Final changes

This commit is contained in:
Qwertytoforty
2021-07-26 13:50:33 -04:00
parent 2523dc90bc
commit 2eb5e26aba
+3 -3
View File
@@ -109,8 +109,8 @@
alert_type = null
var/hand
var/deathTick = 0
/// How many points the rod has to heal with, starts with 25, maxes at 50, or whatever heal_points_max is set to.
var/heal_points = 25
/// How many points the rod has to heal with, maxes at 50, or whatever heal_points_max is set to.
var/heal_points = 50
/// Max heal points for the rod to spend on healing people
var/max_heal_points = 50
@@ -181,9 +181,9 @@
itemUser.adjustStaminaLoss(-1.5)
itemUser.adjustBrainLoss(-1.5)
itemUser.adjustCloneLoss(-0.5) //Becasue apparently clone damage is the bastion of all health
//Heal all those around you, unbiased
if(heal_points < (max_heal_points))
heal_points = min(heal_points += 3, max_heal_points)
//Heal all those around you, unbiased
for(var/mob/living/L in view(7, owner))
if(heal_points <= 0)
break