mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #7204 from Crazylemon64/tk_refactor
Tk refactor+Remote tool use
This commit is contained in:
+123
-94
@@ -11,7 +11,8 @@ var/const/tk_maxrange = 15
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By default, emulate the user's unarmed attack
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*/
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/atom/proc/attack_tk(mob/user)
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if(user.stat) return
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if(user.stat)
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return
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user.UnarmedAttack(src,0) // attack_hand, attack_paw, etc
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return
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@@ -26,27 +27,23 @@ var/const/tk_maxrange = 15
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return
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/obj/attack_tk(mob/user)
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if(user.stat) return
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if(user.stat)
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return
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if(anchored)
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..()
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return
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var/obj/item/tk_grab/O = new(src)
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user.put_in_active_hand(O)
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O.host = user
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O.focus_object(src)
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return
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O.form_grab(user, src)
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/obj/item/attack_tk(mob/user)
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if(user.stat || !isturf(loc)) return
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if(user.stat || !isturf(loc))
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return
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if((TK in user.mutations) && !user.get_active_hand()) // both should already be true to get here
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var/obj/item/tk_grab/O = new(src)
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user.put_in_active_hand(O)
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O.host = user
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O.focus_object(src)
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O.form_grab(user, src)
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else
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warning("Strange attack_tk(): TK([TK in user.mutations]) empty hand([!user.get_active_hand()])")
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return
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/mob/attack_tk(mob/user)
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@@ -75,104 +72,137 @@ var/const/tk_maxrange = 15
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var/atom/movable/focus = null
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var/mob/living/host = null
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/obj/item/tk_grab/Destroy()
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if(focus)
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release_object()
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// Focus is null now
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host = null
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return ..()
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dropped(mob/user as mob)
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if(focus && user && loc != user && loc != user.loc) // drop_item() gets called when you tk-attack a table/closet with an item
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if(focus.Adjacent(loc))
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focus.loc = loc
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/obj/item/tk_grab/dropped(mob/user)
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if(focus && user && loc != user && loc != user.loc) // drop_item() gets called when you tk-attack a table/closet with an item
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if(focus.Adjacent(loc))
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focus.loc = loc
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qdel(src)
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return
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qdel(src)
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//stops TK grabs being equipped anywhere but into hands
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equipped(var/mob/user, var/slot)
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if( (slot == slot_l_hand) || (slot== slot_r_hand) ) return
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/obj/item/tk_grab/equipped(mob/user, var/slot)
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if( (slot == slot_l_hand) || (slot== slot_r_hand) )
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return
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qdel(src)
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/obj/item/tk_grab/attack_self(mob/user)
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if(focus)
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focus.attack_self_tk(user)
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/obj/item/tk_grab/override_throw(mob/user, atom/target)
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afterattack(target, user)
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return TRUE
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/obj/item/tk_grab/afterattack(atom/target , mob/living/user, proximity, params)//TODO: go over this
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if(!target || !user)
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return
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if(last_throw+3 > world.time)
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return
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if(!host || host != user)
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qdel(src)
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return
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attack_self(mob/user as mob)
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if(focus)
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focus.attack_self_tk(user)
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afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, proximity, params)//TODO: go over this
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if(!target || !user) return
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if(last_throw+3 > world.time) return
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if(!host || host != user)
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qdel(src)
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return
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if(!(TK in host.mutations))
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qdel(src)
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return
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if(isobj(target) && !isturf(target.loc))
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return
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var/d = get_dist(user, target)
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if(focus)
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d = max(d,get_dist(user,focus)) // whichever is further
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if(d > tk_maxrange)
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to_chat(user, "<span class='warning'>Your mind won't reach that far.</span>")
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return
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if(!focus)
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focus_object(target, user)
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return
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if(target == focus)
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target.attack_self_tk(user)
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return // todo: something like attack_self not laden with assumptions inherent to attack_self
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if(!istype(target, /turf) && istype(focus,/obj/item) && target.Adjacent(focus))
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var/obj/item/I = focus
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var/resolved = target.attackby(I, user, params)
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if(!resolved && target && I)
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I.afterattack(target,user,1) // for splashing with beakers
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else
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apply_focus_overlay()
