character_save/CS = new()
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var/datum/character_save/CS = new
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character_saves[active_character.slot_number] = CS
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CS.slot_number = active_character.slot_number // Dont lose this
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active_character = CS
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@@ -267,7 +267,7 @@
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if("human")
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new_mob = new /mob/living/carbon/human(M.loc)
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var/mob/living/carbon/human/H = new_mob
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var/datum/character_save/S = new() //Randomize appearance for the human
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var/datum/character_save/S = new //Randomize appearance for the human
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S.species = get_random_species(TRUE)
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S.randomise()
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S.copy_to(new_mob)
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