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Merge pull request #1507 from CIB/HoS
HoS now can't start out as cultist, but should still be convertible.
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@@ -10,6 +10,7 @@
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/proc/is_convertable_to_cult(datum/mind/mind)
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if(!istype(mind)) return 0
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// Convert ALL the people
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/* if(istype(mind.current, /mob/living/carbon/human) && (mind.assigned_role in list("Captain", "Head of Security", "Security Officer", "Detective", "Chaplain", "Warden"))) return 0
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for(var/obj/item/weapon/implant/loyalty/L in mind.current)
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if(L && L.implanted)
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@@ -20,7 +21,9 @@
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/datum/game_mode/cult
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name = "cult"
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config_tag = "cult"
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restricted_jobs = list("AI", "Cyborg")
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// Why is the Head of Security restricted always? It's because he is usually put in charge of dealing with the cult,
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// as well as him having an easy time converting the rest of security, which leads to a bit of an unbalance.
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restricted_jobs = list("AI", "Cyborg", "Head of Security")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Captain", "Head of Security")
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required_players = 3
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required_enemies = 3
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