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focus.throw_at(target, 10, 1, user)
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last_throw = world.time
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if(!(TK in host.mutations))
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qdel(src)
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return
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if(isobj(target) && !isturf(target.loc))
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return
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attack(mob/living/M as mob, mob/living/user as mob, def_zone)
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var/d = get_dist(user, target)
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if(focus)
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d = max(d,get_dist(user,focus)) // whichever is further
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if(d > tk_maxrange)
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to_chat(user, "<span class='warning'>Your mind won't reach that far.</span>")
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return
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if(!focus)
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focus_object(target, user)
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return
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proc/focus_object(var/obj/target, var/mob/living/user)
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if(!istype(target,/obj)) return//Cant throw non objects atm might let it do mobs later
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if(target.anchored || !isturf(target.loc))
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qdel(src)
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return
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focus = target
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update_icon()
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if(target == focus)
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target.attack_self_tk(user)
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return // todo: something like attack_self not laden with assumptions inherent to attack_self
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if(istype(focus,/obj/item) && target.Adjacent(focus) && !user.in_throw_mode)
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var/obj/item/I = focus
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var/resolved = target.attackby(I, user, params)
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if(!resolved && target && I)
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I.afterattack(target,user,1) // for splashing with beakers
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else
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apply_focus_overlay()
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focus.throw_at(target, 10, 1, user)
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last_throw = world.time
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/obj/item/tk_grab/attack(mob/living/M, mob/living/user, def_zone)
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return
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/obj/item/tk_grab/is_equivalent(obj/item/I)
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. = ..()
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if(!.)
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return I == focus
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/obj/item/tk_grab/proc/focus_object(var/obj/target, var/mob/user)
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if(!istype(target,/obj))
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return//Cant throw non objects atm might let it do mobs later
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if(target.anchored || !isturf(target.loc))
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qdel(src)
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return
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proc/apply_focus_overlay()
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if(!focus) return
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var/obj/effect/overlay/O = new /obj/effect/overlay(locate(focus.x,focus.y,focus.z))
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O.name = "sparkles"
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O.anchored = 1
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O.density = 0
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O.layer = FLY_LAYER
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O.dir = pick(cardinal)
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O.icon = 'icons/effects/effects.dmi'
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O.icon_state = "nothing"
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flick("empdisable",O)
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spawn(5)
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qdel(O)
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return
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focus = target
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update_icon()
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overlays.Cut()
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if(focus && focus.icon && focus.icon_state)
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overlays += icon(focus.icon,focus.icon_state)
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apply_focus_overlay()
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// Make it behave like other equipment
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if(istype(target, /obj/item))
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if(target in user.tkgrabbed_objects)
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// Release the old grab first
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user.unEquip(user.tkgrabbed_objects[target])
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user.tkgrabbed_objects[target] = src
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/obj/item/tk_grab/proc/release_object()
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if(!focus)
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return
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if(istype(focus, /obj/item))
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// Delete the key/value pair of item to TK grab
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host.tkgrabbed_objects -= focus
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focus = null
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update_icon()
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/obj/item/tk_grab/proc/apply_focus_overlay()
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if(!focus)
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return
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// Oh jeez ow
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var/obj/effect/overlay/O = new /obj/effect/overlay(locate(focus.x,focus.y,focus.z))
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O.name = "sparkles"
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O.anchored = 1
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O.density = 0
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O.layer = FLY_LAYER
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O.dir = pick(cardinal)
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O.icon = 'icons/effects/effects.dmi'
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O.icon_state = "nothing"
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flick("empdisable",O)
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spawn(5)
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qdel(O)
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/obj/item/tk_grab/proc/form_grab(mob/user, obj/target)
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user.put_in_active_hand(src)
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host = user
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focus_object(target, user)
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/obj/item/tk_grab/update_icon()
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overlays.Cut()
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if(focus && focus.icon && focus.icon_state)
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overlays += icon(focus.icon,focus.icon_state)
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/*Not quite done likely needs to use something thats not get_step_to
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proc/check_path()
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@@ -197,4 +227,3 @@ var/const/tk_maxrange = 15
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var/Z = source:z
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*/
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@@ -558,3 +558,10 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
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/obj/item/proc/is_crutch() //Does an item prop up a human mob and allow them to stand if they are missing a leg/foot?
