Merge pull request #1507 from CIB/HoS

HoS now can't start out as cultist, but should still be convertible.
This commit is contained in:
Albert Iordache
2012-07-21 03:58:57 -07:00
+4 -1
View File
@@ -10,6 +10,7 @@
/proc/is_convertable_to_cult(datum/mind/mind)
if(!istype(mind)) return 0
// Convert ALL the people
/* if(istype(mind.current, /mob/living/carbon/human) && (mind.assigned_role in list("Captain", "Head of Security", "Security Officer", "Detective", "Chaplain", "Warden"))) return 0
for(var/obj/item/weapon/implant/loyalty/L in mind.current)
if(L && L.implanted)
@@ -20,7 +21,9 @@
/datum/game_mode/cult
name = "cult"
config_tag = "cult"
restricted_jobs = list("AI", "Cyborg")
// Why is the Head of Security restricted always? It's because he is usually put in charge of dealing with the cult,
// as well as him having an easy time converting the rest of security, which leads to a bit of an unbalance.
restricted_jobs = list("AI", "Cyborg", "Head of Security")
protected_jobs = list("Security Officer", "Warden", "Detective", "Captain", "Head of Security")
required_players = 3
required_enemies = 3