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Flat chance for Destroy AI
num_players() proc isn't particularly nice during autotraitor, flat 10% chance instead.
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@@ -107,7 +107,7 @@
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assign_exchange_role(exchange_blue)
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else
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var/list/active_ais = active_ais()
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if(active_ais.len && prob(100/(num_players()*3)))
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if(active_ais.len && prob(10)) // Leaving this at a flat chance for now, problems with the num_players() proc.
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var/datum/objective/destroy/destroy_objective = new
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destroy_objective.owner = traitor
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destroy_objective.find_target()
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