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return 0
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// Return true if you don't want regular throw handling
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/obj/item/proc/override_throw(mob/user, atom/target)
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return FALSE
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/obj/item/proc/is_equivalent(obj/item/I)
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return I == src
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@@ -73,7 +73,7 @@
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temp = pick(graffiti)
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else
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temp = href_list["type"]
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if((usr.restrained() || usr.stat || usr.get_active_hand() != src))
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if((usr.restrained() || usr.stat || !usr.is_in_active_hand(src)))
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return
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drawtype = temp
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update_window(usr)
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@@ -167,7 +167,7 @@
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..()
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/obj/item/toy/crayon/mime/Topic(href,href_list)
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if((usr.restrained() || usr.stat || usr.get_active_hand() != src))
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if((usr.restrained() || usr.stat || usr.is_in_active_hand(src)))
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return
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if(href_list["color"])
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if(colour != "#FFFFFF")
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@@ -195,7 +195,7 @@
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if(href_list["color"])
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var/temp = input(usr, "Please select colour.", "Crayon colour") as color
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if((usr.restrained() || usr.stat || usr.get_active_hand() != src))
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if((usr.restrained() || usr.stat || usr.is_in_active_hand(src)))
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return
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colour = temp
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update_window(usr)
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@@ -55,7 +55,7 @@ var/global/list/datum/stack_recipe/rod_recipes = list ( \
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"<span class='notice'>You shape [src] into metal with the welding tool.</span>", \
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"<span class='italics'>You hear welding.</span>")
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var/replace = user.get_inactive_hand() == src
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var/replace = user.is_in_inactive_hand(src)
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use(2)
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if(get_amount() <= 0 && replace)
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user.unEquip(src, 1)
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@@ -36,6 +36,23 @@
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/obj/item/stack/attack_self(mob/user)
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list_recipes(user)
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/obj/item/stack/attack_self_tk(mob/user)
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list_recipes(user)
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/obj/item/stack/attack_tk(mob/user)
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if(user.stat || !isturf(loc)) return
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// Allow remote stack splitting, because telekinetic inventory managing
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// is really cool
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if(src in user.tkgrabbed_objects)
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var/obj/item/stack/F = split(user, 1)
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F.attack_tk(user)
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if(src && user.machine == src)
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spawn(0)
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interact(user)
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else
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..()
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/obj/item/stack/proc/list_recipes(mob/user, recipes_sublist)
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if(!recipes)
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return
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@@ -107,7 +124,7 @@
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/obj/item/stack/Topic(href, href_list)
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..()
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if(usr.incapacitated() || usr.get_active_hand() != src)
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if(usr.incapacitated() || !usr.is_in_active_hand(src))
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return 0
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if(href_list["sublist"] && !href_list["make"])
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@@ -124,6 +141,7 @@
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var/datum/stack_recipe/R = recipes_list[text2num(href_list["make"])]
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var/multiplier = text2num(href_list["multiplier"])
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var/atom/creation_loc = (loc == usr) ? usr.loc : loc
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if(!multiplier)
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multiplier = 1
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@@ -134,11 +152,11 @@
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to_chat(usr, "<span class='warning'>You haven't got enough [src] to build \the [R.title]!</span>")
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return 0
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if(R.one_per_turf && (locate(R.result_type) in usr.loc))
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if(R.one_per_turf && (locate(R.result_type) in creation_loc))
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to_chat(usr, "<span class='warning'>There is another [R.title] here!</span>")
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return 0
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if(R.on_floor && !istype(usr.loc, /turf/simulated))
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if(R.on_floor && !istype(creation_loc, /turf/simulated))
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to_chat(usr, "<span class='warning'>\The [R.title] must be constructed on the floor!</span>")
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return 0
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@@ -150,7 +168,7 @@
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if(amount < R.req_amount * multiplier)
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return
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var/atom/O = new R.result_type(usr.loc)
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var/atom/O = new R.result_type(creation_loc)
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O.dir = usr.dir
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if(R.max_res_amount > 1)
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var/obj/item/stack/new_item = O
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@@ -215,7 +233,7 @@
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return max_amount
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/obj/item/stack/proc/split(mob/user, amt)
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var/obj/item/stack/F = new type(user, amt)
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var/obj/item/stack/F = new type(loc, amt)
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F.copy_evidences(src)
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if(isliving(user))
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add_fingerprint(user)
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@@ -224,7 +242,7 @@
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return F
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/obj/item/stack/attack_hand(mob/user)
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if(user.get_inactive_hand() == src)
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if(user.is_in_inactive_hand(src))
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var/obj/item/stack/F = split(user, 1)
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user.put_in_hands(F)
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if(src && usr.machine == src)
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@@ -241,7 +259,7 @@
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return 1
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var/to_transfer
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if(user.get_inactive_hand() == src)
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if(user.is_in_inactive_hand(src))
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var/desired = input("How much would you like to transfer from this stack?", "How much?", 1) as null|num
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if(!desired)
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return
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@@ -267,4 +285,4 @@
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fingerprints = from.fingerprints
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fingerprintshidden = from.fingerprintshidden
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fingerprintslast = from.fingerprintslast
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//TODO bloody overlay
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//TODO bloody overlay
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@@ -84,6 +84,9 @@ RCD
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//Change the mode
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ui_interact(user)
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/obj/item/weapon/rcd/attack_self_tk(mob/user)
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ui_interact(user)
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/obj/item/weapon/rcd/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = inventory_state)
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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@@ -61,7 +61,7 @@
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nadeassembly.attack_self(user)
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return
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var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
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if(user.get_active_hand() == src)
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if(user.is_in_active_hand(src))
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newtime = Clamp(newtime, 10, 60000)
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det_time = newtime
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to_chat(user, "Timer set for [det_time] seconds.")
