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Final changes
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@@ -109,8 +109,8 @@
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alert_type = null
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var/hand
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var/deathTick = 0
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/// How many points the rod has to heal with, starts with 25, maxes at 50, or whatever heal_points_max is set to.
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var/heal_points = 25
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/// How many points the rod has to heal with, maxes at 50, or whatever heal_points_max is set to.
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var/heal_points = 50
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/// Max heal points for the rod to spend on healing people
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var/max_heal_points = 50
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@@ -181,9 +181,9 @@
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itemUser.adjustStaminaLoss(-1.5)
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itemUser.adjustBrainLoss(-1.5)
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itemUser.adjustCloneLoss(-0.5) //Becasue apparently clone damage is the bastion of all health
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//Heal all those around you, unbiased
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if(heal_points < (max_heal_points))
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heal_points = min(heal_points += 3, max_heal_points)
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//Heal all those around you, unbiased
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for(var/mob/living/L in view(7, owner))
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if(heal_points <= 0)
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break
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