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@@ -62,7 +62,7 @@
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/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, flag)
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if(flag) return // too close
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// Make sure our user is still holding us
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if(user && user.get_active_hand() == src)
|
||||
if(user && user.is_in_active_hand(src))
|
||||
var/turf/target_turf = get_turf(target)
|
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if(target_turf)
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var/turflist = getline(user, target_turf)
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||||
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||||
@@ -32,7 +32,7 @@
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/*/obj/item/weapon/grenade/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
|
||||
if(istype(target, /obj/item/weapon/storage)) return ..() // Trying to put it in a full container
|
||||
if(istype(target, /obj/item/weapon/gun/grenadelauncher)) return ..()
|
||||
if((user.get_active_hand() == src) && (!active) && (clown_check(user)) && target.loc != src.loc)
|
||||
if((user.is_in_active_hand(src)) && (!active) && (clown_check(user)) && target.loc != src.loc)
|
||||
to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
|
||||
active = 1
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
|
||||
@@ -478,7 +478,7 @@
|
||||
/obj/item/weapon/storage/attack_self(mob/user as mob)
|
||||
|
||||
//Clicking on itself will empty it, if it has the verb to do that.
|
||||
if(user.get_active_hand() == src)
|
||||
if(user.is_in_active_hand(src))
|
||||
if(src.verbs.Find(/obj/item/weapon/storage/verb/quick_empty))
|
||||
src.quick_empty()
|
||||
return
|
||||
|
||||
@@ -128,7 +128,7 @@ Frequency:
|
||||
if(turfs.len)
|
||||
L["None (Dangerous)"] = pick(turfs)
|
||||
var/t1 = input(user, "Please select a teleporter to lock in on.", "Hand Teleporter") as null|anything in L
|
||||
if(!t1 || (user.get_active_hand() != src || user.stat || user.restrained()))
|
||||
if(!t1 || (user.is_in_active_hand(src) || user.stat || user.restrained()))
|
||||
return
|
||||
if(active_portals >= 3)
|
||||
user.show_message("<span class='notice'>\The [src] is recharging!</span>")
|
||||
|
||||
@@ -2097,7 +2097,7 @@
|
||||
return
|
||||
|
||||
if(boxes.len > 0)
|
||||
if(user.get_inactive_hand() != src)
|
||||
if(user.is_in_inactive_hand(src))
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
friendly_fire_check = !friendly_fire_check
|
||||
to_chat(user, "<span class='warning'>You toggle friendly fire [friendly_fire_check ? "off":"on"]!</span>")
|
||||
return
|
||||
if(user.get_active_hand() != src && user.get_inactive_hand() != src) //you need to hold the staff to teleport
|
||||
if(user.is_in_active_hand(src) && user.is_in_inactive_hand(src)) //you need to hold the staff to teleport
|
||||
to_chat(user, "<span class='warning'>You need to hold the staff in your hands to [rune ? "teleport with it" : "create a rune"]!</span>")
|
||||
return
|
||||
if(!rune)
|
||||
|
||||
@@ -6,11 +6,22 @@
|
||||
if(hand) return l_hand
|
||||
else return r_hand
|
||||
|
||||
/mob/proc/is_in_active_hand(obj/item/I)
|
||||
var/obj/item/item_to_test = get_active_hand()
|
||||
|
||||
return item_to_test && item_to_test.is_equivalent(I)
|
||||
|
||||
|
||||
//Returns the thing in our inactive hand
|
||||
/mob/proc/get_inactive_hand()
|
||||
if(hand) return r_hand
|
||||
else return l_hand
|
||||
|
||||
/mob/proc/is_in_inactive_hand(obj/item/I)
|
||||
var/obj/item/item_to_test = get_inactive_hand()
|
||||
|
||||
return item_to_test && item_to_test.is_equivalent(I)
|
||||
|
||||
//Returns if a certain item can be equipped to a certain slot.
|
||||
// Currently invalid for two-handed items - call obj/item/mob_can_equip() instead.
|
||||
/mob/proc/can_equip(obj/item/I, slot, disable_warning = 0)
|
||||
@@ -119,6 +130,9 @@
|
||||
else if(I == l_hand)
|
||||
l_hand = null
|
||||
update_inv_l_hand()
|
||||
else if(I in tkgrabbed_objects)
|
||||
var/obj/item/tk_grab/tkgrab = tkgrabbed_objects[I]
|
||||
unEquip(tkgrab, force)
|
||||
|
||||
if(I)
|
||||
if(client)
|
||||
|
||||
@@ -535,18 +535,19 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
|
||||
return
|
||||
|
||||
/mob/living/carbon/throw_item(atom/target)
|
||||
throw_mode_off()
|
||||
if(!target || !isturf(loc))
|
||||
return
|
||||
if(istype(target, /obj/screen))
|
||||
if(!target || !isturf(loc) || istype(target, /obj/screen))
|
||||
throw_mode_off()
|
||||
return
|
||||
|
||||
var/atom/movable/thrown_thing
|
||||
var/obj/item/I = src.get_active_hand()
|
||||
|
||||
if(!I || (I.flags & NODROP))
|
||||
if(!I || I.override_throw(src, target) || (I.flags & NODROP))
|
||||
throw_mode_off()
|
||||
return
|
||||
|
||||
throw_mode_off()
|
||||
var/atom/movable/thrown_thing
|
||||
|
||||
if(istype(I, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = I
|
||||
var/mob/throwable_mob = G.get_mob_if_throwable() //throw the person instead of the grab
|
||||
|
||||
@@ -11,6 +11,10 @@
|
||||
for(var/mob/dead/observer/M in following_mobs)
|
||||
M.following = null
|
||||
following_mobs = null
|
||||
QDEL_LIST_ASSOC_VAL(tkgrabbed_objects)
|
||||
for(var/I in tkgrabbed_objects)
|
||||
qdel(tkgrabbed_objects[I])
|
||||
tkgrabbed_objects = null
|
||||
if(buckled)
|
||||
buckled.unbuckle_mob()
|
||||
if(viewing_alternate_appearances)
|
||||
|
||||
@@ -198,3 +198,5 @@
|
||||
var/list/actions = list()
|
||||
|
||||
var/list/progressbars = null //for stacking do_after bars
|
||||
|
||||
var/list/tkgrabbed_objects = list() // Assoc list of items to TK grabs
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
/var/global/datum/topic_state/inventory_state/inventory_state = new()
|
||||
|
||||
/datum/topic_state/inventory_state/can_use_topic(var/src_object, var/mob/user)
|
||||
if(!(src_object in user))
|
||||
if(!((src_object in user) || user.is_in_active_hand(src_object) || user.is_in_inactive_hand(src_object)))
|
||||
return STATUS_CLOSE
|
||||
|
||||
return user.shared_nano_interaction()
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
user.visible_message("[class][user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.", \
|
||||
"[class]You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.")
|
||||
|
||||
if(user.get_inactive_hand() == src)
|
||||
if(user.is_in_inactive_hand(src))
|
||||
user.unEquip(src)
|
||||
|
||||
new /obj/effect/decal/cleanable/ash(get_turf(src))
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
user.visible_message("[class][user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.", \
|
||||
"[class]You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.")
|
||||
|
||||
if(user.get_inactive_hand() == src)
|
||||
if(user.is_in_inactive_hand(src))
|
||||
user.unEquip(src)
|
||||
|
||||
new /obj/effect/decal/cleanable/ash(get_turf(src))
|
||||
|
||||
Reference in New Issue
Block a user